Whats is going on in your world?

Post/Author/DateTimePost
#1

guest1395879387

Jan 21, 2011 16:46:23
I am wondering what other peoples compaigns are like besides the Famine adventure etc.

Just trying to get some ideas...
#2

mvincent

Jan 21, 2011 18:05:17
1) The Restorationists have a functioning 'city' on the East Coast (complete with game shows)
2) My PC's have joined with the Seekers (and will be traveling south to their HQ)
3) Seattle got hit by a major technology outage recently
4) The Knights of Purity (riding motorbikes or aircycles) occasionally challenge people on the road to jousts
5) Gammarauders are Big in Japan
#3

vbmew-01

Jan 21, 2011 20:33:14
This thread has a lot of good ideas.
#4

FrozenWastes

Jan 22, 2011 0:49:44
The PCs stopped the Knights of Genetic Purity from claiming a crashed UFO site.  They then discovered agents of the Created operating out of an ancient vault facility who had created parasitic robots to animate organic corpses to use them to kill their former friends.  They destroyed the AI running the facility and are now beginning to explore the vault expanses.

The Knights of Genetic Purity are probably pretty mad about losing one of their Knights and the UFO crash site.  So they're probably going to plan a raid on the nearest mutie-town in retaliation.  I imagine the group will come back to town to find it pretty badly damaged and lots of mutants killed.  The PC know generally where the Knights have their base, maybe they'll take revenge for the revenge.

The AI that was running it's facility lost it's network connection with the next closest Created facility, so they will also probably come investigate the reason for the communication failure. 
#5

Tony_Vargas

Jan 22, 2011 2:12:13
At the end of Trouble in Freesboro, most of the group went through the Beta Chamber and popped out 'somewhere else.'

That turned out to be a worldline where Dinosaurs Ruled The Earth.   But, they were kinda pleasant, vegetarian dinosaurs (except for the one allosaurus that tried to eat their mini-tank).  The nicer, sentient dinos sent the party on their way after chatting over tea, and warned them not to pass through any 'viels' (weird glowy mists that took you to other worldlines).  With one exception, the party decided they wanted to try to 'get home' and jumped through the first viel they found.  (There is a Yeti happily living with the dinos).

That brought them back to Gamma Terra, but to an area I was more familiar with.  ;)

The party explored a ruined valley where sharks swam through the earth, ran afoul of a number of readioactive critters, and finally ended up being forcefully converted to Radioactivism (that's a Cryptic Alliance), and sent to explore an old nuclear power plant.

After several encounters - and bypassing a couple - they've just gotten into the plant, and have found two interesting things:  It's still sending juice to something off to the north.  And, it's not a normal 21st century nuclear power plant on the inside...

#6

e.p.i.c

Jan 22, 2011 12:34:43
Here's my more detailed writeup: community.wizards.com/go/thread/view/758...

But two of the characters pretty much run the group with their Ranks of the Fit fascism. Love it how they hand out Tri-Fold hats for joining the Empire. Hopefully I can kill of some PCs and throw in some new Cryptic Alliances into the group.
#7

oafgear

Jan 22, 2011 14:46:06

The Chairman & Teddy, as portrayed in pr materials


The PC's become embroiled in a local skirmish between "Teddy" and "The Chairman", two soldiers from the great Pan-Galactic Illithid/Beholder War who have been marooned on Gamma Terra.

Making there way north out of the Ridian Archipeligo (the remains of Ancient Florida), on the run from a powerful sect of Radioactivists - from whom they have stolen what may be the last working truck in Meriga, if not the world (aka "The Whole Stinking Mess") - the PCs' truck is severely damaged south of the settlement during a flux storm which drops several heavily armored humanoids (half a dozen 16th century samurai) and their horses onto it from a great height.


Leaving the truck hidden, they venture toward the nearby ruins of an Ancient city identified on a faded sign as "Tall  ass e" and a cloud of smoke they hope indicates the presence of civilized folk.

After an unfortunate encounter with a large homicidal robot clown bent on bagging them for food (this clown, known as Mister Gompers, turns out to be the self-appointed sole provider for a half-dozen starving orphans huddling nearby in the remains of an Ancient temple/eatery known as Mister Gompers Wacky Shack...they all claim membership in a club of some kind called "Gompers Stompers"), the smoke leads the PCs to a large settlement of humans in a fortified Mall south of the ruins .

This mall is controlled by a cult calling itself The Sacred Order of the Mighty Domar, worshippers of the rituals and accoutrements surrounding the Ancient practice of "Reetale" (they are particularly fond of wearing trinkets the Ancients called "flair" and name badges).

In exchange for parts for their broken down truck, the PCs enter into an agreement with the Mall's Chief Templar of Security (John Order-Now!) to seek out and destroy the source of a scourge of malfunctioning bots that have almost daily approached the Mall's fortifications and attempted to breach them. This leads the PCs through the ruins of Tall  ass e and eventually into a rainforested flux zone and the R&D Testing Bunker for WaWaTek Enterprises ("Where the future is Soooo Yesterday!").

From here I pretty much based the encounters on some of those provided in "Steading of the Iron King", with zombiefied Gamma-communist "conscripts" instead of Badders, an insane medbot calling itself Dr. KVRKN ("It's my job...to heal you...for good!") and his equally dangerous Nursebots...and of course the Beholder calling itself The Chairman.

(Not that it really matters that much to them, but the PCs are made aware of the fact that the Lord High Regional Manager of the Sacred Order of the Mighty Domar, "Teddy", is something other than a human during the course of the adventure.)

It should be said that I'm running this in what is - for the moment - a very anthropocentric Gamma Terra. The PCs and other "wasters" like them are considered exceptionally strange by the standards of most folks they encounter.

Anyhoo, that's what's happening in our campaign. The PCs are about to have their final confrontation with the Chairman on the factory floor. We'll see where it goes from there.