| Post/Author/DateTime | Post |
|---|---|
| #1OneWeirdCatAug 12, 2012 17:18:15 | Seeing as Famine in Fargo n Legion of Gold basically got re-made for 4E, what other previous Gamma World module do you draw the most inspiration from. Mine would undoubtedly be Alpha Factor which kicked off a great campaign in a far more serious Gamma World campaign than I think is possible now. |
| #2Grigdar_FlameforgeAug 18, 2012 8:25:10 | Besides the original LoG by Gygax, there were several mini adventures that appeared in the printed form of Dragon Mag. that influenced our GW campaign greatly. |
| #3tikiphantomJun 30, 2013 14:15:41 | I use the mini-module Albuquerque Starport. It's small enough to play in a session and easy to convert. I've used it for the 7th edition. |
| #4mvincentJul 01, 2013 15:17:01 | Albuquerque Starport. +1 |
| #5ah_raptorovJul 01, 2013 19:35:03 | How are the older Gamma World modules? I read the original rule set and got several ideas for homebrew Omega Techs. We have two campaigns going that I designed to be somewhat serious, or at least as much so as my players allow. I always like more ideas, as its the only RPG we can get our spouses to play. |
| #6tikiphantomJul 06, 2013 17:32:46 | I think the old ones are great. I like Legion of Gold the older edition is far better than the new one. The Starport one is great too. Famine is a little to wacky, the new edition is better. The Cleansing War is good, pretty straight forward. The fourth GW module is a bore. The GW modules from 3rd editions are by far the best of the entire run. The Cities of Man, it's a huge quest to find parts for a space shuttle. It has everything and then some more. I highly recommend! |