Will there be a certain "race" that you are constantly?

Post/Author/DateTimePost
#1

kruhnk

Oct 16, 2010 1:55:29
I know about all the crazy things like constantly changing alpha mutations, but are there base mutations that you will have throughout the whole game?
#2

Oraibi

Oct 16, 2010 2:37:30
Yeah, you have two origins that you roll randomly when you first create your character and they will stick with you that character's entire lifetime.

However short that may be!
#3

billdownawell

Oct 16, 2010 2:44:08
Yeah, you have two origins that you roll randomly when you first create your character and they will stick with you that character's entire lifetime.

However short that may be!



Wait..What..Random....
#4

palmerkun

Oct 16, 2010 2:58:40
Welcome to Gamma World.

If you find something that ISN'T random... it's probably a typo
#5

trojanrat

Oct 16, 2010 12:54:04

Wait..What..Random....



To quote from the book:

"We think the game is the most fun when you roll your two origins randomly and live with the results.  If that's too random for you, try this:  Roll one origin, and then choose another origin that you think compliments it (or choose one first and then roll the second.) If you really want to play something specific, ask your Game Master if you can pick your origins.  But you're a big chicken."  p 35, Rolling or Choosing Origins?

So it's highly recommended to randomly role both of your origins, but it's still up to you and your GM to determine if players can roll or choose.

And yes, the book really does call you chicken for wanting to select both of your origins.
#6

Chandrak

Oct 16, 2010 13:28:01
I did love the comment about being a chicken

My group ended up with an amusing grouping:

Android Rat Swarm (aka Rat-Voltron)
Hypercognative Gravity Controller
Mind Coercer Mind Breaker (Aka, 'The High-School Gym Coach')
Radioactive Yeti (Who was literally too dumb to live. His Int is a 3)
#7

kruhnk

Oct 16, 2010 13:54:30
I really want to play a toadman. But I don't want to pick my origins by hand 'cause that's lame.

Are there toadmen?

#8

Oraibi

Oct 16, 2010 14:08:06
I really want to play a toadman. But I don't want to pick my origins by hand 'cause that's lame.
Are there toadmen?


You can probably (re)flavor nearly any origin to include "toadman."

#9

palmerkun

Oct 16, 2010 17:40:39
There's no actual toad origin.
However, you could just say whatever you roll up is a toadman and just have no special toad-traits.

Also, origins are VERY "loose". Like hawkoid... while it implies hawks, it really just means "flying thing".

A seismic hawkoid could be a gargoyle (which looks nothing likie a bird), while a rat swarm hawkoid could be a cloud of mosquitoes. An android hawkoid could be a robot with a jetpack.

In the book they say a rat swarm felinoid could either be a swarm of rats that operates in feline shape (like a panther), or it could be a swarm of kittens.

If I was going to pick origins for a toadman, I'd go with some combination of Giant, Gravity, and/or Radioactive... optionally with any of the Psi origins like Mind Breaker.
None of these really dictate that you look like an animal, so you can make yourself whatever you want. Giant and Radioactive are perfect for giant toads - Gravity makes you immune to falling.

Or you could go Hawkoid-Gravity. Call the hawkoid flight "Jumping", combined with your immunity to falling, and you can literally jump as high and far as you want
#10

rampant

Oct 16, 2010 18:03:17
There's an amphibious origin on one of the lists.
#11

trojanrat

Oct 16, 2010 18:13:39
There's an amphibious origin on one of the lists.



Where?  Not seeing it as an origin in the core book, or on the list for the second expansion that was posted not to long ago (www.wizards.com/dnd/Article.aspx?x=dnd/4...).
#12

rampant

Oct 16, 2010 18:17:25
Sorry I went back and checked myself, Turns out I imagined it.

Too bad, that would be cool.

Amphibious + Ratswarm = Piranha  
#13

palmerkun

Oct 16, 2010 18:18:12
I think he may be referring to one of the Alpha Mutations that comes in the box.

5. Aquatic Adaptation (Bio)
All that time you spent in the tub as a youngster is finally paying off!
Benefit: You can breathe water, and you gain a Swim speed equal to your speed
Overcharge: At any time, you can roll a d20;
10+: While this card is readied, you can mentally communicate with fish within a mile of you;
9 or less: While this card is readied, you think you can mentally communicate with fish within a mile of you.
#14

trojanrat

Oct 16, 2010 18:27:41
Sorry I went back and checked myself, Turns out I imagined it.

Too bad, that would be cool.

Amphibious + Ratswarm = Piranha  

No worries Rampant.  I was kind of hoping you might have found a leak to the third list of origins.
#15

doctorcomics

Oct 16, 2010 18:45:55
Here's my off-the-cuff take, inspired by the Giant Toad stat block.

Amphibian


Mutant Type: Dexterity; Bio; +2 to bio overcharge.
Skill Bonus (Level 1): Gain a +4 to Nature checks
Swim Speed (Level 1): You have a swim speed of 6
All-Around Vision (Level 1): You are never surprised.
Amphibian Critical (Level 2): When you score a critical hit, you let out a croak of triumph which dazes any creature adjacent to you until the end of your next turn.

Grasping Tongue (Amphibian Novice)


This thing isn't just for show, baby.
At-Will • Bio
Minor Action Melee 3
Target: One creature
Attack: Dexterity + your level vs. Ref
Hit: The target is pulled 2 squares.

Prodigious Leap (Amphibian Utility)


Gotta go.
#16

rampant

Oct 17, 2010 2:24:25
Um does never surprised mean always acting in a surprise round or simply not granting CA during such a round.

Or is that an actual Gammaworld condition? 
#17

Tony_Vargas

Oct 17, 2010 3:40:29
My group ended up with an amusing grouping:

Android Rat Swarm (aka Rat-Voltron)
Hypercognative Gravity Controller
Mind Coercer Mind Breaker (Aka, 'The High-School Gym Coach')
Radioactive Yeti (Who was literally too dumb to live. His Int is a 3)

I just playtested the Freesboro adventure.  We did random origins, but I instituted a rule that no two players could have the same origin (and I'm glad I did, or we'd've had three Siesmics).

The results were:

Electrokinetic Android
Seismic Hypercognitive
Hawkoid Plant
Cockroach Giant
Pyrokinetic Engineered Human
Mind Breaker Rat Swarm
#18

Chandrak

Oct 17, 2010 8:06:15

Hawkoid Plant
Cockroach Giant



Nice :D
#19

Chandrak

Oct 17, 2010 8:08:11
Um does never surprised mean always acting in a surprise round or simply not granting CA during such a round.

Or is that an actual Gammaworld condition? 



The rules are somewhat vague on certain things. The GW book includes a boiled down version of standard 4E rules, but doesnt include such things as Bull Rush, Grab, Charge, and other things that players often want to use. I don't believe surprised was one of the conditions listed.

But don't let that stop you - Stealth exists in the game as a skill, but there arent really any rules on it. So just use standard 4E stuff if something comes up thats not in the GW book. Thats what my group is doing.
#20

Chandrak

Oct 17, 2010 8:10:14
Here's my off-the-cuff take, inspired by the Giant Toad stat block.

Amphibian


Mutant Type: Dexterity; Bio; +2 to bio overcharge.
Skill Bonus (Level 1): Gain a +4 to Nature checks
Swim Speed (Level 1): You have a swim speed of 6
All-Around Vision (Level 1): You are never surprised.
Amphibian Critical (Level 2): When you score a critical hit, you let out a croak of triumph which dazes any creature adjacent to you until the end of your next turn.



Very Nice. Hope you don't mind me stealing that for my list of custom origins. I've got about 10 on the list now of my own. (Though now that I'm aware of the Far-Go list, I guess its 9, since Extraterrestrial will be getting replaced by the official 'Alien' origin.)
#21

doctorcomics

Oct 17, 2010 12:09:41
Um does never surprised mean always acting in a surprise round or simply not granting CA during such a round.

Or is that an actual Gammaworld condition? 



I would say, yes, a character with All-Around Vision always acts in the surprise round.
#22

Oraibi

Oct 17, 2010 16:47:33
Um does never surprised mean always acting in a surprise round or simply not granting CA during such a round.

Or is that an actual Gammaworld condition? 



I would say, yes, a character with All-Around Vision always acts in the surprise round.



Maybe it would be better to use the D&D rule for "all-around vision" which is: "Enemies can’t gain combat advantage by flanking a creature that has all-around vision."
#23

doctorcomics

Oct 17, 2010 17:41:52
Now that you mention it, I don't think GW even has surprise rounds. So sure, that's a good idea. Use Oraibi's version.
#24

afossddi

Oct 17, 2010 20:57:21
Page 82 "Surprise!"
#25

doctorcomics

Oct 17, 2010 23:42:34
Page 82 "Surprise!"



Rulebooks are for sissies.

Just kidding. This is what I get for not looking things up. 
#26

afossddi

Oct 18, 2010 10:39:06
Page 82 "Surprise!"

Rulebooks are for sissies.


True, the Rulebook / Sissy origin mix is pretty darn good. I particularly like how nice the Rulebook's Obscure Reference attack works with the Sissy's Whine About It utility power.