Wizards' Interactive Character Sheet for Gamma World

Post/Author/DateTimePost
#1

Oraibi

Dec 21, 2010 0:07:33
It's free content (so far, ALL GW content has been free, yay!), and it's here:

www.wizards.com/dnd/Article.aspx?x=dnd/4...

Thoughts?






Here's mine: Like the original character sheet in the Gamma World box, it's not useful as a real character sheet. You'd need to supplement it with additional sheets and/or cards for your powers, for example.

There's also an error in the way it creates higher level characters: It assigns your primary origin's expert power at level 5 and your secondary origin's at level 9 -- except that's not the way it works by the rules as written, on page 32.

All in all it's not BAD as a quick character generator, but it's nowhere equal to the D&D Character Builder (offline or online versions, either one). And you're gonna need to use another character sheet of some kind anyway.

Full disclosure: I'm someone who has created character sheets for GW.
#2

Oraibi

Dec 21, 2010 0:17:57
Other quirks:

1. No way I can see to set Engineered Human in the pulldown lists of origins. You can choose Engineered Human by setting your secondary origin equal to your primary origin. No way to choose EH as a primary, though.
2. No way to choose which Uber Benefit you choose at level 10.
3. Doesn't choose your weapons/armor for you if you pick "random" (and won't let you carry more than one ranged weapon and one melee weapon).
4. Lets you equip both a shield and a two-handed weapon.
5. No way to enter ability scores you've rolled up with dice, or to change the random skill bonus you get.
6. It lists all traits for both origins, including overcharge bonus for the secondary origin. (It's been a judgment call so far on the boards whether both origins provide overcharge bonuses or just one; is this a data point in favor of both?)
7. According to the copyright notice at the bottom, you can't use this sheet for store or convention games.
8. Serious problem: I think the ranged weapon calculations are off. I tried making up a Hawkoid Felinoid with 11 Str, 10 Con, and light weapons. My melee stats are right -- +3 weapon accuracy, +3 dex bonus, +1 level = +7 attack bonus; +3 dex bonus, +1 level = +4 damage bonus -- but my ranged stats are wrong (+4 attack, +1 damage).  Switching to a light two-handed gun still gave me just a +5 attack, +1 damage -- when it should be +8 attack, +4 damage. I switched to a heavy two-handed gun and got +6 attack, +4 damage -- which would be right if I had 16 Str or Con.
9. Another serious problem: It's not calculating hit points correctly. First noted by FlashbackJon below.




#3

Serpine

Dec 21, 2010 4:40:22

While limited, I could see some uses for this for having people quickly throwing a character together without shuffling books, then writing out the full information on proper sheets (like some of the ones you have done Oraibi, they are a big hit with my group).  And I was really hoping it would vaguely clear up the overcharge questions, but since its still listing all traits and doesn't allow a primary Engineered Human its not helpful for that.

If only it was an iPhone app it would be perfect though (we have like 4 of them at the table).

Far more important to me though was the announcement with it that The Workshop of Misfit Omega Tech adventure comes out tomorrow!

#4

anticlimax

Dec 21, 2010 4:52:56
It looks pretty.

Like how it generally knows what goes where and does the math. Like the random generation feature, but if I went with this sheet I wouldn't be using it. I like to stay grounded with dice whenever possible because that's just more fun.

As functionality goes, yeah, no where near as impressive as either CB. Still like Oraibi's sheets better. A sheet that's pretty and nifty is nice, but at the end of the day I prefer a sheet I can work from that's built for when I'm in the thick of play.
#5

Oraibi

Dec 21, 2010 6:22:21

Far more important to me though was the announcement with it that The Workshop of Misfit Omega Tech adventure comes out tomorrow!



Yeah, I am pretty excited about that.

#6

FlashbackJon

Dec 21, 2010 8:34:29
8. Serious problem: I think the ranged weapon calculations are off.


More than just the weapons.  I rolled a Plant Cockroach and with 20 Con, it says my Max HP is 18.  It's calculating Reflex with Int, even though Dex is higher.  In fact, every character I've rolled, the HP has been WAY off.
#7

Oraibi

Dec 21, 2010 10:25:00
8. Serious problem: I think the ranged weapon calculations are off.


More than just the weapons.  I rolled a Plant Cockroach and with 20 Con, it says my Max HP is 18.  It's calculating Reflex with Int, even though Dex is higher.  In fact, every character I've rolled, the HP has been WAY off.


Ugh yeah. I just got a plant cockroach with 23 HP.

#8

flintlocke

Dec 21, 2010 10:46:47
3. Doesn't choose your weapons/armor for you if you pick "random" (and won't let you carry more than one ranged weapon and one melee weapon).


Did this get patched? My weapons/armor loadout is filled when I pick random and the 1 melee 1 ranged for character creation is ideal; tho I can see why this wouldn't be good for importing a played character into the builder as additional weapons would still have to be penciled in.

6. It lists all traits for both origins, including overcharge bonus for the secondary origin. (It's been a judgment call so far on the boards whether both origins provide overcharge bonuses or just one; is this a data point in favor of both?)


That's what I see it as.

7. According to the copyright notice at the bottom, you can't use this sheet for store or convention games.


This is an issue for me; a wonderful tool full of potential that isn't compliant with store/convention games; is it because players could literally roll up what they want and roll stats until all of them are 16+?

Also, is speed calculating correctly? I thought base speed was 6 but char gen says 5; now I'm second guessing it and have to go check the book.
#9

ExcalibursZone

Dec 21, 2010 11:29:59
I have noticed that the speed is stuck at 5. It should start at 6.

Technically, according to the book, all of your stat mods should include your level already. IE: A strength of 18 at level 1 should have a +5 modifier. This could be a typo in the book though.
#10

ExcalibursZone

Dec 21, 2010 11:33:24
6. It lists all traits for both origins, including overcharge bonus for the secondary origin. (It's been a judgment call so far on the boards whether both origins provide overcharge bonuses or just one; is this a data point in favor of both?)


According to the unofficial FAQ, the designers want to encourage overcharging. I think it is safe to say that overcharge bonuses stack just as skill bonuses do as well.

It increases the chances of a successful overcharge and therefore more fun in game.

I am therefore reversing my earlier rulings based on the book that overcharge bonuses come only from the primary origin. It seems to me that there are more and more "speed edits" in the books with nobody really paying attention and just trying to get the product out the door.
#11

Oraibi

Dec 21, 2010 11:40:05
Me personally, I think that "undercharges" are more fun.

And I'm not the only who agrees with that.
#12

wotc_mark

Dec 21, 2010 13:11:21
Hi All,

I am looking at the code now.

1. No way I can see to set Engineered Human in the pulldown lists of origins. You can choose Engineered Human by setting your secondary origin equal to your primary origin. No way to choose EH as a primary, though.

- true, the rules on page 30 state that if the origins match then the second origin becomes engineered human.

2. No way to choose which Uber Benefit you choose at level 10.

- oops... how did I miss that... I will see what can be done to insert this as soon as possible.

3. Doesn't choose your weapons/armor for you if you pick "random" (and won't let you carry more than one ranged weapon and one melee weapon).

4. Lets you equip both a shield and a two-handed weapon.

- currently it lets you select what armor/shield you will be using as well as 1 melee and one ranged weapon. The armor/shield modify stats as though they were equipped. I could look into adding an "equipped" toggle. I will look into this after I get the major calculation bugs fixed.

5. No way to enter ability scores you've rolled up with dice, or to change the random skill bonus you get.

- correct it was designed to roll that for you so your DM knows you didn't fudge the numbers. I will add this to a list of possible features for a future update.

6. It lists all traits for both origins, including overcharge bonus for the secondary origin. (It's been a
judgment call so far on the boards whether both origins provide overcharge bonuses or just one; is this a data point in favor of both?)

- Thats just how I assumed it worked. I will check and make sure its working as intended.

7. According to the copyright notice at the bottom, you can't use this sheet for store or convention games.

- thats the same copyright from the sheet that comes in the box. I will ask if the copyright needs to be changed.

8. Serious problem: I think the ranged weapon calculations are off. I tried making up a Hawkoid Felinoid with 11 Str, 10 Con, and light weapons. My melee stats are right -- +3 weapon accuracy, +3 dex bonus, +1 level = +7 attack bonus; +3 dex bonus, +1 level = +4 damage bonus -- but my ranged stats are wrong (+4 attack, +1 damage).  Switching to a light two-handed gun still gave me just a +5 attack, +1 damage -- when it should be +8 attack, +4 damage. I switched to a heavy two-handed gun and got +6 attack, +4 damage -- which would be right if I had 16 Str or Con.

- I am looking into this now and should to have a solution shortly.

9. Another serious problem: It's not calculating hit points correctly. First noted by FlashbackJon below.

- yikes, looking into this as well.

=M=
#13

delphmonk

Dec 21, 2010 13:39:50
Wotc_Mark,

Even with all the bugs, I'm seriously impressed that you all have put this together. Thanks for the support and the response in the forums. It really means a lot to some of us.

-Travis
#14

Serow_Darkstar

Dec 21, 2010 13:45:04

1. No way I can see to set Engineered Human in the pulldown lists of origins. You can choose Engineered Human by setting your secondary origin equal to your primary origin. No way to choose EH as a primary, though.

- true, the rules on page 30 state that if the origins match then the second origin becomes engineered human.



This is true, but the option to pick your own origins would allow you to select Engineered Human as your primary. Or at least, there's nothing in the rules in the box that prevents you from doing so!
#15

wotc_mark

Dec 21, 2010 14:33:14
Sorry I didn't catch these bugs before... I just uploaded fixes to several mathematical problems.



  • Fixed speed base value to be 6.

  • Fixed a bug that was causing Reflex to calculate with Int regardless of the bonus granted by Dex.

  • Fixed a bug that was causing Hit Points to calculate from a random number each time rather than the actual Con score.

  • Corrected the data for light and heavy ranged weapons. The abilities associated were reversed with Dex/Int being applied to heavy ranged and Str/Con being applied to light.


I will work on adding the "Uber Feature" selection as a dropdown somewhere on the form and on any other feature requests as time permits over the next few weeks =)

On a side note, the modifier listed next to your stats is not modified by level. I found it easier to simply include level where appropriate and show you the actual base value.

=M=
#16

ExcalibursZone

Dec 21, 2010 15:14:19
Sorry I didn't catch these bugs before... I just uploaded fixes to several mathematical problems.



  • Fixed speed base value to be 6.

  • Fixed a bug that was causing Reflex to calculate with Int regardless of the bonus granted by Dex.

  • Fixed a bug that was causing Hit Points to calculate from a random number each time rather than the actual Con score.

  • Corrected the data for light and heavy ranged weapons. The abilities associated were reversed with Dex/Int being applied to heavy ranged and Str/Con being applied to light.


I will work on adding the "Uber Feature" selection as a dropdown somewhere on the form and on any other feature requests as time permits over the next few weeks =)

On a side note, the modifier listed next to your stats is not modified by level. I found it easier to simply include level where appropriate and show you the actual base value.

=M=

Wotc_Mark: I noticed that you have a lot of If/Else chains going on. You might be better served using objects (supported by all major browsers).

You can make all bonuses properties of the origin object and apply them as their added. It will help out in the long run.

Just a suggestion.
#17

wotc_mark

Dec 21, 2010 15:40:36
Sorry I didn't catch these bugs before... I just uploaded fixes to several mathematical problems.



  • Fixed speed base value to be 6.

  • Fixed a bug that was causing Reflex to calculate with Int regardless of the bonus granted by Dex.

  • Fixed a bug that was causing Hit Points to calculate from a random number each time rather than the actual Con score.

  • Corrected the data for light and heavy ranged weapons. The abilities associated were reversed with Dex/Int being applied to heavy ranged and Str/Con being applied to light.


I will work on adding the "Uber Feature" selection as a dropdown somewhere on the form and on any other feature requests as time permits over the next few weeks =)

On a side note, the modifier listed next to your stats is not modified by level. I found it easier to simply include level where appropriate and show you the actual base value.

=M=

Wotc_Mark: I noticed that you have a lot of If/Else chains going on. You might be better served using objects (supported by all major browsers).

You can make all bonuses properties of the origin object and apply them as their added. It will help out in the long run.

Just a suggestion.



True, I take a look at doing that. Thanx =)

=M=

#18

ExcalibursZone

Dec 21, 2010 15:50:08
Sorry I didn't catch these bugs before... I just uploaded fixes to several mathematical problems.



  • Fixed speed base value to be 6.

  • Fixed a bug that was causing Reflex to calculate with Int regardless of the bonus granted by Dex.

  • Fixed a bug that was causing Hit Points to calculate from a random number each time rather than the actual Con score.

  • Corrected the data for light and heavy ranged weapons. The abilities associated were reversed with Dex/Int being applied to heavy ranged and Str/Con being applied to light.


I will work on adding the "Uber Feature" selection as a dropdown somewhere on the form and on any other feature requests as time permits over the next few weeks =)

On a side note, the modifier listed next to your stats is not modified by level. I found it easier to simply include level where appropriate and show you the actual base value.

=M=

Wotc_Mark: I noticed that you have a lot of If/Else chains going on. You might be better served using objects (supported by all major browsers).

You can make all bonuses properties of the origin object and apply them as their added. It will help out in the long run.

Just a suggestion.



True, I take a look at doing that. Thanx =)

=M=


ugh, I used their instead of they're...new babies take away a lot of brain power due to lack of sleep.

Thanks for the fixes, Wotc_Mark! And for the sheet! I had started one as well, but got sidetracked due to new kid.
#19

palmerkun

Dec 21, 2010 16:23:26
Speed base is now 6.
However, origins that affect speed (Seismic, for instance), do not modify speed.

Origin attacks are not listed in the attacks box. You have 8 lines and only use 4 of them...

It would be nice if it checked your highest stat and defaulted your weapons to light/heavy based on that.

Level 5 power selection still missing.

Overall, very slick, I like it a lot.
#20

wotc_mark

Dec 21, 2010 17:16:47
Hi Again,

However, origins that affect speed (Seismic, for instance), do not modify speed.

= yep working on that looks like just Siesmic was off.

Origin attacks are not listed in the attacks box. You have 8 lines and only use 4 of them...

= I decided not to add that for launch I will look at that for a possible future update

It would be nice if it checked your highest stat and defaulted your weapons to light/heavy based on that.

= not a bad idea

Level 5 power selection still missing.

= will update that shortly

Overall, very slick, I like it a lot.

= Thanx it is a labor of love, I love Gamma World =)

=M=

#21

wotc_mark

Dec 21, 2010 17:31:40
Another quick update



  • Siesmic speed modifier now working properly.

  • Added drop down selector for level expert 5 power to swap it with level 9.


=M=
#22

flintlocke

Dec 21, 2010 18:22:43
the GW char generator is awesome, updates so speedy it will make the other IPs jealous (no complaint from me), and a wotc poster on the GW boards...

Xmas came early this year!
#23

grehnhewe

Dec 21, 2010 18:47:24
Wotc_Mark:  Thanks for the Christmas present, it was quite unexpected.  I am sure all the bugs will be worked out.

Cheers and Happy Holidays to you!
#24

Serow_Darkstar

Dec 21, 2010 19:24:29
Another quick update



  • Siesmic speed modifier now working properly.

  • Added drop down selector for level expert 5 power to swap it with level 9.


=M=



This is a great Christmas gift for the Gamma World community, and I'd like to thank you for it! Hopefully, you're getting something good this year, yourself!
#25

Beezlebubba

Dec 21, 2010 19:56:15
Very much appreciated, Mark. What a cool addition to the game. And very useful to get new characters started quickly.
Thanks so much for all your hard work, and for reacting to players' suggestions so quickly. You the man!
#26

rachein

Dec 21, 2010 20:48:20
Thanks for this, it's great to see support for GW, a game so fun it even brought me and my friends into RPG's(we are dedicated CCG and Wargamers).

On that note I have a few bugs I figured I'd point out:

-Wheeler class is only giving +1 to reflex, should be +2.

-Some initiative bonuses are appearing that shouldn't be there(my Wheeler/Entropic was showing the +5 bonus from the Temporal Origin, I've have other characters show this too, either the bonus from Prescient or Temporal when neither of my origins were that)

-Also, the actual Temporal and Prescient origins are not recieving their initiative bonus.

#27

robotrock

Dec 21, 2010 21:14:40
Mark,
Thank you for the sheet and also for your fearless willingness to have it nitpicked on the forums... lol
#28

baumi

Dec 22, 2010 4:44:23
@Mark: You are AWESOME!
#29

ah_plagued

Dec 22, 2010 7:36:09
I love this thing. I'm so glad to see GW getting some extra support.
#30

PeelSeelTwo

Dec 22, 2010 8:01:48
Thanks Mark!  WOTC's support of their very best product is appreciated!
#31

escape908

Dec 22, 2010 10:32:16
I am LOVING this.  Just as I am pushing to play this game THIS comes along!

A few issues I have noticed since you are being goodly enough to fix them:

Radioactive Origin lists proper +1 Fort bonus, but applies a +1 Shapeshifter bonus to Reflex in Defenses.

Giant origin doesn't apply trait to ignore speed penalty in heavy armor.

Also, the sheet shows some nice colorful borders and grids which seem to disappear when printing.  I understand it saves on some ink printing, but could we have a toggle to turn that on or off?  I think it looks a lot better with those included.

And I would like to also speak out in support of being able to enter Ability Scores as it would allow characters rolled in person to be inputed to the sheet.

Thanks!
#32

ah_plagued

Dec 22, 2010 14:04:31

And I would like to also speak out in support of being able to enter Ability Scores as it would allow characters rolled in person to be inputed to the sheet.

Thanks!



Seconded. This also allows us to re-enter existing characters and level them up quickly with a new sheet.
#33

ExcalibursZone

Dec 22, 2010 14:40:06
I am LOVING this.  Just as I am pushing to play this game THIS comes along!

A few issues I have noticed since you are being goodly enough to fix them:

Radioactive Origin lists proper +1 Fort bonus, but applies a +1 Shapeshifter bonus to Reflex in Defenses.

Giant origin doesn't apply trait to ignore speed penalty in heavy armor.

Also, the sheet shows some nice colorful borders and grids which seem to disappear when printing.  I understand it saves on some ink printing, but could we have a toggle to turn that on or off?  I think it looks a lot better with those included.

And I would like to also speak out in support of being able to enter Ability Scores as it would allow characters rolled in person to be inputed to the sheet.

Thanks!

Set your browser to print background images and colors. That should fix the border issues.

#34

escape908

Dec 23, 2010 9:20:53
Set your browser to print background images and colors. That should fix the border issues.





Duh! Embarassed  Thanks, that fixed it.  Looks good now!  Tongue out
#35

ExcalibursZone

Dec 31, 2010 10:54:02
Well, just rolled up a bunch of pre-gen characters using this and I've noticed that the weapons are not selected based on the appropriate stats. For instance, a Strength of 20, Con of 7, Dex of 11, and Int of 10 gave me light weapons...Should be heavy weapons...go fig.
#36

sirkaikillah

Dec 31, 2010 13:23:20
Some issues I have found;


  • the damage listed for heavy two -handed gun is 1d10 it should be 2d10

  • the initiative bonus for temporal and precient is not showing in the intiative box.


Other than that this is a wonderful tool.  Thanks.
#37

ExcalibursZone

Dec 31, 2010 15:47:33
It now seems as if the Temporal +5 is added to every character.
#38

wotc_mark

Jan 01, 2011 13:42:47
Hi all, I will be looking at the reported issues and see what I can get fixed over the next few days =)

M
#39

ExcalibursZone

Jan 02, 2011 19:43:04
Hi all, I will be looking at the reported issues and see what I can get fixed over the next few days =)

M

I figured out that if you select your origins, certain parts of the character sheet do not update. This was the problem with the Initiative bonus.

If you roll Hypercognitive or Temporal, the bonus shows.

If you select Hypercog or Temporal, the bonus does not get factored in.

Suggestion: Rewrite the function that's called when origins are selected to automatically recalculate not only the ability scores, but all of the bonuses associated with the origin.

I would also suggest that you move to objects or at least origin arrays. Origin 1 may be ['Arachnoid', 'inititiative bonus', 'primary ability', 'speed', ...]. Expressed as +/- value. There is a base character that has all the normal abilities (rolled stats, etc.) so that if you choose your origins, you re-apply the origins to the augmented character array (or object). So a character is essentially a base object, 2 origin objects, and an augmented object. The augmented object represents the final character which you spit out to the character sheet. The base object itself is never modified, that way you can easily reapply the origins.

If you think about the gamma world origins like templates being laid over a monster, then you've got the idea. The base creature + template = augmented creature.

I would also suggest that you make Engineered Human selectable as primary or secondary directly instead of having to choose the same origins. It makes more sense. The random version shouldn't bring E.H. into the mix, but the choose-your-own-origin option should.

Please select the appropriate weapons for the character. A strong strength and weak dex wouldn't choose a light gun, they'd choose a heavy gun.

And finally, please make every element of the character sheet editable (the character-based text). That means all the ability scores, the weapons, everything.
#40

wotc_mark

Jan 02, 2011 21:08:03
OK one quick set of bug fixes.

- Shapeshifter now properly applies +2 bonus to reflex.
- Radioactive now properly applies +2 bonus to Fortitude.
- Wheeled now properly applies +2 bonus to reflex.
- Simian now properly applies +1 bonus to reflex.
- Prescient now properly applies +1 bonus to will.
- Cryokinetic and Ectoplasmic now have their proper data.
- Origin initiative bonuses should now be applying correctly.
- Giant now properly ignores speed penalty for heavy armor.
- Heavy 2 handed gun now has proper damage listed (2d10).

* Added the ability to select Engineered Human as either origin. However you may not select Engineered Human for both origins. This option is at the top of the list rather than alphabetically.

=M=
#41

sirkaikillah

Jan 02, 2011 21:11:47
..,
If you roll Hypercognitive or Temporal, the bonus shows.

....


I have a different experience, I rolled totally random characters, both hypercognative and temporal, and neither, factored the intiative bonus.

Also, with a total random cryokinetic/ mythic, the bonus of +1  fortitude and +1 reflex is not factored, but facotored in an arachnoid +2 to reflex
#42

sirkaikillah

Jan 02, 2011 21:13:33
OK one quick set of bug fixes.

- Shapeshifter now properly applies +2 bonus to reflex.
- Radioactive now properly applies +2 bonus to Fortitude.
- Wheeled now properly applies +2 bonus to reflex.
- Simian now properly applies +1 bonus to reflex.
- Prescient now properly applies +1 bonus to will.
- Cryokinetic and Ectoplasmic now have their proper data.
- Origin initiative bonuses should now be applying correctly.
- Giant now properly ignores speed penalty for heavy armor.
- Heavy 2 handed gun now has proper damage listed (2d10).

* Added the ability to select Engineered Human as either origin. However you may not select Engineered Human for both origins. This option is at the top of the list rather than alphabetically.

=M=


Thank you mark!  Three cheers!!! 
#43

escape908

Jan 02, 2011 21:35:48
OK one quick set of bug fixes.

- Shapeshifter now properly applies +2 bonus to reflex.
- Radioactive now properly applies +2 bonus to Fortitude.
- Wheeled now properly applies +2 bonus to reflex.
- Simian now properly applies +1 bonus to reflex.
- Prescient now properly applies +1 bonus to will.
- Cryokinetic and Ectoplasmic now have their proper data.
- Origin initiative bonuses should now be applying correctly.
- Giant now properly ignores speed penalty for heavy armor.
- Heavy 2 handed gun now has proper damage listed (2d10).

* Added the ability to select Engineered Human as either origin. However you may not select Engineered Human for both origins. This option is at the top of the list rather than alphabetically.

=M=




Awesome!  Thank you! Laughing
#44

strangeb

Jan 05, 2011 20:26:33
Thanks very much for this awesome Christmas Present!!!!!!!! And thank you very, very, very much for making this character sheet iPad friendly!!!!!!!! It was so nice to be able to role up and print a new character right from the iPad!!! I was so disappointed when the new D&D character generator would not work on the iPad, this Gamma world version came as a pleasant surprise. Just needed a bow! You rock Mark!
#45

Myztek

Jan 27, 2011 18:42:38

My radioactive/felinoid is coming up with faulty bonuses to defenses. 

With an 18 Con and a 16 Dex, the Fort/Reflex at level 1 should be 17/16.  17 is 4 from Con + 1 from level + 2 from Radioactive.  16 is 3 from Dex + 1 from level + 2 from Felinoid.

Instead it is 16/16. Further, the bonuses don't match the calculations listed on the sheet.  Fortitude makes no reference to the radioactive bonus, and the Reflex makes reference to a +1 from Radioactive that does not seem to be factored in at all.

#46

wotc_mark

Feb 01, 2011 17:54:44

My radioactive/felinoid is coming up with faulty bonuses to defenses. 

With an 18 Con and a 16 Dex, the Fort/Reflex at level 1 should be 17/16.  17 is 4 from Con + 1 from level + 2 from Radioactive.  16 is 3 from Dex + 1 from level + 2 from Felinoid.

Instead it is 16/16. Further, the bonuses don't match the calculations listed on the sheet.  Fortitude makes no reference to the radioactive bonus, and the Reflex makes reference to a +1 from Radioactive that does not seem to be factored in at all.



Thanx I will look at that this evening =)

=M=
#47

ChaoticGood

Feb 01, 2011 23:02:57
Wotc_Mark-  I just want to say thank you for coming by the Gamma World boards. I've made some complaints lately about the lack of official involvement in supporting Gamma World material, but it's clear that you are the exception to the rule. Thank you for the support you've given the GW community!
#48

jimalcoatl

Feb 01, 2011 23:24:32
I'd like to echo the sentiments of the rest of the folk here Mark, thanks for showing such great support.  I'd also like to add a thanks to the GW community for being so welcoming to an official poster, maybe it will help encourage other official types to stop by and address fan concerns.
#49

theamnesiac

Feb 02, 2011 0:54:56
Indeed, thank you Mark for your work on the interactive sheet, and for your responses here. It's greatly appreciated.
#50

wotc_mark

Feb 15, 2011 11:57:30
Just an FYI. Additions to the character sheet for Legion of Gold support are in testing as are a few bug fixes. I don't yet have an eta on the update but I wanted to let everyone know its coming =)

=M=
#51

escape908

Feb 15, 2011 12:35:25
Thank you!  Looking forward to it.  :D
#52

clevername

Feb 15, 2011 14:53:19
Wow! Great!

Mark, will we be able to enter values for our non-origin assigned stats? I still would like to be able to roll (real) dice on that.
#53

wotc_mark

Feb 16, 2011 14:16:08
Wow! Great!

Mark, will we be able to enter values for our non-origin assigned stats? I still would like to be able to roll (real) dice on that.

Yes although it will limit you to 3-18. It will also let you set the skill that gets the random +4 bonus. A notification that a stat or skill has been modified will appear on the sheet to let you and yor DM know that a change has been made although what the change was is not tracked. The update will also include a few bug fixes, addition of the level 10 uber feature in a drop down, and new origins & vocations from legion of gold. I will post a nice bulleted list when the update is live. =)

#54

clevername

Feb 16, 2011 15:42:22
Great news! Looking forward to it.
#55

FlashbackJon

Feb 16, 2011 20:01:02
A notification that a stat or skill has been modified will appear on the sheet to let you and yor DM know that a change has been made although what the change was is not tracked.


Is it a Big Chicken?  Tell us it's a Big Chicken!

#56

Seeker95

Feb 16, 2011 20:32:55
I am truly digging this.

I have my own Excel sheet that I built, but the auto-generator is perfect for a one-shot game or an ad hoc adventure opportunity.
#57

ExcalibursZone

Feb 16, 2011 23:42:38
Any chance we can save/upload characters to the sheet to modify them for when they level up and the like?
#58

coreyhaim8mydog

Feb 17, 2011 0:51:07
Yeah, that would be cool.
#59

Guroth_the_Forsaken

Feb 19, 2011 14:46:03
Many thanks, Mark 

Off Topic: Any plans on doing Mind's Eye Articles for 4e Psionnics????  Laughing
#60

ah_wotc_mark

Feb 23, 2011 13:56:10
Off Topic: Any plans on doing Mind's Eye Articles for 4e Psionnics???? 

  I do not have any plans to write any. I am not privy to what is coming for the site sorry. 

=M= 

#61

ah_wotc_mark

Feb 23, 2011 14:01:30
OK Legion of Gold is now available in the character sheet.

Enjoy

=M=

======================================================


Bug Fixes
- fortitude bonus for radioactive origin now properly applied +2 to fortitude.
- added level 10 uber feature selector box.
- minor bugs in "other" gear have been squashed.


Legion of Gold Additions
- legion of gold toggle added to interface
- added origins from legion of gold
- added vocations from legion of gold.
- vocation feats that have passive changes to skills, HP and initiative properly modify them when selected.
- vocation feats that are conditional do not automatically change the form.


Changes/Additions
- simplified the set toggles by removing bullet points that detailed what was changed when the set was toggled. Cryptic Alliance box will be added to the sheet when you have Famine at far-go turned on. Vocations will be added to the sheet when Legion of Gold is turned on.
- ability scores can now be manually changed. They may not be set outside of the range rollable by 3d6 (3-18). You may not change the primary ability scores of your origins. A notification will appear on the sheet that you have manually entered your scores. Simply click the score on the sheet to get a drop down.
- the random skill bonus may now be selected rather than random. A notification will appear on the sheet that you haaltered your skill selectionur random skill. Click the skill name to switch the random value to that skill.
- "other" gear now selects from base set gear and junk chart regardless of which sets are selected. However famine at far-go will only be added to the list of available equipment if it is toggled "on".



#62

ah_wotc_mark

Feb 23, 2011 14:07:52
Any chance we can save/upload characters to the sheet to modify them for when they level up and the like?

I have been working on adding save/load from a cookie as well as a way to share/bookmark characters via a url. I also have some ideas I want to implement to make the sheet usable from your laptop or mobile device durring play. You may see something added in the future however I do not have an estimate as to when.

=M=

#63

mathies

Feb 25, 2011 6:41:41

Love the sheet! Thanks for providing it. A few suggestions/comments.


- It took me a while to figure out to enable background images so I could print the sheet in full glory. Since this is a primary function it was kind of discouraging. I wonder if others might have the same problem and turned away from the sheet because it wouldn't print for them. Can you add hint text somewhere to the sheet? It would help newbies like me a lot!


- I also would love a way to save the information. Cookies would be cool, but a save file would be preferable so I could transfer the characters to the computer I print from.


- I also would like to see the "other gear" block become editable. I can live without hand picking each item, but I would really like an editable text box. Being able to enter my own flavor text to describe my gear would be really good, espcially for gamma world.

Once again, thanks for all the work. Looking at the posts, you have been wonderfully responsive. But I thought I would put my 2 cents in.

#64

mathies

Feb 25, 2011 6:43:47
One more thought. Any feedback on the copyright? I would love to be able to use these sheets in public play. For example a convention or at our local gaming store. It would seem counter-productive to restrict the sheets use from these events.
#65

ah_wotc_mark

Mar 01, 2011 14:59:42
One more thought. Any feedback on the copyright? I would love to be able to use these sheets in public play. For example a convention or at our local gaming store. It would seem counter-productive to restrict the sheets use from these events.

I will ask the organized play folks =)

M
#66

clevername

Mar 01, 2011 20:27:03
Great work, THANKS!
#67

nezumi-chan

Mar 02, 2011 20:03:53
Great update, but noticed two things:

1) It's misspelled as "Leigon of Gold"

2) The toggle for Legion of Gold doesn't work properly -- I still get origins from Legion even with it turned off.

Update: A quick look at the drop-down indicates that the Legion of Gold origins were accidentally added to the previous sets, as well as being included in their own.
#68

nezumi-chan

Mar 10, 2011 15:10:22
Quick bump, so my bug report isn't lost to the mists of time, forever.

EDIT: I know I should be patient, but the latter thing is a sheet-breaking bug and it's been nearly two weeks without so much as an acknowledgement that they know it exists. As it is, the sheet is effectively useless for anything but Legion of Gold, since it's impossible to roll up a character without including the Legion of Gold origins.
#69

wotc_mark

Mar 24, 2011 11:40:32
Sorry, Was busy getting married and honeymooning and I havn't checked the thread in a while. I will see what I can do about that legion of gold bug.

=M=
#70

Guroth_the_Forsaken

Mar 24, 2011 11:51:51
Congrats! 
#71

nezumi-chan

Mar 24, 2011 12:04:44
Congratulations, and I apologize for my impatience.
#72

salla

Mar 24, 2011 17:33:36
Congratulations!
#73

mrcaptainpants

Mar 25, 2011 22:51:52
Sorry, Was busy getting married and honeymooning...


Oh, THAT old excuse. Pfft. Some people will do anything to get out of work.

Kidding!

Congratulations, and I hope your honeymoon was somewhere really nice with hardly any mutants, monsters, or radioactive wastelands.
#74

wotc_mark

Apr 04, 2011 14:03:52
Legion of Gold should now be spelled correctly and the toggle for Legion of Gold should now properly toggle that set.

=)

=M=

#75

windlane

Apr 09, 2011 6:24:32
Sorry to be late saying this, but you've been doing just awesome work for this little offshoot of the main product. It's highly appreciated.
#76

Keldenaiil-k

Apr 21, 2011 18:16:32
Me personally, I think that "undercharges" are more fun.

And I'm not the only who agrees with that.

I'm a bit slow to respond on this but YES! Failing overcharge is often hilarious...Like the time one of the players in my campaign failed his and literally wiped out half the party ( something like 5d8 damage and they were onl;y 3rd level) luckily they were the only ones who hadn't had to roll new characters in this campaign yet.  But Everybody jokes about it now because we all know that if Veela can overcharge, Veela will try...and fail.
#77

Keldenaiil-k

Apr 21, 2011 18:19:59
Sorry, Was busy getting married and honeymooning and I havn't checked the thread in a while. I will see what I can do about that legion of gold bug.

=M=

Mark,

Congratulations. and let me add one more voice to the many thanks for all the work you've put into this. It's a fun product and deserves a decent tool like this.