Bantrovek Manor

Post/Author/DateTimePost
#1

zombiegleemax

Jan 10, 2004 18:56:10
In the northeast of Garic's City, in a quiet neighborhood of old, established families, one manor has been empty and boarded up for several years.

The family that owns it has returned to the city, but for some reason, has not yet moved back into their ancestral home. The house is said to have strange sounds, and strange lights, but the tightly shuttered windows of the three stories give no answer to the curious onlooker.

Today a dwarf comes to investigate, armed with an axe, a key to the gate, a key to the front door, and several halflings.

Will that suffice?
#2

zombiegleemax

Jan 10, 2004 20:09:19
((ooc: Hopefully it will ;) And I would like to apologize to everyone for I don't know if I'll be able to roleplay the horde well. But I'll try my best.))
Beforehand
((ooc: I couldn't do this this morning due to the fact that I had to work on the project so I am doing this now.))

*Aramil gets his bow from his room before they leave and instead of using the arrows he got from that tomb he decides to get some plane old arrows.

.oO(Better waste plain ones then those ones. Better take the silver ones though. Mine as well get some more food fer myself and the halflings just incase. He he he)

*Aramil grabs the silver arrows and then goes downstairs.

"So we ready ter leave yet?"

"No I need to make a couple of stops afore we leave. Now you just stay here and I'll be back soon.

*Aramil leaves and quickly makes his way to the Market first.

*Once he gets there he finds a food vender. He purchases some traveling rations and pays the man. (9 sp for 3 common meals.) He wraps them up and puts them in his bag. Then he makes his way to the Iron Wolf armoy.

*Once he gets there he finds what he wants (2 sets of Quivers with 20 arrows) and pays the man for that. Then he looks for some more silver arrows seeing that they have some he takes 6 of them and puts them in the special pouch for those. He pays the man (15 gp) and then heads back to the SSAG with all speed.

*He gets there and guickly calms down. He enters and sees the halfings are gone so he goes to the training room and finds them there.

"Oy! 'S the dwarf again."

"Aye, its me. Now lets go on the adventure."

*Aramil smirks as all the halflings shout "Oy!" Then he leads them to the manor.

*Aramil walkes up to the front gate and looks back to the halflings, while he is getting the key.

"Well I hope ye are ready fer this. They say that this place is haunted."

"Haunted ye says, we says thats fun."

"Oy"

"When we get ter eat?"

"We barely got here and yer hungry already. We need to conserve food. I don't know how long were going to be here."

.oO(Good thing I bought that extra food.)

"Ok well get ready fer some fighting. Now lets go."

*Aramil opens the front gate and walks up to the front door, he fishes out the key and then opens the door. He swings it wide open and takes a look inside, one hand on his axe and the other ready to get his shield out.

*The halfling horde stands on there tippy toes or ducks under Aramils legs all trying to get there own view of whats inside. Nige even tries to climb up on Aramil's back until Aramil puts him down, gently. ;)
#3

zombiegleemax

Jan 10, 2004 20:34:48
Entering through the gate, Aramil and his crew pass a stable on their left. The courtyard they cross is some fifty feet, and there is a low wrought iron fence around an overgrown vegetable patch off to the right of the manor house.

The main entry, a set of double doors, is in the exact center of the imposing building, with its shuttered windows like bandaged eyes.

The door opens onto a foyer, thirty feet wide by ten feet. There are what look to be chairs and small table, but they are covered by dustcloths. There is another set of double doors directly opposite the entrance.
#4

zombiegleemax

Jan 10, 2004 20:45:28
"Alright ye better keep a hand on yer weapons just incase. If we get in a fight use yer swords but if ye get hit drop back and use yer slings I should be able ter take care of the monster."

*Aramil nods the the halfling horde and then cautiously makes his way to the other doors. Occasionally looking around to see if there is anything of importance.

(Spot +0)
#5

zombiegleemax

Jan 10, 2004 21:10:04
Beyond the foyer lies the great hall, an open space roughly thirty foot square.

There is a door to the left and to the right, abutting the foyer wall, and corridors opening off to the right and left along the back wall. A magnificent staircase takes center stage at the back of the room.

There is more dust-sheeted furniture scattered about.


"Oy! Oi'm a ghosty!"

One of the halflings darts to a chair, whipping the dust sheet off the table and over his head.
#6

zombiegleemax

Jan 11, 2004 14:17:35
*Aramil whispers to the halflings.

"Hey stop that. Ye don't want to be letting anyone know that were here. Better to do this secretly then letting em' know were here. Now remeber to be quiet!"

*He continues to scan the room and then when he makes sure that there is nothing that catches his attention he goes to the closest door to his left. He opens the door slowly and sees whats inside keeping a hand on his axe and his other hand ready to get his shield.

*The halfling puts the cloth back and then rejoins the horde. They all follow Aramil after what he just said so they don't get hurt as Aramil is opening the door they try and get a peek of what is inside. Again Nige tries to climb on top of Aramil but Aramil puts him down gently.
#7

zombiegleemax

Jan 11, 2004 14:52:37
"Wots in there?"

"Is it a ghost?"

"Oi bet itsa vampoire!"

"A vampoire ghost!"

"Ya can't be a ghost an a vampoire! Not unless yar a werewolf first!"

"An there aint no werewolves around 'ere! "Ermy killded them all!"

"Actually, I don't think Hermy has..."

"That goiant Ark used ta be a werewolf!"

"No 'e weren't. Ya can't be a giant an a werewolf! Not unless yer a troll first!"
#8

zombiegleemax

Jan 11, 2004 14:59:19
Aramil opens the door to his left, finding a room around fifteen feet wide, and stretching thirty feet away from him. Dust sheeted couches, chairs and tables indicate this room probably was used for casual entertaining.
#9

zombiegleemax

Jan 11, 2004 15:11:37
*Aramil holds back his laughter in hopes that they will get a clue to be quieter.

.oO(This is going to be funner then I first though :D )

"Alright now let me check out this room and if I hollar for ye I want ye to come in here, but don't start attacking anything until ye see what I want ye in there fer. Also while I'm in there be quiet and make sure nothing comes to attack you."

*Aramil hopes that will work, he goes into the room anyways and looks around for anything that might catch his attention to why this stuff is happening. He searches the room for a while and if he finds nothing he heads back out and goes to the closest room. (The room on the right of which they entered.)
#10

zombiegleemax

Jan 11, 2004 15:18:17
"Allroight, we'll be quiot."

"Ya when soimeone tells us ta be quiote, we get really quiote."

"Ya Oim the best at being quiote you've ever 'eard!"

"Are not! Oim a lot quioter then you are!"

"The 'ell you are! Oim a 'undred toimes quioter then you are!"

"Oim a 'undred thousand toimes quioter then you!"

"Oim a vampire! Meow!"


#11

zombiegleemax

Jan 11, 2004 15:38:26
Aramil enters the parlor alone, peering about for clues. Being totally inexperienced in such matters, he really doesn't know where to start looking.

Out in the Great Hall, the horde hears an eerie moaning from the center of the room. Nothing is visible.
#12

zombiegleemax

Jan 11, 2004 16:05:27
"Vivvo was that you?"

"No, Oi thought it was Dirkko?"

"It weren't me! "

"Well it weren't me either! Or Nige! Oi know wot kinda noise 'e makes an its a bit louder then that!"

"An smellier!"

"'ey dwarf guy! Were that you making that noise!"

"Yeah! It weren't none of us!"

"Unless it was Rilla! She's a goirl! "

"It wasn't me."

"Yeah, an besides that didn't sound like a girl noise. I think it might have been the ghost!"

"'ey! Dwarf! We found the ghost!"
#13

zombiegleemax

Jan 11, 2004 19:48:12
"The ghost. Uh-oh. And I have a name ye know, its Aramil and I much prefer being called that then dwarf-guy."

.oO(I just hope that I can get there names strait.)

*Aramil rushes out of the room since he really didn't find anything and looks around for the ghost, seeing nothing he listens for the sound they were talking about, trying to get a better understanding of where it was comming from.
#14

zombiegleemax

Jan 11, 2004 19:54:16
Aramil hears the tail end of an unearthly moan, from the middle of the Great Hall, then it fades away. The whole eerie episode lasted less than a minute.
#15

zombiegleemax

Jan 12, 2004 11:17:16
.oO(Hmm.... well as much as I want to go up there and find out what that was I think it would be best to continue to search before we get out buts kicked by a surprise attack.)

"Well come on halflings we'll continue to search before we go up em' stairs."

*Aramil goes to the next closest door and sees what's inside continuing to keep a hand on his axe and the other one ready to get his shield out.
#16

zombiegleemax

Jan 12, 2004 23:02:31
Opening the door opposite the parlor, Aramil sees a door to his immediate left, and a small hall with a door in the center opposite him.
#17

zombiegleemax

Jan 13, 2004 0:16:23
"'Ey! Dwarf guy. Maybe we should go get 'Ermy an Minto. Theys got a loit more practise at killing ghosts then you do."

"His name is Aramil."

"Nah! That's not a dwarf name. It aint got a 'the something' after it."

"Ey! Dwarf guy! Are you something?"

"Oi bet 'es Aramil the Dwarf Guy!"

"Oi think 'es a 'orsey!"

"Guys, we need to be more quiet."

"Whoi? It aint loike were gunna scare the ghost. The ghost is suppose ta scare us."

"'Ey Dwarf Guy! Wot are we searching for?"

"Yeah, the noise was coming from the 'all,."

"Maybe we're loikin fer the laundry room?"

"Yeah, Oi didna see no sheets floatin around, maybe we came on laundry day?"

"Mister Aramil? What are we looking for exactly?"

"Werea loikin fer a ghost ya dummy!"

"I am not a dummy."

"Thats not wot Dirkko told me."

"Oi did not!"

"All of you, shut yer mouths and listen fer a second. If its a invisabile ghost the only way we'll see it is ith our ears... Nige, ya don't need ta close yer eyes ta use yer ears. They both cin work at the same toime."
#18

zombiegleemax

Jan 13, 2004 14:15:55
((ooc: Wow for some reason I just now realized how confusing it is to see which halfling is which. Althougth I think that Rilla is the easiest to pick out.))

*Aramil is amazed at how the last halfling took control over the group he smiles and nods to him then says very quietly.

"We are tryin' to figure out why this ghost is here and what we can do to get it out of here. And not that Hermy and Minto could help us, but fer now we are on our own and I'm sure that we could figure this out. Oh and my last name is Dunskar, so I'm Aramil Dunskar of the SSAG. Now lets go check out the rest of the rooms."

*Aramil goes to the door to his left and opens it slowly, all the while keeping his hand on his axe. He lets the halflings also peer in with him and he quietly reminds them to get ready to fight just incase. The halflings nod and each put a hand on there clubs or swords. Aramil nods and then looks to see what is in the room.
#19

zombiegleemax

Jan 13, 2004 18:09:00
Aramil sees what is obviously a dining hall -- large tables, dust-clothed chairs, sideboards...
#20

zombiegleemax

Jan 13, 2004 22:35:37
"The ghosts 'ere ta scare people!"

"An ta moan an groan an shake chains!"

"An to eat pie!"

"Ghosts don't eat pie!"

"Ermy says they do. 'e ate ghost pie once."

"Hey, Please be quiet. Mister Dunskar is trying to think."

"'e's a dwarf! 'e don't need ta think!"

"Yeah, dwarfs don't think!"

"Hey! Everbody thinks!"

"Even Nige?"

"Ok, almost everyone thinks."

"Oim a ghost too! Boo!"


Nige dashes into the room and waves his arms around.
#21

zombiegleemax

Jan 14, 2004 14:28:47
*Aramil turns around to see Nige waving his arms about. He shakes his head and says.

"Hey Nige stop that. Now I'll give ye all some extra food if ye just shut yer traps. I'm trying to think here. And yes dwarves do think. :P "

*Aramil sees that nothing special is in here so he gives up and goes to the small hall and then goes to the center door. Quietly reminding the halflings to keep quiet in case other people are here. He continue's to keep a hand on his axe and the other ready to get this shield. He goes up to the door and opens it and then sees what's inside.
#22

zombiegleemax

Jan 14, 2004 15:56:10
The next room is the kitchen: a large, L-shaped room. Unlike previous rooms, this one is less than tidy. Cooking utensils are dirtied and scattered, and a pan of carrot peelings sits on the floor.

A door to the left appears to lead directly to the dining hall, and on the outside wall of the upper end of the L is a door to the yard. Just to the left of that is a narrow stair down, possibly to the cellar.

Vivvo and Will look around wildly.

"I heard it!"

"Me too!"

"The ghost!"


Edited in hearing the ghost
#23

zombiegleemax

Jan 14, 2004 16:47:44
.oO(Hmm.... looks like someone might have been here......)

*Aramil turns around to the halflings and said.

"Ok, hmm... well I believed that we searched around here enough I don't think we'll find much information here as it is. So lets go and find out about that ghost. Now ye better gets yer weaopns out. I don't know whats going to happen upstairs so just be ready."

*Aramil gets his shield and axe out and starts to walk back to the big room with the center stairs. When he gets there he makes sure that the halflings all have there weapons out. He smiles and nods to them all and says.

"Don't ye worry little halflings I'm here to protect ye, as long as ye just keep in mind what I said and come behind me when ye get hit ye should be fine. Oh I have another idea. Half of you get out yer slings and use them instead. And the ones with the slings give yer swords to the ones who don't have them. So one group will be using slings and the others will be using swords. That way everyone will be ready. Ready?"

*Waits for the halflings to stop moving around and trading weapons, once they are ready he gives them a final nod and goes up the stairs.
#24

zombiegleemax

Jan 15, 2004 0:34:43
As Aramil heads across the Hall, a vase wobbles up from a table, and flies across the room to shatter on the opposite wall.
#25

zombiegleemax

Jan 15, 2004 0:52:58
"Oi didna do it!"

All the halflings except Nige draw their weapons and look around.

"'oo threw that! Wese got a dwarf an we aint afroid ta use 'im!"

"Yeah !"
#26

zombiegleemax

Jan 15, 2004 14:07:04
.oO(Well at least most of them get prepared..... ;) )

*Aramil nods to the halflings after they draw there weapons and says.

"Don't ye fret its probably somebody that doesn't want us here. Let's continue back to the center staircase. The sooner we find out what is making all of this noise and throwing that vase the better."

*He winks at the halflings and continues on to the central staircase, this time though he keeps in mind to make sure to look back in just incase and to keep an eye out for anything up ahead.
#27

zombiegleemax

Jan 15, 2004 18:31:26
As the halflings follow Aramil towards the stairs, they begin arguing as to who is going up the stairs first, second, last, etc. Push comes to shove, and soon an elephant could have tromped through the room unnoticed.

Several unlit candles veer about the room, one at a time, none hitting any of the investigators.
#28

zombiegleemax

Jan 15, 2004 18:43:47
.oO(This can't be good.)

"Hey stop yer fighting, it doesn't matter who comes up first. Rilla you come up first, then Davvo, Nige, Mick, Vivvo, Phil, Will, Mick, and the person who will be in a very special position for being the rear guard."

*He looks to Dirkko and nods his head.

"Now lets hurry up these stairs afore one of the candles hits us."
#29

zombiegleemax

Jan 15, 2004 23:36:54
They ascend the stairs, stepping out into a scene the likes of which no-one of the group has ever seen before.

Trees of outrageously lush green, ground soft and moist, dangling mosses and exotic birdcalls. Steam rises from puddles in the nearly-muddy ground, and hints of movement indicate life...

Rilla looks around with eyes narrowed. "Pretty, but fishy..." She reaches out to a tree. "Fishy."
#30

zombiegleemax

Jan 16, 2004 11:26:00
*Aramil grabs Rilla's hand before she can touch the tree.

"Don't do that. I suspect something is wrong here."

*He turns to all the halflings.

"Alright if this will be the only time you listen to me in this adventure please don't touch anything unless I say so. It could be dangerous for all of us."

*Aramil gives a nod to everyone and then smirks.

"Don't ye worry I'm here and we should be fine."

*Then Aramil slowly continues going north. ((ooc: Well its basically the direction I came out of the starcase if I don't know which way is north.)) He keeps a cautious eye out for anything and his axe and shield ready to defend the halflings.
#31

zombiegleemax

Jan 16, 2004 14:22:37
As Aramil steps away from the stairs, they seem to vanish behind him, becoming impassable jungle.

A strange shiver goes over the group, and suddenly Nige lets out a high-pitched scream of terror. He turns and blunders back the way he came, shoving the others out of his way. Will does the same, hurtling down the stairs.
#32

zombiegleemax

Jan 16, 2004 20:22:15
*Aramil looks back down to see what is happening he shouts out to Dirkko:

"Ey stop them. And once ye do get em' back up here. Take Mick along with ye."

*Then he turns to the rest of them.

"Well wait here until we have everyone here."
#33

zombiegleemax

Jan 17, 2004 16:56:58
Dirkko looks to Davvo who nods at him. "Take Phil an Rilla. Oi wanna keep Mick 'ere in case we get jumped."

Dirkko nods back and grabs Phil and Rila and pulls them after him. Mick glares at Davvo.

"Oi wanna go with them. If theres any smashin ta do..."

Davvo cuts him off. "If theres smashin ta do Oi want ya 'ere ta protect the dwarf guy. 'Ermy an Minto won't loike it ifen we let 'im get 'urt."

Mick stops glaring and shrugs.

"As long as Oi get ta smash soimethin."
#34

zombiegleemax

Jan 17, 2004 19:00:57
""elp! Theres a dragon chasin me!" Nige bolts down the stairs followed closely by a shrieking Will.

""Ermy! 'Elp us!"
#35

zombiegleemax

Jan 17, 2004 19:08:16
"Dragons? What are ye talking about there are no dragons around here?"

*Aramil looks around and then realizes that this must have happened from some type of spell. So this manor or whoever lives in this manor must have some type of spell powers. Aramil shakes his head knowing that this will indeed get harder. He waits for the halflings to get the two runaways and keeps a close watchout.
#36

zombiegleemax

Jan 17, 2004 19:53:30
Dirkko, Phil and Rilla chase after Nige and Will, but they are unsteady on their feet at first, while Nige and Will are running at top speed.

Upstairs, a swarm of rats appears, where Aramil stands with the remaining halflings to his left. Davvo and Vivvo are just far enough away that the rats focus entirely on Aramil and Mick. They vanish under the heaving mass of disease-ridden fur.


Aramil takes 2hp damage, Mick takes 6.

Initiative:

Swarm
Aramil
Mick
Vivvo
Davvo

HP:
Aramil 52/50
Mick 14/8
#37

zombiegleemax

Jan 17, 2004 20:06:03
Mick yells and tries to jump out of the mass of rats engulfing him. "Get 'em off me! Get 'em off me!"

Davvo and Vivvo move towards the edge of the swarm and begin to poke the rats with the tips of their swords as fast as they can.

"Don't worry Dwarfguy! We'll save ya."

"Oh, an you too Mick!"


******************************

"Will stop running! Theres nothing there to be afraid of!"

Phill, Rilla and Dirkko try to catch up with their terrified friends.
#38

zombiegleemax

Jan 17, 2004 21:17:53
"Hey ye guys get out of here and start pickin' em' off with yer sling shots. I'll take care of em'."

*Aramil takes his axe and swings at the horde of rats trying to take as many as he can down with his swings.

(D. Waraxe: +10/+5, 1d10+5, Crit x3. Slashing.)

*He makes sure that the halflings have switched to there other weapons and tries to send all the rats to him.

"Come on ye fithy stinking rats come and attack."

*Aramil braces himself as the rats come on again.
#39

zombiegleemax

Jan 18, 2004 8:37:16
Aramil swings mightily back and forth, sending rats flying in waves of bloodied fur. He and Mick steel themselves against the nauseating reality of being covered in famished rodents, and Mick stabs at the rats with his sword.

Vivvo and Davvo poke at the rats with their swords, while reaching for their slings. (Vivvo doesn't quite hit anything.)

Aramil and Mick are nibbled some more.


Aramil takes 2hp damage, Mick takes 1.

Initiative:

Swarm
Aramil
Mick
Vivvo
Davvo

HP:
Aramil 52/48
Mick 14/7
#40

zombiegleemax

Jan 18, 2004 9:22:54
"Mick I said fer ye to get out of here now get out and start hittin' em' with yer sling."

*Aramil continues his vicious attack with more fury because he wants to prevent any or all serious damage to the halflings.

((D. Waraxe: +10/+5, 1d10+5, Crit x3. Slashing.))
#41

zombiegleemax

Jan 18, 2004 11:26:25
As Aramil continues to exterminate the vermin, Mick tries to leave the area of the swarm. He manages to shake the rats off, and Aramil makes short work of them.

Davvo launches a rock at a twitching rat, shuddering at the horror of the attack.

Downstairs, Nige has crawled under a table, hidden by the cloth covering, and Will is yanking at a window. He stops when he hears his brother calling, and turns with a sheepish expression.

"Err... I was checking for, um, termites."
#42

zombiegleemax

Jan 18, 2004 12:17:57
Phil moves to his brother and pulls him away from the window. "I don't think there are termites in this house. It's a rich persons house. Rich people don't have termites."

Will shakes. "What about ants? They might have ants."

Phil shakes his head and takes his brothers hand. "Let's get back to te others."

Rilla moves to the table Nige is hiding under. "Nige, will you come out of there?"

"Oim not under 'ere. Oim at the guild. Leave me alone!"

"Nige, come out. We need to go save Mister Dunskar."

"Oim not lissenenening!"

"I'll tell Volos to give you an extra slice of pie for being so brave if you come out."

"Oi wanna moi pie first!"

"But you can't have bravery pie until you do something brave."

"Then Oi wanna fraidy cat pie!"

*********************

Davvo prepares to fling another stone if anything so much as moves. "Where'd oll theses rats coime frum? Vivvo? Did ya bring soime cheese without tellin anyone?"

"No Oi didna Davvo. They went fer Mick an the dwarf guy, Oi bet theys 'oardin the cheese."

Mick shakes his head and keeps twitching away the feeling of rats crawling over him. "Oi donna have any cheese."

The three halflings look to Aramil.
]
#43

zombiegleemax

Jan 18, 2004 15:11:00
*Aramil remembers that he got those extra meals just incase, but they didn't contain any cheese in them.

"Hey I's didn't bring in any cheese. So someone must have made them attack us. Anyways, are ye hurt badly Mick?"

*Aramil waits a response after he shrugs off his wounds realizing that there mear scratches and then he waits for a response from the halfling.
#44

zombiegleemax

Jan 19, 2004 2:29:12
Mick pushes on a few bleeding wounds with his finger and winces.

"Oi think Oim all right.."

Mick does a quick count of his fingers. "Yep, Oim allright."

"'ow about you? 'Ermy an Minto aint gunna loike it if we bring ya back without all yer fingers."


Davvo chimes in. "It's sorta a soire spot with 'im."

Vivvo points and laughs at Mick. "Oi thought ya were Rilla when ya were in that poile o'rats."

"Ya screamed loike a little goirl!"


Mick glares at him. "Oi'll make ya scream loike a little goirl!"

Mick charges towards Vivvo, but is stopped by Davvos yell. "Stop that! No fightenin' in front o'the dwarf! Ya don't wanna make 'im jealous do ya?"

Mick stops his charge and sneers at Vivvo. Vivvo responds by sticking out his tongue.

*****************************************

Dirkko shakes his head and taps his foot impatiently. "Come on! We're proibably missin all the fun. Oi bet they've already found the treasure an are troing ta keep the dwarfguy froim bathin in it."
#45

zombiegleemax

Jan 19, 2004 13:37:57
*Aramil smirks at the halflings and shakes his head.

"I'm alright don't ye worry about me. Anyways, we just need to wait fer the other halfings before we can continue."
#46

zombiegleemax

Jan 19, 2004 19:51:55
As Mick is counting his fingers, the jungle scenery blurs and fades, leaving the group in a dark, open area. The stairs they came off of continue up to the third floor, and there are three doors and two corridors leading out of the central room.

The corridors lead out along the back wall, so the east corridor is in front of the group. Two doors are in the east wall, and one is in the west wall. The room is about forty feet wide (east-west) by twenty deep (north-south).
#47

zombiegleemax

Jan 20, 2004 14:31:34
"Well that confirms it, definatley magic, yep magic I tell ye. Where are those durned halflings......"

*Waits looking at the hole of the staircase hoping that the halflings will come up.
#48

zombiegleemax

Jan 21, 2004 2:07:03
Vivvo and Mick laugh. Davvo shakes his head at them.

"Oi'd 'ave thought a jungle growin in the middle of a 'ouse woulda confirmed it was magic."

"Even Nige woulda thought that. But then again 'e thinks its magic when 'is feet dissapear in 'is socks."


Davvo moves towards the stairs and listens for his comrades.

"Wots next? Are we guna go foind the ghost now?"

*****************************************

Rilla and Dirkko pull Nige out from under the table and start dragging him back towards the stairs.

Will takes Phils hand and follows after them.
#49

zombiegleemax

Jan 21, 2004 14:51:41
As Aramil, Davvo, Mick and Vivvo wait for the rest of their group to rejoin them, a shout echoes up from the west corridor.

"Get out! Get out before I set all the legions of hell upon you!"

Somehow, the shrill-sounding threats are simply... unconvincing. Davvo looks at the other halflings and mutters, "Oi don't think it were a ghosty. Ghosties are scarier."
#50

zombiegleemax

Jan 21, 2004 15:11:47
.oO(Hmm.... I thought that would have been scarier. Hmm.....)

"Anywho, I think we should explore at least a couple of these rooms afore we go upstairs. So lets get the other halflings and then we can explore. " :D
#51

zombiegleemax

Jan 21, 2004 15:28:38
"Didn't you hear me? I said get out! OUT! GET OUT!"

The voice is louder and shriller, and the three halflings hear what sounds like someone jumping up and down. Vivvo points to the door in the southeast corner. "Oi think 'e's over there..."

Coming up the stairs, Dirkko, Nige, Will, Phil and Rilla hear the shouting also. The halflings stop in their tracks, trembling. "It's the ghost! It's the ghost!"

Rilla rolls her eyes. "If that's a ghost, I'm a teapot."
#52

zombiegleemax

Jan 23, 2004 12:14:26
*Aramil chuckles at Rilla's comment.

"Alright since we are all here lets go."

*He waits until the halflings are ready and then goes off to the door where Vivvo pointed to. He stands before and calms down, then he grips his axe and his shield. Then he opens the door very quickly wanting to surprise whoever it is. He looks around for the ghost and gets ready to attack anything that comes in range of him.

(Prepared action, attack any enemy that comes in 5 ft of Aramil.)
#53

zombiegleemax

Jan 24, 2004 20:07:01
As Aramil and the halflings walk across to the door, which is half open, the halflings and gnome all hear a voice speaking distinctly within the room, followed by pattering feet.

Inside the room (about 25' square,) a translucent figure with a fleshless skull for a head hovers in midair. It gestures and moves its mouth silently, facing the group.

Aramil is unimpressed -- somehow it really doesn't look like the ghosts at 'Undeath Keep,' -- and Will peeks through the door and giggles.

The rest of the halflings, and Rilla, shriek and try to hide behind Aramil.

"Oi was 'ere first!"

"So wot! Make room!"

"They's plenny of dwarf for all of us -- 'e's got a big backsoide!"

Scattered around the room are vases, chamberpots, pots and boxes, all with listless-appearing potatoes growing in them.

Against one wall is a pile of shoes.
#54

zombiegleemax

Jan 25, 2004 8:45:23
*Aramil chuckles as the halflings scramble behind him for cover then he says to the figure.

"Hey, just what do ye think yer doing here? Why have you come here to scare away other people. Better tell me quick afore I kill ye...... again. ;) "
#55

zombiegleemax

Jan 25, 2004 20:31:52
The ghostly figure does not respond, and instead floats a few feet closer to the group.
#56

zombiegleemax

Jan 25, 2004 20:40:12
"Stay back I tell ye, or I will be forced to attack ye."

*Aramil gribs his axe tighter knowing that apparences could be decieveing, and also knowing the power of dead things.
#57

zombiegleemax

Jan 25, 2004 20:54:33
The ghostly figure waves its arms threateningly, jaw working as though it would be shrieking and shouting if it could make any noise.
#58

zombiegleemax

Jan 25, 2004 22:09:43
Will rolls his eyes.

"It's not a real ghost. Stop being so chicken."

"It's not even wearing a sheet."


The other halflings continue their cowering.

"Not all ghosts wear sheets."

"Yeah, this one aint!"

"Dwarf-guy! 'urry up an chop up that ghost!"

"Don't worry we got's yer back."

"Oi'm willin ta go guard the dor ta the 'ouse if ya wants me too."

"Me too!"
#59

zombiegleemax

Jan 26, 2004 7:02:43
.oO(Why hasn't the durned thing attacked me yet?)

*Arami realizes that the thing might not want to fight and that maybe other people forced him into staying here for some odd reason. So he lowers his axe a little then starts to talk to the thing, hoping to try and figure out why it is here.

*In Dwarvish and if no response then common*

"Well I see that ye might not want this fight. I just came here for a simple job, ter find out what has been causing all of this rucas, and I's be thinkin' it would be caused by ye. So tell me why yer here and we'll leave if ye want us to, but if you try to harm me I'll have ter hurt ye."

.oO(Just remember ye got to protect em' halfings. This is probably a better situation then running in full force and trying to hack the thing to bits only to find out that it does have some power and hurt em' halfings.)
#60

zombiegleemax

Jan 28, 2004 21:01:00
The apparition gesticulates and mums with increasing agitation.

The halflings peer around the dwarf.

"Wot're ya gonna do, dwarf-guy?"

"Yeh, wot're ya gonna do?"

"'Ermy would know wot ta do."

"Maybe we should go get 'Ermy?"
#61

zombiegleemax

Jan 29, 2004 14:09:42
"Well I warned ye, and ye didn't respond so it looks like we'll have to destroy ye to finish this."

*With that Aramil attacks the ghost with his axe, doing two quick slices hoping to destroy it.

(+10/+5 melee, 1d10+5, Slashing, AC: 21 (22 against the ghost.)

*Before the ghost gets her chance to attack Aramil tells the halfings:

"Get ready with yer slings, and when ye have a good shot, fire, but make sure ye don't hit me!"
#62

zombiegleemax

Jan 29, 2004 17:22:44
As Aramil swings his axe through the apparition, he realizes that its unconvincing appearance is due to its being merely another illusion.

This must be why it had no power to frighten him, while the halflings were taken in by the spell.

After a few seconds, it wavers and vanishes.
#63

zombiegleemax

Jan 29, 2004 18:15:07
"Durned magic. Well lets see if there is anything useful in this room."

*Aramil searches the room for anything of value first checking the shoes/boots.

.oO(Wonder if they have any of em magic boots like me cousin had. Made him move twice as fast as we usually do.)

*Aramil continues to shift thru the piles of stuff in the room to see if anything is of value.
#64

zombiegleemax

Jan 29, 2004 19:18:17
Although the shoes and boots are nicely made, Aramil really has no way of telling if any of them are 'magic boots.' The potato plants look like they could use some sunshine.

Oops. I left my notes at home. Sorry!
#65

zombiegleemax

Jan 30, 2004 14:05:22
*Aramil looks down at his own very worn out boots and decides that he could use a nice new pair, so he finds one that fits him and then takes off his old boots, shoves them in his backpack, and then puts the new boots on. Then seeing that there is really nothing else in here he decides to go out into the outer room and go to the next doors before going upstairs.
#66

zombiegleemax

Jan 30, 2004 18:04:11
Before leaving the potato room, Aramil notices a door on the west wall of the southwest corner.

The halflings, seeing Aramil choosing some boots, descend on the pile and begin rifling through it.

"These're red!"

"Red boots ain't heroic, only red pants're heroic."

"Says who! Boots are like pants for feet! An' I says they're heroic!"

Shoes and boots fly in all directions as the group tries on footwear, squabbling over a few choice pairs. A surprisingly high percentage of the boots and shoes are sized for small people.
#67

zombiegleemax

Jan 30, 2004 21:35:49
.oO(Don't remember that door......)

*Aramil reminds the halflings to hurry up for they are going to explore again. Then he goes off to the new door. He gets his battle stance ready and opens the door carefully.
#68

zombiegleemax

Jan 31, 2004 14:08:38
Upon pushing open the door, Aramil sees a refuse-littered room. A half-open door is directly opposite him, ten feet away. The room extends to Aramil's right for a total of fifteen feet.

Five badgers run at the dwarf, snarling. He swings and connects on the lead badger, which flies across the room to lie motionless and dead. A corner of Aramil's mind that is not busy with this new threat realizes that that was no ordinary badger; it was... too soft, perhaps? Looking again at the remaining four, he seems to see them in duplicate: a shadowy form with the translucent image of a badger on top.

"Hey, dwarf-guy, what is it? We can't see through you, you know!" Rill yells.


Initiative:
Rilla
Badgers
Will
Dirkko
Nige
Aramil
Davvo
Phil
Vivvo
Mick
#69

zombiegleemax

Jan 31, 2004 14:13:50
.oO(What new devilry is this???????)

*Aramil shouts to the horde.

"You must listen to me from now on please, it looks like these fights won't be any easier then I expected. And to make as many minimal wounds as possible listen to me! Now get our yer slings and get ready to start picking these badger thing off. Ok! Ready lets go!"

*Aramil rushes at the badgers with axe and shield ready to take all of them on, hoping too that the horde will listen to him from now on.

(+10/+5, 1d10+5, 20x3, Slashing, AC 21 (22 against nearest badger.) )
#70

zombiegleemax

Jan 31, 2004 14:35:43
Rilla and Will both do as Aramil instructed and pull out their slings and search for a good target.

Dirkko pulls his out and then shakes his head before puttinng it away and drawing his sword. "Slings aint gunna be no giood if yer in the way Dwarf-guy!"

"Kitty!" Nige rushes forward to pet the badger.

Davvo draws his sword and charges to Aramils side, yelling out instructions as he does. "Phil! Stop Nige before 'e gets 'is 'ead bitten off!"

Phil tries to grapple Nige to keep him from reaching the enemy.

Mick and Vivvo draw weapons and rush to engage the badgers. "Ye aint gunna get ta do all the smashin!"

"Oi wanna smash somethin too!~"
#71

zombiegleemax

Jan 31, 2004 18:26:01
Aramil stands just inside the door, surrounded by badgers. They snarl and claw and snap at him, but only one claw gets past his defense. He feels the wispy coldness of it, but there doesn't seem to be any appreciable effect.

The others crane their necks but can't see a way to get into the crowded room. There are just too many badgers.

Nige keeps calling 'Kitty!' but isn't getting any response, and Rilla mutters something about 'These are proper burrowing animals, not some nasty cat!'

Aramil starts swinging his axe, and there are immediately two less badgers.

With some space freed up, Davvo and Vivvo move into the room.



X B
B V
D A

X=open, B=badger, V=Vivvo, D=Davvo, A=Aramil

For some reason, the two remaining badgers decide that the newly-arrived Vivvo is particularly toothsome and they both attack him.

"They's not really real! Ow! They cin bite, though! Ow!!"

Aramil roars and chops up the one to Vivvo's left, and Davvo darts forward to protect his friend from the last badger. He stabs it with his sword, then Vivvo brings his blade down on it and finishes it off.


Vivvo takes 2 pts damage & is at 13
#72

zombiegleemax

Feb 01, 2004 8:31:57
*After the battle is done, Aramil scowls at the horde.

"I told ye to use yer slings, and if ye would have listened to me ye wouldn't have gotten hurt. Now next time listen to me and use yer durned slings!!!!!!! Or there might not be a next time for some of ye if ye don't listen! "

*Aramil adds more notches to his axe and then goes to the half-way open door. He checks to make sure that the halflings have there slings out, and then getting into a defensive position he opens the door.
#73

zombiegleemax

Feb 01, 2004 11:30:54
Davvo looks at Aramil and shakes his head. "We can't very well use ore slings if yer standin in the way, can we?"

The rest of the halflings nod their heads in agreement. (Well, except for Nige, who smells his armpit.)

Davvo frowns more, "Ya need ta remember, we was sent ta keep you safe not the other way around."

"Maybe if ya weren't so preoccupoid with cutting notches in yer axe, we wouldn't need ta rush ta yer rescue."


Davvo leans against the wall of the room, and glares at the other halflings until they put their weapons away.

"Let's just see 'ow well the dwarf guy does without ore 'elp."

"Oi wonder 'ow 'ard it's gunna be fer 'im ta notch 'is axe when 'e get's 'imself killed.
#74

zombiegleemax

Feb 01, 2004 12:30:34
"Its not that I don't want yer help, because I do, but you need to listen to me also if all of us want ter get out of here alive. And the reason why I am askin' ye to use yer slings is because I have a bit more experience in fighting then ye do. So please just trust me, and if ye do then maybe we can find more treasure for the all of us ;) "

*With that Aramil turns around and heads to the door that was half-way open already, gripping his axe and shield readying for an attack.
#75

zombiegleemax

Feb 01, 2004 18:33:18
Davvo, Nige, Vivvo, Will and Rilla all hear footsteps running away. They seem to emanate from the room Aramil is preparing to investigate.

Upon looking into that room, Aramil sees a fifteen (north-south) by twenty foot room. There are two doors besides the one he just opened: one is in the middle of the north wall, and one is in the middle of the west wall. The door in the north wall is open, and apparently leads to the open area they entered via the staircase.

The room is otherwise much like all the other rooms -- cloth-draped furniture, and bits of refuse.
#76

zombiegleemax

Feb 01, 2004 22:54:04
Davvo shakes his head at Aramil as he enters the room. And mumbles to himself. "Oi got plenty of expeirance foighting too."

"We oll do, even Nige."


Will and Phil look around nervously.

Davvo notices and nods. "Ya at least leave the guild soimtimes. It's 'ard ta get expeirance when yer busy banging on soimething with a 'ammer."

"It probably effects yer 'earing."

Davvo calls out to Aramil. "Didna ya 'ear them footsteps! Aren't ya gunna tells us ta 'ide in case it's another wild animal!"

"Ya never know, this toime instead of badgers it moight be bunnies!"

"We'd better get ore slings out. Ya know 'ow dangerous bunnies cin be!"


The other halflings chuckle. (Well, not Nige he gets a big grin and yells out.)

"Bunnies!"
#77

zombiegleemax

Feb 02, 2004 14:13:51
*Aramil tries hard to calm himself down and in the end he shares a chuckle with the halfings.

"Aye, sorry me friends, just watchen out for ye. Now lets see here, which one of ye wants to come up here and help me along with searchin' and stuff? Which one of ye has the best ears and the sharpest eyes?"

*Aramil hopes that this way he'll earn the halfings trust so that they will listen to him.

"Oh and how about we go out every once in a while when I's gets back. Dunno where we'll go but we'll have lots o' fun I'm sure. ;) "

*Aramil looks at the halfings with a smile on his face and then tries to figure out which one of them will be best to be a 'sidekick'.

(ooc: If they all have the same stats in listen/spot/search then I guess I'll just take Rilla since she is the minority in the group and so she isn't left out ;) )
#78

zombiegleemax

Feb 02, 2004 19:22:55
There is a bit of muttering among the ranks, but finally Will ends up pushed to the fore. He looks at the dwarf dubiously, then shrugs.

"Well, where to?"
#79

zombiegleemax

Feb 03, 2004 15:53:20
*Aramil pats Will on the back gently then says, pointing to the unopened door.

"That way. Now all ye halflings get ready please. Use whatever weapon ye want, but please I ask this of you, if ye get hurt badly drop out of the fight, I'm sure the rest of us can handle whatever it is."

*Aramil nods to the Halflings, smiles and then leads them to the unopened door. He grips his axe and shield then opens the door.
#80

zombiegleemax

Feb 04, 2004 22:05:17
Aramil's breathing is loud in his ears, obscuring all other sound. Will, calmer, hears the voice from the far corner, and points.

"Over there, that corridor in the northwest corner, I hear 'im again! That's the same voice I heard before that fake ghostie appeared in the 'tater room!"
#81

zombiegleemax

Feb 05, 2004 14:03:52
*Aramil nods to Will and smiles, his battle rage rising.

"Come ye halflings follow me to battle!"

*Aramil rushes forward following where Will is pointing to.
#82

zombiegleemax

Feb 05, 2004 20:28:30
Aramil and Will lead the way to the corridor, only to find a solid wall five feet back from the main room. There is no apparent purpose to the alcove.

Will shrugs, flushing, and mutters, "I heard 'im. I dunno where he went, but I heard 'im."
#83

zombiegleemax

Feb 06, 2004 14:31:17
.oO(Don't remember that wall being there.)

*Aramil taps the wall to see if it is solid thick.
#84

zombiegleemax

Feb 06, 2004 14:37:52
Tapping on the wall, Aramil's hand goes right through it. It is a most unnerving sight, his hand vanishing, then reappearing when he pulls it back.
#85

zombiegleemax

Feb 06, 2004 15:21:48
"Stupid Magic. Alright ye halflings get ready ter fight fer I do not know what's on the other side of this thing. Now I'll go first and then Will will follow, then all of ye after Will."

*Aramil grips his axe and shield and then attempts to walk thru the wall, first letting his axe lead to make sure that it didn't turn suddenly to stone.
#86

zombiegleemax

Feb 06, 2004 15:38:53
Stepping through the illusion, it fades, and an ordinary corridor appears. There is a door at the end, about ten feet away.

"He's gone through there!" hisses Will, pointing at the door.

Aramil doesn't hear anything, again.
#87

zombiegleemax

Feb 06, 2004 15:48:41
*Aramil sees that Will has a really good hearing ability and smiles at the Halfing, he pats him on the back and then waves his horde forward to where Will was pointing. Aramil rushes up at the front and the halfing horde rush to keep up with the battle raged dwarf.
#88

zombiegleemax

Feb 06, 2004 17:04:38
Behind the door, Aramil finds a cramped stairwell. It spirals both up and down, presumably leading down to the ground floor, and up to the floor above.

Now even Aramil can hear the sound of footsteps running up the stairs.

Marching order, please, single file.
#89

zombiegleemax

Feb 07, 2004 12:30:28
Me, Will, rest of halfings, Phil in the back

*Aramil continues to rush up the stairs following the footsteps. He occasionally looks back behind him to make sure that the halfings are following up. If they aren't following that well then Aramil will stop to let them catch up and then he'll continue his chase.

(ooc: I guess we'll all be running if we can. So what thats 80 ft per round for each of us?)
#90

zombiegleemax

Feb 07, 2004 21:19:35
Aramil dashes up the stairs, followed by the halflings. As he rounds the last turn, the dwarf receives a faceful of flashing colors. He is completely unaffected, but Will, caught in the effect, is not so fortunate.

He falls backwards down the stairs, unconscious.

Vivvo and Davvo respond quickly, bracing themselves and catching him, but the stairs are blocked for the moment, and Aramil is left to pursue the now-visible gnome by himself.

Initiative:
Aramil
Davvo
Gnome
Phil
Mick
Dirkko
Vivvo
Nige
Rilla
Will (Unconscious, blinded & stunned: 7 rounds)
#91

zombiegleemax

Feb 08, 2004 12:39:21
.oO(Durned mages......)

*Aramil shouts out to the halflings as he prepares to charge the gnome.

"I want Rilla and Nige to stay with Will until he gets better, if you are in trouble shout out to us. The rest of you halflings prepare to fight and follow me to battle for we shall win the day!"

*Aramil charges at the visible gnome now.

(+12 to melee, 1d10+5, 20x3, Slashing, AC 18 (19 against the gnome).)
#92

zombiegleemax

Feb 08, 2004 17:37:55
Aramil slices into the gnome with his axe, knocking him back.

Davvo awkwardly tries to hand Will off to Rilla.

The gnome shoves his hand into a sack at his waist, pulling out a ball of lint. He drops it, and it instantly transforms into a wolf, which he orders to attack Aramil.

The rest of the halflings struggle to get past the blockage on the stair.

Initiative:
Aramil
Davvo
Gnome/Wolf
Phil
Mick
Dirkko
Vivvo
Nige
Rilla
Will (Unconscious, blinded & stunned: 6 rounds)
#93

zombiegleemax

Feb 08, 2004 17:49:54
Mick and Vivvo push each other to get passed Aramil to get into the fight. "Yer in the way again Dwarf-Guy!"

Davvo helps Rilia get Will out of the way. Dirkko grabs hold of Nige's collar and keeps him from rushing forward.

"A doggie!"

Phil moves next to his brothers side. "Is he going to be allright?"
#94

zombiegleemax

Feb 08, 2004 21:16:00
"Oh ah sorry bout that."

*Aramil focus's his dwarven battle rage this time on the new opponent the wolf.

(+10/+5, 1d10+5, 20x3, Slashing, AC 20 (21 against the wolf).)

*Aramil hears Phil's question in the background and subconsiously shouts out to him.

"Yes Phil he'll be all right don't ye worry."

*Aramil continues to hack away at the wolf with Mick and Vivvo's help as fast as possible to get to the gnome.
#95

zombiegleemax

Feb 08, 2004 21:34:42
The halflings shove and elbow, trying to reach the fight, but the corridor is narrow, and dwarf-guy is swinging a big axe.

Aramil hits the wolf twice, killing it, while the gnome is running away at top speed.

As he catches his breath, he feels a scratching at his leg, and looks down in time to see a tiny, horned, winged humanoid bite him through a gap in his leg armor. It hisses, backwings, and begins flying away quickly.

Initiative:
Aramil (3hp lost due to bite)
Davvo
Critter
Gnome/[Wolf (dead, now)]
Phil
Mick
Dirkko
Vivvo
Nige
Rilla
Will (Unconscious, blinded & stunned: 5 rounds)
#96

zombiegleemax

Feb 09, 2004 14:28:32
*Aramil winces at the little sprits bite.

.oO(Durned little thing.)

*Aramil yells out to Mick and Vivvo.

"Come on we've got to catch up to that gnome."

*Aramil calls back to the rest of the group.

"Stay with Will, will get back ter ye shortly."

*With that Aramil makes haste will a full out rush towards the running away gnome.
#97

zombiegleemax

Feb 09, 2004 19:32:00
Mick and Vivvo squeeze past Aramil, and run after the gnome. Aramil follows after the halflings, however, he doesn't move any faster than the others, and the gnome had a head start.

He sees the little fellow nip down the stairs in the central landing. The winged creature has taken to the air and vanished.

I'm sorry that I forgot to post current hitpoint standings.

Aramil: 45/52
Davvo: 14/14
Dirkko 15/15
Nige 9/9
Mick 7/14
Vivvo 15/15
Will 9/9
Phil 9/9
Rilla 21/21

Will Unconscious, blinded & stunned: 4 rounds
#98

zombiegleemax

Feb 11, 2004 14:12:49
*Before the winged things tries to fly away again Aramil strikes out at the tinny thing, hoping to hit it.

(AoO, +10 melee, 1d10+5, Slashing, AC 20 (21 against the sprite).)

*Aramil doesn't decide to wait and see if he hit the thing or not, so after he attempts to strike the thing he goes off and runns at full speed trying to catch up to the halfings and the gnome.

.oO(You know this would a great time for a Dwarven Bow.......)
#99

zombiegleemax

Feb 11, 2004 14:28:41
Aramil swings and chops the winged beastie in half before taking off after the gnome and halflings.

As they scramble down the stairs after the gnome, he stops and turns, sending another fan of bright colors at his pursuers.

Vivvo falls, rolling a few steps down the stairs. Aramil is stunned, and drops his axe.

Mick continues hurrying down the stairs and swings at the gnome, cutting him slightly.


Initiative:
Aramil (Stunned: 1 round)
Davvo
Critter
Gnome
Phil
Mick
Dirkko
Vivvo (Unconscious, blinded & stunned: 4 rounds)
Nige
Rilla
Will (Unconscious, blinded & stunned: 4 rounds)
#100

zombiegleemax

Feb 11, 2004 14:46:00
Aramil stands immobile, his axe at his feet.

The gnome yanks the mace from his belt and swings back at Mick, while shrieking "Badger! Badger!" He connects, and Mick grunts, then swings back, missing.

"Dwarf-guy! Hey, dwarf-guy, I need help!"


Initiative & hp standing:
Aramil (45/52)
Davvo (14/14)
Gnome
Phil (9/9)
Mick (4/14)
Dirkko (15/15)
Vivvo (Unconscious, blinded & stunned: 3 rounds) (15/15)
Nige (9/9)
Rilla (21/21)
Will (Unconscious, blinded & stunned: 3 rounds)(9/9)
#101

zombiegleemax

Feb 11, 2004 14:57:48
*Aramil shakes off the feelings that the gnome had forced upon him. He picks up his axe and sees Mick and the gnome fighting, he growls his dwarf battle rage raising. Then he charges the gnome at full speed, but before he gets there he yells out to Mick.

"Get out of the way Mick, I'll take care of the gnome, go back and make sure Vivvo is alright."

*Aramil brings his axe up high but instead of using the blade of his axe he figures that the gnome was the cause of all this mess, and he uses the pommel of his axe instead to knock him unconsious.

(+7 melee, 1d10+5, Slashing, AC 21 (22 against the gnome).)
#102

zombiegleemax

Feb 11, 2004 15:37:14
Aramil moves to rescue Mick, and bludgeons the gnome with his axe-handle. Despite the unwieldy method of using an axe, he connects.

The gnome grunts, and yells "Badger!" again, then chants and gestures. Aramil takes the opportunity to swing at the gnome, thwacking him solidly, and apparently disrupting whatever the little guy was doing.

Mick moves back up the stairs, calling the others to come and help.


Initiative & hp standing:
Aramil (45/52)
Davvo (14/14)
Gnome
Phil (9/9)
Mick (4/14)
Dirkko (15/15)
Vivvo (Unconscious, blinded & stunned: 2 rounds) (15/15)
Nige (9/9)
Rilla (21/21)
Will (Unconscious, blinded & stunned: 2 rounds)(9/9)
#103

zombiegleemax

Feb 11, 2004 15:52:33
*Aramil smirks as he stops the gnome from casting his spell.

"So yer the one scaring everyone away. All I want ter know is why yer doing this. So why are ye? If ye don't tell me then you have two choices, me knocking you unconsious, tying you up, and then giving you over to the city guard and they'll find our, or you can just tell me. But I'll still have to give ye over to the city guards. So either way yer going in jail. So all you have to do is decide whether or not you don't want to get hurt any more."

*Aramil raises his axe up high ready to strike at the gnome if he tries to make a run for it or decides to go the hard way.

(Prepare action to strike if he tries one of those things I mentioned. +7/+2 melee, 1d10+5, 20x3, AC 21 (22 against the gnome).)
#104

zombiegleemax

Feb 11, 2004 19:29:31
Aramil makes his speech to the gnome, who hops up and down in a paroxysm of fury.

"My house! This is my house! You -- you -- you interlopers!

Badger!!"

He shrieks again, swinging his mace at the dwarf, and connecting.

Aramil replies with the flat of his axe, twice, and, the frenzied gnome falls to the ground, unconscious.

The other halflings, except Phil, who stays with Will, are running towards the melee.


Initiative & hp standing:
Aramil (41/52) (took 4 hp dmg)
Davvo (14/14)
Gnome (Unconscious)
Phil (9/9)
Mick (4/14)
Dirkko (15/15)
Vivvo (Unconscious, blinded & stunned: 1 rounds) (15/15)
Nige (9/9)
Rilla (21/21)
Will (Unconscious, blinded & stunned: 1 rounds)(9/9)
#105

zombiegleemax

Feb 15, 2004 12:38:43
*Aramil sees the halflings rush towards the combat, but since the melee is already done, Aramil puts his axe and shield away. Holds up a hand to stop the halflings and says:

"Ye can put yer weapons away, the fightings over with, we just need ter wait until this little feller wakes up so we can get the information out of him. Till then, I think we can grab a bit to eat don't ye? So see if Vivvo and Will are fine yet and then meet at the hallway for the third floor."

*Aramil picks up the gnome and hoists him on his back. Then he makes his way back to the hallway. Once there he sets the gnome down, searches his body for any magical items, takes anything that he finds off of him, pulls out his rope and binds his hands and feet. He sets him down to lean against the wall and then waits until all the other halfings get back. Once everyone is back Aramil looks around to see how many doors are in the hallway.
#106

zombiegleemax

Feb 15, 2004 17:25:24
Aramil returns with the gnome to the doorless hallway on the third floor where he killed the flying thing.

Searching the unconscious gnome reveals colorful, mismatched clothing and particularly well-made boots of tooled leather -- clean, oiled and scrupulously maintained.

From his belt dangle half-a-dozen pouches and bags. One of the pouches contains a roll of leather that proves to be a sort of carry-case for heavy needles, lengths of heavy, oiled thread, an awl, and some other related items.

Another has a handful of small white balls that become sticky when handled overmuch. The next holds a potato, and the one after that is empty except for a ball of lint. A ten inch long stick of polished wood with inlaid designs is thrust through his belt.

He wears tooled leather wrist guards, and on the third finger of his right hand is a heavy gold ring with an almost hypnotic spiral design carved into it.

In a pouch connected to his belt by a thick leather strap is his coinage: 10 pp, 23 gp, 52 sp, and 33 cp.
#107

zombiegleemax

Feb 15, 2004 17:48:07
.oO(Whoa this little guy really had lots of money ter get this stuff.)

*Aramil slowly removes the magical looking items, puts them into his backpack, before he ties him up just incase any of these can be used to let him escape, which in the end leaves him in the gnomes cloathes, without his boots.

*Aramil smirks then takes out his rope and binds his wrists together in the front so he can see if he tries to cast a spell, then binds his feet so he'll have to hop to escape.

(ooc:Spend enough time to properly bind the gnome up. Put all the items described in Scheherazade's post in my backpack except the gnomes cloathes.)
#108

zombiegleemax

Feb 15, 2004 18:15:16
Third Floor
Having robbed the gnome, Aramil now has in his pack:
  • tooled leather boots
  • tooled leather wrist guards
  • 6 pouches and bags
  • leather carry-case for heavy needles, lengths of heavy, oiled thread, an awl, etc. (in pouch)
  • small white balls, sticky when damp (in pouch)
  • a potato (in pouch)
  • a ball of lint (in pouch)
  • a ten inch stick with inlaid designs
  • gold ring with spiral design
  • 10 pp, 23 gp, 52 sp, and 33 cp (in pouch)
  • light mace
#109

zombiegleemax

Feb 15, 2004 18:28:05
*After Aramil is done putting the stuff away he looks to the gnomes, and says:

"Alright we still need ter look around up here so I'm going ter take a couple of ye with me and then the rest will have ter stay here and guard the gnome. So I'll take Dirkko and Davvo with me, the rest of ye stay here, and make sure that Will and Vivvo get rested, along with Mick."

*Aramil smiles at the group.

"Ye guys did a nice job today, I'm sure that Hermy will be proud."

*Aramil waits for Dirkko and Davvo to get ready, then once they are he takes them and goes off to explore the 3rd floor, first going to the central staircase where they came up. Then seeing that there is a door to close to him, he goes to enter the room. He takes out his sheild and axe and gets ready to fight anything. He opens the door and sees what is inside.
#110

zombiegleemax

Feb 15, 2004 18:44:52
This room was apparently a bedroom.

The furniture has all been pushed against the walls, and the bed has been lifted a few inches and propped on various things such as books and chamberpots. Blankets have been draped over the sides, giving the effect of a low cave.

There is a picture of a badger tacked low on one wall.
#111

zombiegleemax

Feb 15, 2004 18:49:16
.oO(Guess this is where he kept his badger.....)

*Aramil does a quick look around the room to make sure that there is no other information he can gather from here, satisfied with that he closes the door and exits to the hallway.
#112

zombiegleemax

Feb 15, 2004 19:16:44
Trailing along after Aramil, Dirkko and Davvo also look around the room. Davvo kneels down and peers under the bed.

"On'y if he was feedin' the badger ale an' sausages."

He pulls out a tray with the remains of a meal, then crawls further. "Hey, lookit!"

He wriggles backwards out from under the bed, dragging a box, then plops on his bottom to look at it.
#113

zombiegleemax

Feb 16, 2004 9:40:37
*Aramil sees what Davvo pulls out from under the bed and starts to look at what is inside, but before he does Aramil gently takes the box for himself. Puts it on the bed stands back from it, and making sure that the halflings are doing the same thing, then takes the tip of his axe and opens the lid.

"Ye can never be sure of what kinda traps could be waiting for ye inside."

*Aramil waits a minute or two just to see if any more traps will go off then if none do he goes over picks up the box and looks to see what is inside.
#114

zombiegleemax

Feb 16, 2004 13:41:04
Dirkko and Davvo knock Aramils axe out of the way before it can touch the box.

"That's not 'ow ya loik fer traps, that's 'ow ya set them off!"

"Let me loik at it. Ya don't want ta destroy everythin in there do ya?"


Dirkko hurries to the bedand starts to look it over for any traps before opening it, while Davvo keeps Aramil's axe out of the way.

"Ya really needs ya stop troin ta do things that ya don't know nuthin about."

"Leaves it ta the experts."

"Loike us."
#115

zombiegleemax

Feb 16, 2004 14:00:24
The two halflings poke and prod but find no traps. They do find a lock, however.
#116

zombiegleemax

Feb 16, 2004 14:09:40
Dirkko points out the lock to Aramil. "Yer axe wouldna got passed this."

"Not unless ya chopped through the box."

"Ya really should start payin more attention ta things."


Davvo nods. "Ya loik we do."

Dirkko sets to work on unlocking the box. "Soimethings ya just can't smash yer way through."

"Loik 'Ermy always says, 'Soimetimes ya just gots ta be sneakier then a box'"

"'e aint never said that."

"Well 'e would if 'e ever found a box that was troin ta be sneaky."

"There aint no box sneakier then 'Ermy."

"Well there aint no box sneakier then me neither. Now shut yer trap so Oi cin outthinks this lock."

"Ya shut yer trap."
#117

zombiegleemax

Feb 16, 2004 14:45:31
*Aramil chuckles at the two halflings.

"Heh I guess yer right, me axe wouldn't have found that lock. So hurry up and pick it so we can see whats inside."

*Aramil puts his axe down then goes up and takes a closer look to see what they are doing.
#118

zombiegleemax

Feb 16, 2004 15:01:32
Davvo shakes his head at Aramil. "Ya moight not wanna get so close, Dwarfguy."

"Yer a dwarf, an yer probably not that good at jumpin out of the way if soimthin blows up likes us 'alflings are. The lock moight 'ave a trap on it. That Dirkko didna see."

"Nuthins gunna blow up, Oi got it all under control."

"Ya loike Oi aint 'eard that before."

"Ya aint cause Oi aint never done soimethin loike this before."

"That don't mean Oi aint 'eard it before."

"Well ya aint 'eard it about me."

"That's because ya aint never done nuthin loike this before."
#119

zombiegleemax

Feb 16, 2004 15:02:17
Dirkko fiddles with the lock, then draws his hand back with an "Ow!"

On his finger there is a pinprick of blood welling up, and a circle of greenish inflammation around it. He feels a wave of dizziness wash over him.
#120

zombiegleemax

Feb 16, 2004 15:08:35
"Ha! Oi told ya.. Wait, are ya all roight? Dirkko?"

Davvo runs to his friend and pulls his hand away before Dirkko can put his finger into his mouth.

"Don't do that! It moight be poison!"

Dirkko rolls his eyes back in his head. "Oi donna feel so good."

Davvo looks to Aramil. "Quick, Dwarfguy. Give 'im a potion!"
#121

zombiegleemax

Feb 16, 2004 15:11:19
*Aramil chuckles as the halflings argue, but then his face turns to horror as Dirkko gets pricked then starts to fall backwards. Aramil hurries over to him and sets him sitting up against one of the posts of the bed, then he takes his hand and starts to squeeze trying to get the blood out of his hand before it starts to mix with the poison.

"Hey Dirkko I want ye to stay strong fer me while I try and get the poison out of yer finger."

*He nods to Dirkko then he says to Davvo:

"Ey, reach in me backpack and pull out me rope, then I want ye to cut off a piece big enough that I can tie around Dirkko's finger, hopefully I'll be able ter stop the poison from getting any further."

*He waits until Davvo gets out the rope and cuts off a piece of it. Then he takes the piece and ties it tight around the base of Dirkko's finger hoping to stop the poison.

.oO(I hope this works. I've only seen this done once and that was by me big brudder the cleric of teh family......)
#122

zombiegleemax

Feb 16, 2004 15:17:47
Dirkko manages to regain his equilibrium, but is left with a lingering sense of queasy weakness. Nevertheless, he feels able to carry on.

There's no way he can pick the lock with a rope around his finger, though.
#123

zombiegleemax

Feb 16, 2004 15:23:19
"Take the rope off, Oi gotta finish openin that lock."

"A 'ero never gives up!"


Davvo looks at Dirkko and shakes his head.

"Ya aint a 'ero yet. We should go get 'Eremy."

Davvo starts to pull the rope off. "Oi am too a 'ero. An Oim gunna open that box ifen it kills me!"

"It's wot 'Ermy would do."

"Except fer the doin part!"
Dirkkop tries to get back to work on the box.
#124

zombiegleemax

Feb 16, 2004 15:29:19
*Aramil shakes his head and takes the piece of rope back.

"Just try not ter prick yerself again."

*Aramil watches to make sure this little thing doesn't happen again.
#125

zombiegleemax

Feb 16, 2004 15:42:37
With a fair amount of fiddling and futzing, Dirkko gets the lock open. Inside the chest are some bags on a layer of copper pieces. The bags hold coins of various denominations.
#126

zombiegleemax

Feb 16, 2004 15:48:29
*Aramil pats Dirkko on the back.

"A job well done. Now lets see whats in these bags."

*Aramil takes a bag, also noticing that the halflings did the same, and at once they all peer inside to see whats in there.
#127

zombiegleemax

Feb 16, 2004 15:49:55
Dirkko slumps back on the bed. "ZThot's it? Just a bunch o'stoopid coins? Shouldn't there a been soimthin magic in there? Whoi would soimone lock a box if it aint got no magic stuff? Where's the magic sword! Or the magic armor! Or the magic pants!"

"Oi want magic pants loike 'Ermy 'as!"


Davvo looks at the coins and shrugs.

"The box weren't really big enough fer magic swords or armor."

"But maybe one of thems coins is a magic coin."


Dirkko looks at Davvo. "'oose ever 'eard of a magic coin? Don't be stoopid."

#128

zombiegleemax

Feb 16, 2004 16:06:21
*Aramil chuckles at the halflings.

"Well ye know, ye can use some of that ter buy magical stuff. And we still haven't even checked the rest of this floor so ye never know what else we might find."

*Aramil continues to look to see what is in the bag.
#129

zombiegleemax

Feb 16, 2004 16:13:21
Dirkko shrugs, "Sure ya cin buy magic stuff, but it aint the same as earnin it."

"Ya don't ever 'ear stories about a great 'ero going ta the store ta boi a magic ring an two dozen eggs do ya?"


Davvo nods, but then adds. "Though if it were a good enough baird tellin the story Oim sure it could sound interestin."

"Oi bet Minto could do it."

"Oi bet even Oi could."

"Of course Oi'd make 'em magic dragon eggs."


Dirkko looks at Davvo. "All dragon eggs are magical, right dwarf guy?"

"That's kinda loike sayin magic wizards."

"Or 'Ermy the 'ero."

"Yer just statin the obvious."
#130

zombiegleemax

Feb 16, 2004 16:22:20
The box contains only the bags of coins. There are platinum, gold, silver and copper coins.
When they take the time to count the coins, they will find 20pp, 141gp, 248sp, and 567cp.
#131

zombiegleemax

Feb 16, 2004 16:43:53
Davvo looks at Aramil, "Hey Dwarfguy, yer a dwarf, you should probably count them coins."

"That's wot ya dwarfs do fer fun aint it?"


Dirkko nods "Yeah, countin gold an diggin caves."

"Is that wot you've been doin in the forge. Troin ta dig a cave back ta the moutains?"


Davvo thinks for a second. "It moight be a better idea ta dig a cave ta an inn or soimethin loike that. Then ya coulds get a drink easier."

"Dwarves loike ta drink too don't they?"


Dirkko corrects him. "Diggin, drinkin, an countin gold aint all dwarves do. They loike ta swear a lot tpp. Roihjt Dwarf guy."

Davvo shakes his head in disgust. "They don't loike ta swaer, they just can't 'elp doing it. Roight?"

Dirkko rolls his eyes. "Yer dreamin. Dwarves don't hafta swear, they's to stubborn ta do anything theys don't want ta do."

"They likes swaerin."


They both look at Aramil. "Which is it? Da ya swaer cause it's foin or cause ya don't know how not ta swaer?"
#132

zombiegleemax

Feb 16, 2004 17:27:01
*Aramil tries to surpress his laugh, but in the end he can't and he burst laughing at the halflings.

"Heh, we swear cause someone or something gets us really mad. Now give me the coins and I'll coin em' fer ye."

*Aramil takes the bags and counts them, then once he's done he smiles and nods to the halflings.

"We got a good haul from that chest. Now we're done here so lets go explore the rest of the floor."

*He puts the coins back in the bags and then puts everything in his bag (including the chest), and then exits the room. Once in the hall, he goes back to check on the other halflings, then he goes to the next room. He walks up to the door, makes sure Dirkko and Davvo are still here, then he takes out his axe and shield, and then opens the door to see whats inside.
#133

zombiegleemax

Feb 16, 2004 17:37:15
After several minutes, the blinded and stunned halflings make a full recovery. Investigating the rest of the rooms reveals various living quarters, largely undisturbed.
#134

zombiegleemax

Feb 16, 2004 17:58:40
When Aramil retyrns to check on the halflings Nige fgets up and starts to follow him, davvo and Dirkko. "Thar's no doggies here."

"Oi wanna foind a doggie."


Upon seeing the living quarters Nige immediately runs to the bed and pulls the blankets off and puts them over his head and starts jumping on the bed. "Boo! Boo!"

Davvo and Dirkko shake their heads.

"You aint a ghost."

"Yeah no more jumpin on that bed, there moight be saomethin under it ye moight break."


Davvo ands Dirkko crawl under the bed to look. Nige doesn't stop jumping. "Oi am too a ghost. See 'ow Oi cin fly!"
#135

zombiegleemax

Feb 16, 2004 18:15:30
*Aramil chuckles some more at the halflings.

.oO(Heh, yes I think it will be very fun taking the halflings out once in a while.)

"Alright ye halflings, it looks like our work here is done, so comeon we need to round up the rest of the halflings and then find out why the gnome did what he did to the manor."

*He waits until they are done in this room and then he goes back to were the other halflings are. He smiles at all of them.

"Ye did a good job today, all of ye. I'm sure Hermy will be proud to hear that. Now lets wake this gnome up....."

*Aramil goes over to the gnome and shakes him a couple of times, then if he doesn't wake up he shrugs.

.oO(Guess I hit him to hard.)

"Well it looks like we'll have ter wait till this little bugger wakes up. So everyone get comfortable and if ye want ye can eat what Volos gave ye."

(ooc: We are going to wait till the gnome wakes up.)
#136

zombiegleemax

Feb 16, 2004 18:20:39
After a wait of over an hour, the gnome groans and stirs, blinks and hoarsely calls, "Badger?"
#137

zombiegleemax

Feb 16, 2004 18:48:21
*Aramil shakes his head at the gnome, then he takes out his waterskin and helps the gnome get some water.

"Now are ye going ter tell me why you have been doing this again, or am I going ter have ter turn ye over?"
#138

zombiegleemax

Feb 16, 2004 18:56:27
"Robbers! Thieves! Invading my home, attacking me and my badger! Where is he? Where is my badger? Badger! Badger!"

The gnome looks around wildly.
#139

zombiegleemax

Feb 16, 2004 18:59:55
"Ey, we came here because your the one that was preventing the people who own this place to reopen it. We took yer items so ye don't try and kill us, and we attacked ye because ye attack us first. Now, if ye want yer badger back then first ye'll need to promise us that ye'll talk if we found yer badger. So will ye?"
#140

zombiegleemax

Feb 16, 2004 19:05:30
"Babbler! You're mad! This is my house! Potato-head! Let me go, you thief! Ah-ha-hah, you think I don't see you're all wearing my boots! Well, I do! And I'll have you before a judge before this is over!"

He struggles against the ropes.
#141

zombiegleemax

Feb 16, 2004 19:07:20
"Ok if ye can explain why this is your house then we will give you everything back and then leave. But if not then you'll need to explain why you have invaded and scared the people away. So fess up or you'll never see your badger again."
#142

zombiegleemax

Feb 16, 2004 19:12:32
The gnome pauses, perplexed, then triumphantly replies, "This is my house because I live here!

And I haven't done anything but protect my home from invaders! Nasty badger-killers, trying to steal my potatoes!"
#143

zombiegleemax

Feb 16, 2004 19:16:10
*Aramil shakes his head.

"This is not yer house, because ye moved in since ye thought no one else lived here. Well yer wrong someone else does live here and when ye found that out ye scared them away with yer spells. Well we were sent here to put an end to this, and well guess what? We have. Now are ye going to tell us the full story and co-operate with us, or am I just going to have ter knock ye out again?"
#144

zombiegleemax

Feb 17, 2004 0:41:48
Vivvo chips in his advice, "Just knock 'im out."

Mick explains a bit further. "Yeah, eventually if ya 'it's 'im enough somethin will fall out."

Will shakes his head. "Like his brain? I don't think that will help."

Mick growls back. "Ya want me ta troi it out on ya?"

Davvo steps between them. "Nobody's gunna knock no one else's brains out."

"Unless it's me doin the knocking. Ya got that."


Davvo gives Mick, Wiull and Vivvo an intimidating look and then turns to the gnome. "That don't mean Oim gunna stop the dwarfguy from cuttin off a few toes or soimethin loike that."

""e's a dwarf, an when 'e really wants to 'urt soimone 'e's gunna. They's stubborn that way."


Dirkko supports Davvos statements. "Oi don't think 'e wants ta 'urt ya so much as just get ya ta spill yer guts."

Davvo nods and gives his meanest stare to the gnome. "'ow ya spill 'em is up ta ya, but it's gunna 'appen."

"Ya moight as well tells 'im what 'e wants ta know."

"What'er ya doin 'ere?"


Davvo turns to Aramil and winks.

Rilla whispers into Aramils ear.

"That's how you intimidate someone."

Davvo looks back at the gnome. "Oh, an wot's the deal with the potatoes? Are they magic? Ya'd better tells us or Oi'll 'ave Nige eat one ta see."

"An 'e'll do it. 'e'll eat anything ya shove into 'is face."
#145

zombiegleemax

Feb 17, 2004 12:06:19
"Tell you robbers what?

You've broken into my house, stolen my things, and now you want to know if my potatoes are magic! You're not just robbers, you're crazy!

BADGER!!"
#146

zombiegleemax

Feb 17, 2004 12:31:58
*Aramil gets really frustrated with the gnome not co-operating with the group. So he takes his hammer out smiles at the gnome then raises it high into the air ready to bring it down upon the gnome.

"I'll give ye one last chance ye going to tell us why ye been living here and saying this is yer place or do ye want ter go back ter sleep?"
#147

zombiegleemax

Feb 17, 2004 12:39:18
"I already told you! I live here because this is my house! And I said it's mine because it is!"

The gnome struggles some more with the ropes, then looks around with a piteous expression.

"Badger? Badger, where are you? ...Badger?"

A tear trickles down his cheek.

"You... you killed him, didn't you? You m-monsters! You killed my friend, my only friend..."

He turns his head to the side and weeps.
#148

zombiegleemax

Feb 17, 2004 12:42:02
*Aramil lowers his hammer just a bit.

"What are ye talking aboot? We killed no stinking badgers since ye probably sent them ghost ones on us a while ago."

*Aramil gets fed up with the gnome. He looks to the halflings and says.

"Alright to get this guy ter stop whinning about his badger we are going to try and find it. Now I want ye to split up into 3 groups. Rilla, Mick, and Vivvo I want ye to check out the first floor, Davvo, Dirkko, and Phil I want ye to ckeck the second floor for any signs of the badger. And then Nige, Will, and I will check this floor for any signs. Ye got that? Now lets go before this gnome keeps whinning."

*Aramil waits for them to get into there groups, he nods to them, then they seperate into there groups to search for the missing badger. Aramil hoists the gnome up again on his shoulders then looks around on this floor with the other two halflings in search for the badger.
#149

zombiegleemax

Feb 17, 2004 13:07:06
The horde divides up as directed, heading out to search the manor for the missing badger.

It's a beautiful house, with lots of attractive furnishings, but there is no sign of a badger. Nige repeatedly pulls dust cloths from chairs and tables to 'play ghosty', and the gnome prisoner jabbers endlessly about his lost badger, the best way to cook potatoes, and the various commissions he has to finish and deliver for footwear.
#150

zombiegleemax

Feb 17, 2004 13:11:06
*As Aramil searches around the 3rd floor he notices the little flying thing that he killed. He picks it up and shows it to the gnome.

"Recognize this little bugger. Gave me a nasty bit on the leg, sorry had to kill it though."
#151

zombiegleemax

Feb 17, 2004 13:14:29
"Eh? Hm? What is that? Nasty thing, where did it come from? Is it... Did it come here to steal my potatoes?!"

Agitated again, the gnome starts wriggling and bouncing on Aramil's shoulders.
#152

zombiegleemax

Feb 17, 2004 13:20:21
.oO(Oh well..... wonder what that thing is anyways.......)

*Aramil drops it down gently and then gets his stuff together.

"Well we can't find your little badger, sorry. By teh way what is yer name?"
#153

zombiegleemax

Feb 17, 2004 13:26:42
"Badger... My dear Badger..."

He sniffles a bit, then sighs and answers, "I'm Dimble Folkor, but you can call me Boottapper. I'm a cobbler."
#154

zombiegleemax

Feb 17, 2004 13:28:16
"Boottapper eh? So let me guess, you needed a place to stay for yer work for some reason so ye came here? Is that the reason why?"
#155

zombiegleemax

Feb 17, 2004 13:40:07
"Cobbler I am. Yes, yes, cobbler... Came to this noisy big human city to make my fortune. Go home with enough to build a house for myself and my lovely Caramip...

Ah, Caramip... Sweet as a berry in the summer sunshine... Wait for me, Caramip... I'll be back soon, oh yes!

But this city! So big, so loud, tramp tramp tramp all the big people pushing and shoving!" He whimpers.

"But then I realized I already have a house right here! Lots of room, quiet at the top, space for my work... Soon I'll have enough saved to go back to my village and wed my darling Caramip! My sweet Waterberry, frolicking in the meadow, wait for me, wait for me!"

He subsides into a soft, endless murmuring about his 'lovely Caramip.'
#156

zombiegleemax

Feb 17, 2004 13:44:28
"Ah, well ye know ye should have asked the people who actually own this place if you could stay here. Because someone actually does own it and they didn't like ye moving in."

*Aramil looks back to the other halflings.

"Well its time that we go I guess. Better see what Volos wants me ter do with this guy. So you guys ready?"

*The two halflings nod.

"Good now lets go get the other ones."

*Aramil goes down to the second floor and sees if the other halflings found anything, they shake there heads and the gnomes whimpers some more. Aramil sighs then goes to the first floor only to hear the same thing from the other halflings. Aramil sighs again and then with one final look at the place they exit the Manor and start to head back to the SSAG with the gnome.