| Post/Author/DateTime | Post |
|---|---|
| #1wyrdhamsterJun 20, 2012 13:58:17 | As I run the D&D Next Playtests now, I returned to running my mose favorite setting ( beside the Planscape ). Finally my collection of 3ed is for the in-game use, not only to read. As I was reading Greyhawk Gazetter, I got idea that PCs could meet the Knight of the Watch in Caves of Chaos ( dungeon of playtest ). Then came idea they could join them, if some players would want. And then come realization I got mostly Chaotic Good party - two PCs are CG, two are NG and one is CN. Then I got the Dispatchers are more "chaotic" from they write-up. But when doing reaserch in Living Greyhawk materials, I seen that both Watchers and Dispatchers are LG, NG or LN. ThenI started to scratch my head - why is this? Dispatchers have "unhonrable" tactics, they come "individual" way to the Twelve Percepts, and from what I read are more "free spirits hunting the monsters" than classical army. Both factions have the Twelve and Seven Percepts or same titles, but they approche to them is very diffrent, like Order vs Chaos diffrence. Can some one give me good argement to not change Dispatchers aligemnent restrictions? |
| #2jeffb2066Jul 02, 2012 11:57:39 | It is your campaign, so if you wanted to change the alignment restrictions you can. I wouldn't let CN alignments into an organization like the Dispatchers. CN is a good game-mechanics way of describing some of my clients (I work in the mental health field!) Would you want people with multiple personality disorder in your knightly order, or someone who flips a coin to decide if he wants to donate to charity or just rob the charity? CN usually means 'its all about me.' The Dispatchers use guerrilla warfare, which some call 'dishonorable', but they are still a 'good' organization and I think they would be careful about letting potentially evil, or just possibly mentally ill, people into their ranks. |
| #3wyrdhamsterJul 03, 2012 3:38:11 | I wouldn't let CN alignments into an organization like the Dispatchers. CN is a good game-mechanics way of describing some of my clients (I work in the mental health field!) Would you want people with multiple personality disorder in your knightly order, or someone who flips a coin to decide if he wants to donate to charity or just rob the charity? You are right about mental disorders, but it's extreme situation. You must remeber than even in LG characters can vary. One Paladin would be all "honorand valor", other could bet a rule or two. Alinments are more about "ideal universe state for me", than "I must made it all, right now!". I have a two guys in my party. One is CG halfing rogue, other is CN dwarven fighter. They both are mosly unpredicatlbe as to "what will they do on this", but they wouldn't destroy the village, for example. And even if that, it's mostly rogue thing, cause he has much more crazy and black humor, somehow I don't know when his is jocking, and when serious about his plans. Not to offend your patients in an way - any one can be "chaotic stupid", without looking on they views on Good and Evil.
Like I said - "chaotic" isn't meaning mentally ill. Sometimes it can be both things, but don't overconnect illness with individalistic look on life. Hell, my two previous mentioned PCs yasterday just saved the village because they wanted to help people and be famous. I can see Dispatchers that are in the Order just because they know they can become famous quicly. As I see now, devs of 3ed lookd "it's martial order, it must be Lawful!!!" No, it doesn't. Like there is Temple of Carnage for CE and CN, there could be Knights od Dispatch for CG and CN. Order is brotherhood of men dedicated to some goals, they don't determine if your personal philosophy agrees to it, or on what level. As to "you don't want mentally ill in Dispatchers" - yes, I don't. But those guys aren't stupid. They **** candidates, they check them before throwing in the wild. They refuse to join guys they think that could be harmfull to order and it's goals. It's basic walfare and logic, not Lawfulness. Beacuse Dispatchers aren't Chaotic Stupid! |
| #4jeffb2066Jul 31, 2012 0:11:09 | I think you may have oversimplified (or overanalyzed) what I was saying in that really short paragraph. I don't in any way mean that CN is "ALWAYS" someone with a mental illness. I'm simply saying that if you are going to change alignment restrictions for a group like the Knights of Dispatch, or any other published group, you should look carefully at what the group is about, and what the possible allowed alignments generally represent within the game. I've not played the 4th edition game, but the other 3 and a half editions all describe CN as being random and kinda selfish, and at least one describes them as flipping a coin if they can't decide to do something good/evil/lawful/chaotic. One of the best in-game examples of CN I've seen was a fighter who went out with a group, saved some prisoners and brought them back to town, a good-guy hero. An hour after getting back he's in a bar and some guys start a brawl-- an ordinary bar room punching fight. He pulls a longsword and guts a farmer. CN is impulsive and not always concerned with consequences of one's actions. If a player is trying to role-play the alignment close to what the game describes it to represent, then chaotic-neutral CAN, in fact, mean "chaotic stupid." (This was probably one of the best examples of playing ANY alignment I've seen in 28+ years of gaming, except maybe the debate between a LE drow and a CG ranger arguing about enslavement of non-elven races. It lasted over 2 hours real time!) Do you periodically look over the PC's actions/history to see if their alignment might need changed? I'm not sitting at the table watching your game, so I don't know what they are doing every game session, but the little description you gave sounds like the rogue might be the CN and the dwarf could be CG or just neutral? You only gave 2 or 3 sentences of description, so I don't know. |
| #5wyrdhamsterJul 31, 2012 5:57:48 |
Well, first off, this isn't "chaotic stupid" - it's real chaotic neutral. Chaotic stupid would be gutting the farmer and then singing on his dead body song about puppies ( yeah, got once this kind of behavior on game session ). Real chaotic neutral, like on of your example, I can see as the Knights of Dispatch. He want to be famous, he is "hero of the day". And "from time to time" he's get's a bit to much anger. If Dispatchers aren't restricted by 12 and 7 Percepts, I can't see why couldn't character like you described join them. He isn't "chaotic stupid", only logical chaotic neutral. Dispatchers goal is to kill monsters, "any means possible",as what I got form 3ed materials. (This was probably one of the best examples of playing ANY alignment I've seen in 28+ years of gaming, except maybe the debate between a LE drow and a CG ranger arguing about enslavement of non-elven races. It lasted over 2 hours real time!) So I must pitty you a such munchkin players. After only six session of my now cmaping I seen this kind of role play in D&D at least three times. For exmape, out Dwarwen Fighter saved hobgoblin from death, swaer he will live if hob will lead them to next caves enterance. When they was on spot, he murdered it. So disyolaity ( chaotic part ) with mixed good and bad doing ( neutral part ). Do you periodically look over the PC's actions/history to see if their alignment might need changed? I'm not sitting at the table watching your game, so I don't know what they are doing every game session, but the little description you gave sounds like the rogue might be the CN and the dwarf could be CG or just neutral? You only gave 2 or 3 sentences of description, so I don't know. Why would, even morbid, prankster must be CN? In the end, the rouge actions are almost always good in result - he can steal from you, but will do to defend your village, for example. The fighters actions, on other hand, aren't black and white in results. And I see both of them could join easily Dispathers, from what I readed on subject in books... |
| #6jeffb2066Jul 31, 2012 15:52:50 | If you are lucky enough to have a small group of good roleplayers in a group, be happy! A rough estimate of the quality of players and Dm's over the years for me would be about 20-25 munchkins, 40 to 50 average +/- (play in character but didn't push the envelope too far), and about 25-30 really deep-in-character-type players/GMs. A BUNCH of the gaming I've done has been games that don't use an alignment system, they use other methods of defining personality, so some of the best examples of roleplay I've seen wouldn't fit this discussion on alignments. Some of these guys should have Oscars and/or Tony awards! Do you have a copy of the 2nd edition Greyhawk Player's Guide? (Softcover, grey book, the size of an adventure module.) There's a section on the various orders of knighthood near the back. This book gives a better description of the orders than 3rd edition sources. Things like classes they allow, benefits of joining, etc. If you don't have it, I can try getting my machine to scan it and send the relevant pages to you. |
| #7wyrdhamsterAug 14, 2012 2:11:57 | Do you have a copy of the 2nd edition Greyhawk Player's Guide? (Softcover, grey book, the size of an adventure module.) There's a section on the various orders of knighthood near the back. This book gives a better description of the orders than 3rd edition sources. Things like classes they allow, benefits of joining, etc. If you don't have it, I can try getting my machine to scan it and send the relevant pages to you. I don't have, so I would be glad, thank you very much! To more of disscussion, in last D&D Next Playtest Packet there is nice sum up od Aligments, and I very like this. Here it is. Alignment |
| #8jeffb2066Aug 27, 2012 9:39:56 | I will need a regular email address to scan and send you those pages. You can also find them for sale used, on auction sites like ebay, or in the used game section in some game shops. |