| Post/Author/DateTime | Post |
|---|---|
| #1ravenharmAug 05, 2009 15:24:28 | hi, im looking for all the old haunts in the greyhawk gazeteer but can't find any that match to the 8 part adventures relesed for 3.0. anyone have an idea on where they were located? greyhawk ftw!:D |
| #2DavidAug 06, 2009 9:16:07 | I think you're supposed to make them fit together yourself. None of them mention a specific location. I just bought these myself, though. I'm really looking forward to DMing this story. I found one strange error in a recent article from dragon or dungeon though, as it appears that Dydd has had a sex-change operation... Also, in the Draconomicon (3.5), Dydd is mentioned to be a human. Dydd's race, however, doesn't have to be human. (See the final adventure) My friends decided on playing a party of Grey Elves and High Elves, So I'm gonna let them start at an elven village, instead of Oakhurst. And Dydd wasn't a human in my campaign. |
| #3crazy_monkeyAug 06, 2009 9:47:41 | I've run the whole thing before and am running it now. The only real setting reference I used was that the PCs were in the City of Greyhawk when they were attacked by the Cathezar at the beginning of the final module (Bastion of Broken Souls). Other than Greyhawk deities, there's no indication in the adventures themselves of what setting they are "supposed" to be in. |
| #4ripvanwormerAug 07, 2009 18:48:02 | Twiceborn set the adventure path's history in the southern Lorridges to great effect in this article: The Forgotten History of the Southern Lorridges: Vecna, the Mara, and Ashardalon’s Cult. |
| #5ravenharmAug 07, 2009 19:40:23 | Twiceborn set the adventure path's history in the southern Lorridges to great effect in this article: The Forgotten History of the Southern Lorridges: Vecna, the Mara, and Ashardalon’s Cult. thank you for this.:D |
| #6IlaroSep 23, 2009 16:27:20 | Well, its best to space the towns and settlements out. It's good to have a few characters from different towns. In the forge of fury, I had a player return to his town in Blazingdale to check on related orc/ogre raids and it made it fit very well. In the standing stone, I had a player character be a member of the wild elf tribe that was attacking the town, which caused quite alot of cool instances in the group and roleplaying aspects. In the heart of nightfang spire, I had one of the characters from the dry wastes, and go on a rescue mission to find a sage (can't member her name) that was trapped in the tower, in one fo the rooms. Plus, I also planted a seed early on about the Gulthias Tree and if a player destroyed it and removed the root from the ground. In Lord of the iron fortress, I had the pc's attacked by the enemy about the piece of the blade of fiery might, and one of their close npc friends was killed, and they went to the iron fortress to get revenge on Imparagon and the pit fiend. |