1001 adventure hooks

Post/Author/DateTimePost
#1

blackdrgn121

Aug 19, 2008 23:01:22
Don't know if this thread has been started yet, if so please get me a link.

I remember in the 3e dmg there was a block with 100 adventure starters, but nothing like that in 4e. so I figure why not start something like that here

1. A thief prowels the streets, stealing everybody's hats

2. An apprentice wizard opened a portal allowing hundreds of skeletal minions into the area

3. A doppleganger looses his ability to transform

4. A long forgotten city is unearthed when digging starts for a new one

5. An elven forest disappears overnight, leaving the inhabitants behind
#2

strand0

Aug 20, 2008 0:37:10
6. PC Villain is in love with an imprisoned NPC Villain, and wants to free her.

7. Villain is in love with a Hero, and knows that they can never truly be together. So the Villain keeps on fighting the Hero so that they can at least in this perverse way be together. Alternatively, the Villain tries to make sure that no one else can love the Hero.

8. In order to die, the Villain must kill 100 sinners. The Villain cannot rest until this is completed, and lives in torment until that day. See "Blade of the Immortal" comic books.

9. Villain is obsessed with becoming stronger, and constantly fights/challenges heroes.

10. Villain(?) sees future, and preemptively kills or disables people who are likely to kill in the future. See "Minority Report" movie.

11. Villain believes he is the rightful ruler of (somewhere). Perhaps his claim is legit, perhaps not. But he starts a military campaign of conquest.

12. Villain(?) is tormented by [individual X, government organization Y], so the villain goes on an expansive quest of vengeance.

13. Villain(s) is accused of a crime, and accidentally commits crimes while trying to prove they're not guilty of the previous crime! So...they're in a big mess, and they have enough rationale to say it's not their fault...And they don't have to necessarily blame themselves for the crimes that they were "forced" to commit...

14. The Heartstone
A young girl kidnapped has managed to escape into the hands of the heroes. Villains took her as they believe she is the key to finding the Heartstone - a stone that will bring love to it's owner. The villains think they can use it to gain control over the emotions of love. Unbeknownst to everyone, the stone is the girl's actual heart - she is lacking an organic heart. As a second twist, there is a second batch of thugs out to get the stone because their hapless and misguided [but not really evil] leader desires true love. This group also knows the girl has some connection, but not the true nature of that connection nor the fact that the girl is actually their leader's lost daughter [and thus the true love he/she actually seeks].
Potential Scenes:
Scene one: Girl finds heroes just as villains catch up to her.
Scene two: At a place the Heartstone was rumored to be, a three way battle to get the girl [who was the only one able to open some seal to grant entry to this place].
Scene Three: Heroes must team up with one villain group to get the girl back from the other. If this was the wrong alliance to make [bad villains] betrayal will occur at some point.
#3

doomsought

Aug 20, 2008 13:53:48
your thread seems a bit redundant.

The almost emancipated kobold is the real BBEG, the fat guy in the chair is just a slave enchanted so that he acts like the BBEG's second body.
Cookies for you if you have the real BBEG wear bright and cheerful colors.
#4

strand0

Aug 21, 2008 2:23:22
16. An ancient person is hobbling slowly along the road. If they carry the old-one to the next town. He/she vanishes ... a treasure map(or somthin) is left.
#5

fractalcodec2

Sep 02, 2008 14:55:36
your thread seems a bit redundant.

I hardly see how the 1001 encounters thread makes this thread redundant.


17.) A civilization of Drow have been sending raiders and mercenaries to pillage scattered human villages, taking survivors in as slaves.

18.) An evil cult is searching for pieces of a rune key to release an ancient, powerful demon who has been sealed up for longer than anyone can recollect. If this demon is released, it could mean the end of world...

19.) The kingdom of Scarvale is holding a tournament for the world's most powerful adventurers, with a grand prize that nobody could refuse. The real purpose of this tournament, though, is to scout out potential members of an elite task force to take care of something terrible that if left alone, could mean the end of the world...