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| #1dembarkJun 28, 2008 1:06:00 | With the New Points of Light thread having so many good locations created by the community, I thought it might be cool to see what ideas the community has come up with for adventurers to leave those points of light and brave the darkness, aka adventure ideas. Lets see what the community can come up with. I'll start it off here: 1 - The Forgotten Library of Ioun Hook: The Players are drafted into helping an elderly wizard search for a great library lost to the ravages of time. Location: The old library sits on a tiny island in the middle of a mist-shrouded lake. Its a tower without a visible entrance, with just a series of glowing sigils inscribed into the walls around its perimeter. As people cross the mist shroud lake, they hear voices whispering to them, calling to join them within the depths. Resistance: Dangerous wilderness would be the first resistance. Searching for clues across the country and traveling a lot. Even getting into the tower should be a mystery in itself, with clues sprinkled around for the PCs to discover and solve. Undead within the temple, or other arcane constructs to defend the valuable library from intruders. 2 - Goblins of the Stonehold Hook: Raiding goblins are attacking a small village, stealing food and other resources the village needs to survive. The attacks have been growing more numerous, and the PCs could be called in from away or be traveling through the area and witness such an attack. Location: An abandoned keep in the woods, not far from the village. The goblins are part of a much larger force that has been building in the region. They are searching for something (which could be the next adventure). The temple's lowest levels are infested with skeletons, which the goblins have sealed off. Resistance: The Goblins are organized and well equipped. They have the advantage of terrain. Their leaders will use tactics to shift around their companions and hexes to weaken the Party. 3 - Stars and Fires Hook: A star falls over the city, exploding with light in the far distance. Raging infernos are reported, as well as rumors that the fires are walking. The next day, the well in the middle of the city births a swarm of water elementals that wreck havoc. The elemental chaos has seeped through, and must be stopped. Setting: Various encounters with the elemental chaos around the city and on the road. Asking around, a farmer saw the star fall. As the fires burned a group of men arrived on horseback and took the star away down the road. This will be a chase adventure, as the group tries to catch up to the cultists of the Elemental Eye. Eventually reaching a temple dedicated to the Chained One. Resistance: Random elemental creatures along the roads. Cultist attacks, and finally the temple itself. Heavily secured, trapped, and guarded by powerful foes. Remake of the temple of elemental evil? |