| Post/Author/DateTime | Post |
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| #1sithloreMay 13, 2009 7:52:51 | This is a thread to help GM when they are out of inspiration for their next adventure. 1- The PC's are at a tavern when suddendly, a band of thug (humans or monsters, depending of the kind of city) decide to search trouble with them. A fight errupt. After the fight, if the PC's are victorious, they are put under arrest by the guards. After this point, there is 3 thing that can happen. They can decide to fight the guards and become fugitives, follow the guard and try to escape from prison (an excellent dungeon if you think about it) or they can just wait in prison and go on trial for their crime, defending themselves in front of the judge. |
| #2babooniclesMay 15, 2009 1:58:17 | in an effort to revive and bump this thread... 2 - The players hear talk of a mysterious flying city that has recently been spotted in various regions of (insert campaign setting here) and decide to investigate. After doing some research they uncover an ancient nexus that lets them enter the city. However, it is not at all what they expected.... |
| #3yellowdingoMay 15, 2009 4:02:19 | 3. Pasha's Wolves Dewer was dragged from his cell out onto deck and dropped at the feet of the ship's Captain. "Here is your choice. Die or Join the Crew." The sound of fingers snapping together were quickly followed by Dewer being dragged toward the edge of the ship. "I'd Rather Die!" Dewer found himself instantly hiosted over the edge and into the water. Cocheta could only listen in horror as her friend began screaming at the furious attack of leeches. "I'll Join." Pasha smiled. "Welcome aboard." DM Briefing: The PCs are recruited into the crew of the Savage Pirate Pasha. |