| Post/Author/DateTime | Post |
|---|---|
| #1themaster408Sep 25, 2008 17:35:20 | Anything from changing a specific rule to just a style of DMing. Serious or funny, put down your favorite house rules that keep the game fun, creative, and not over or under powered. 1. Someone rules a 1, they always do something ridiculous, but not always something terrible (When you made that jump, you were so full of yourself that you attempted to do a back flip at the same time causing you to fall prone OR instead of jumping you simply skipped like a little girl, making the monster think you're an idiot and thus, an easy target) 2. If your unsure on how to handle a situation, but you know it's one of two ways, use the way that would be more beneficial to your PCs. |
| #2Zinger2099Sep 26, 2008 9:51:52 | 3. Give players who put a lot of effort into their backstory a +3 bonus to the most relevant skill pertaining to that backstory (i.e. if he used to be a scholar, a +3 to history might be pertinant). 4. When in doubt, say yes. |
| #3NyronusSep 26, 2008 9:58:51 | 5) When someone rolls a nat 20, Something amazing happens. Best example: A fight rolled a natural 20 while jumping over a pit. As he jumped he spun around, did three kicks, solved a calculus problem, and landed ready to rock. 6) No one gets to search for marshmellows. Ever. |
| #4themaster408Sep 27, 2008 1:04:16 | I like #5! #7 Allow a Racial power as a Feat. Similar to Multiclassing, allow the power to be used not as often as the actual race gets it (A Dragonborn using Stand your Ground as an Encounter Power, a Tiefling using Dragon's breath as a Daily Power) #8 Critical Fumble (rolling 1) as granting combat advantage, prone, or something else bad #9 Ask your players if they have any ideas for cool magic items they want (have them make them up). You may not give it to them, but it can help you in the right direction for the right shield or gauntlet (or you could make up one similar to theirs) |
| #5fragsieSep 27, 2008 10:28:36 | #10 include magic everyday-useful items that will add a little fun to downtime and RP, examples of items in games i've played or DMed: A walking tripod and kettle that will follow the party and set itself up over the camp fire on command. A magic needle that once sewing is started will repair clothing and such on its own (this item actually belonged to Grishnak the Smooth, an orc fighter who would swoon at the prospect of new and elaborate patterns and material!). |