2nd character- Trader

Post/Author/DateTimePost
#1

coochanawe

Jun 17, 2008 15:47:59
With some more thought..trader is the wrong term. Non Combat Profession (which might include a dedicated smith, fletcher, or a priest or woodsman).

The idea is for a second character you would allow your player to control. I am working on this as a way to help out a 2 person group I am running. Having them control 2 combat classes at once would be chaos, and not allow them to get into character fully.

For example, this is what I am working on so far.

Concept: A 2nd character that lvls with your main character. She has her own class which emphasizes support and skills that will aid your main character.

The cleric player will control this priest, who he can develop to compliment his build. He might make the priest religious counsel, who he can go to for advice, quest clarfication, etc. He might make the priest a buffer who heals, inspires and blesses him when he visits.

Since this is not the "hero" character, many players would be willing to create less "desirable" archetypes...like the soothing, peaceful, Priest who guides the Cleric or Paladin in his exploits.

This will also open up some more RP scenarios and content for the players.

Example:

Priest

Roll: Support
Power Source: Divine
Key Abilities: Wisdom, Intelligence, Charisma

Armor Proficiencies: Cloth
Weapon Proficiencies: Simple Melee
Implement: Holy Symbol
Bonus Defense: +2 Will

Hit Points at 1st lvl: 1 + Constitution Modifier
Hit Points per level gained: 1
Healing Surge per Day: N/A

Trained Skill: Religion. From the Class list below choose 4 more trained skills. Arcana (Int), Diplomacy (Cha), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int).

Class Features: Ritual Casting

Bonus Feat: Skill Focus

Lvl 1 At-Will Abilities

Bless Item
You bestow a divine blessing on an item to improve its use.
Religion vs. DC15
+1 to applicable skill of item (Weapon attack/dmg, Armor AC, etc.)
10hrs/lvl duration

Spiritual Mending
You tend to day to day ailments with divine blessing
Heal vs. DC15
2/lvl hp healed

Religious Insight
You counsel the weary with spiritual wisdom
Religion vs. DC set by DM
+2 to Religion/History roles pertaining to religion for target.

Protection against Evil
You bless your patron with divine protection
+1 rolls vs. Evil aligned
10hrs/lvl duration

Level 1 Encounter Abilities*

Divine Light
You infuse the item with divine energy, causing it to illuminate and ward evil
-1 initiative to evil opponents when exposed, can be used as light source

Divine Healing
You heal your patrons wounds
Fully heal target equal to or lower than your level. For targets higher you heal them for your lvl max hp. (Lvl 2 priest heals a lvl 30 Fighter as a lvl 2 Fighter)

Religious Zeal
Your words inspires the faithful
Grants 1 bonus HP/lvl of caster
Duration 10 hrs/lvl

Divine Counsel
Your counsel aids your patrons understanding
Grants +2 bonus to targets Relgion/History/Insight/Bluff when pertaining to Religion/Spirituality.
Duration 10hrs/lvl

Level 1 Daily Abilities

Cure Disease
You call on divine power to cure disease
Cure disease equal to or lower than your level

Consult the Gods
Through prayer and meditation you are able to gain answers from the Gods
Insight vs. DC set by DM
Ability to ask 1 question to the Gods
1 word/lvl answer.

Create Holy Symbol
Through prayer and components you are able to construct a Holy Symbol
Religion vs. DC set by DM pending components and quality
Create a Magic Symbol (PHB p.236) equal to or lower than your level

Religious Command
You are able to use your knowledge to command the flock
+2 to intimidate role vs. Followers of the God equal or less than your level.



*I am planning on making an encounter equal a 1 hour visit.
#2

kenji508

Jun 17, 2008 17:35:55
Proffesions arnt classes for a reason. What you probably want to do is make a few houserules for a proffesion skill, most likely for a rogue.
#3

coochanawe

Jun 17, 2008 18:27:41
combined with OP