| Post/Author/DateTime | Post |
|---|---|
| #1LawolfSep 29, 2008 11:51:23 | |
| #2ArmisaelSep 29, 2008 11:58:48 | Number one already exists as the signature Tempest Fighter power, 2 is okay, and 3 is WAAAAAAY too good. It's like a better Deft Strike. |
| #3ff6shadowSep 29, 2008 16:36:33 | 1 is actually worse than the Tempest Fighter since it has the -2 penalty, but is inappropriate becuase it's two attacks with a single weapon. I don't want to see Maul double strikes. Sweeping Strike is probably too good since it let's a fighter multi-mark. Maybe just Strength damage, upgradsing to 1[W] + Strength. As Armisael said, the third is way too good and totally inappropriate fot the Fighter. The Fighter is not a mobility focused class. |
| #4ImsolostSep 30, 2008 15:35:52 | The first power is nice, but doesn't look that good. It's twin strike that takes an extra -2!!! to hit, but allows you to use a single two handed weapon for about +1 or 2 extra points of damage per attack. (A first level fighter with shortswords using dual strike and power attack would get 1d6+4 (7.5 avg) damage per attack while using this power with maul is 2d6 (7 avg) per attack and has a lower chance to hit). P.S. don't power attack with dual strike. The second power seems much better than cleave, so it may be too good, but it is still worse than other classes at-wills (sword burst comes to mind). And all three enemies have to be lined up to allow you to attack three at a time, so I'm not sure how I feel about this. At first I thought the third power was overpowered too. Then I realized you can jump when making a charge attack anyway. When would you ever want to use this? If you are right next to the enemy you will have better average damage using reaping strike, and you will not provoke an opportunity attack and grant combat advantage. If you two or more squares away from your target you are better off charging normally. You can make a jump check for the movement portion of your charge if you really want to as well, and you will not grant enemies combat advantage that use opportunity attacks against you as you move past. If you want to use this ability to move through an opponents space, you must first succeed at a jump check that is high enough to leap over them (if you fail you fall prone). Then you provoke an opportunity attack from that enemy, and you grant them combat advantage. Even though you get to count the jump as a running jump, it doesn't seem worth it to me. |
| #5glak2Sep 30, 2008 18:05:58 | all creatures adjacent to you are no more than 2 squares apart. Consider flanking creatures. |