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| #1krazedAug 17, 2010 15:17:42 | So, my friends and I are switching from 4e to 3.5 for various reasons, and, as the DM, I thought it would be fun for our first adventure to add some futuristic elements. The basic story is that the PC's world is the classic, fantasy-based, medieval D&D world. Same classes, deities, weapons, etc. But the futuristic part is that a long time ago (hundreds to thousands of years, haven't decided yet) a huge starship crashed and became a mysterious dungeon. The PCs are going in to investigate. I'm thinking the first monsters they encounter will be regular goblins, hobgoblins, orcs, etc. But as they get further in they'll start encountering aliens and robots. The first monsters were just the creatures of the D&D world that invaded and made the spaceship their lair, and the aliens and robots are either a) the original, immortal (or just very long-lived) inhabitants of the ship who have managed to hold the inner sanctums of the starship for their own, or the b) descendants of the now-deceased original inhabitants. What does everyone think? Has anyone tried something like this before? On an unrelated note, does anyone know how many spells wizards actually start with at 1st level? As I said, we're new to 3.5. |
| #2Calamity916Aug 17, 2010 15:40:30 | The number they start with is in the Spellbooks entry on page 57 of the 3.5 PHB (All 0 level spells unless prohibited by school specialization and 3 + Int mod 1st level spells). |
| #3krazedAug 17, 2010 16:39:58 | Thanks! |
| #4gravAug 18, 2010 12:51:53 | I prefer "b) descendants of the now-deceased original inhabitants." It allows the NPC aliens the oppourtunity to develop in their own right with the possibility some would befriend the party to possibly join together to fight a great evil chasing them from beyond the stars...what about destination past the ship? Does the ship signify the end of the tech (could borrow tech from battletech/rifts etc. |
| #5krazedAug 19, 2010 1:31:15 | Well, originally I was thinking that there would be this big confusion and the descendants would think they were supposed to kill the PCs, but when they finally were able to communicate with each other they learned that the PCs were not the aliens they were supposed to be fighting and they crashed on the wrong planet, and then they and the PCs would all fly to the correct planet to fight the right aliens. Then I thought my players would probably think I was leaning much to far away from classical D&D theme by taking them into space, but your "chasing them from beyond the stars" idea is a good one. I'll just have the other aliens land on the PC's planet and have the PCs and the aliens on the crashed ship make their final stand on the ground, using the crashed ship as a fortress. Thanks!! |
| #6gravAug 19, 2010 17:52:40 | I was thinking about the possibility that later somewhere down the road if an alien does tag along the party may be more isolated and possibly be able to have one long running battle with the "bad guys" in scout ships looking for survivors. --G |