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| #1MechaPilotJun 09, 2009 20:34:52 | I just finished working up the the latest version of the Toon PC race for my v3.5 d20 Modern Toontown homebrew project and I was hoping I could get some feedback about whether the race was balanced enough or if I should keep fine-tuning it. I did put this up on the Modern board, but I couldn't get an answer there. Toons A toon is an artificial creature brought to life by the passionate creativity & imagination of the artist that drew them. Nearly all toons are humanoid animals capable of human speech. They have one iconic outfit that they wear; which may be an entire outfit, or may consist solely of one article of clothing. Female toons are distinguished either by pink coloration, bows, or skirts; and they all have red lips (as if they were wearing lipstick). Toons frequently have a first name & a last name that both begin with the same letter. The last name of a toon is often the type of animal they're drawn from. The animals most commonly made into toons have been rabbits, mice, pigs, tasmanian devils, chipmunks, skunks, ducks, dogs, & songbirds. The majority of toons that depart from the above mold are those who are created specifically for feature films. A movie toon usually does not have an alliterative name; is more likely to be human (or mythical creatures like genies, mermaids, and pixies) than a humanoid animal; and shows (at least on film) far less of the slapstick reactions found in animated shorts. Much of toon culture revolves around the animated entertainment industry, with toontowns quickly sprouting up around animation studios. Unfortunately, not every toon makes it big in the business, and some of them wash out of show-business altogether. Toons who can't make it in the business, or who make limited appearances in the pictures, usually take up regular jobs in or around toontown. Species Traits Size: Most toons are either medium or small in size, especially when they have to interact with humans; but they can be of any size the GM allows. Ability Modifiers: Toons have no racial modifiers to their ability scores, unless their size dictates otherwise. Base Speed: 30 feet. Reduce/increase a toon's speed by 10 feet per level of reduced/increased size. Special Abilities: All toon characters posses the following special qualities. Ageing: Toons never age past adulthood. As a result, they are subject to neither the attribute increases/decreases that living beings suffer as they age. The best measure of a toon’s general age is its appearance (black-and-white toons are from before 1932). Fame: All toons are famous to some degree; having either starred or appeared in at least one cartoon short or animated movie. Immunities: Toons suffer non-lethal damage from, and can be incapacitated by, starvation, thirst, suffocation, drowning, or poison; but they cannot be killed by these things. Toons are generally immune to disease; the only exception seems to be allergies and the common cold. Prankster: Toons are jokers and entertainers that have no skill at inflicting real, lasting harm. Toons do not suffer the -4 penalty to attack rolls when trying to deal non-lethal damage with any attack/weapon that normally deals lethal damage. They do however suffer a -4 racial penalty when trying to deal lethal damage, even if the weapon being used normally inflicts lethal damage. If a toon attempts to deal lethal damage with a toon weapon, they suffer a -8 penalty to their roll (the -4 equipment penalty plus the -4 racial penalty). Regeneration (Ex): Toons possess Regeneration 1. Any damage a toon takes will become non-lethal damage unless it's of a type the toon is vulnerable to. Depending upon the campaign being run, there may be no known way to deal lethal damage to a toon; or there may be a known substance that acts as a lethal-damage acid to them. Skills: All toon characters will automatically have Perform: Slapstick as a class skill. Because toons are not human, they get 4 less skill points than humans do at first level, and one less skill point than humans at each additional level. Feats: Because toons are not human, they only get one feat at first level; instead of the two feats that humans get. Free Language Skills: Toons automatically know the language of the audience they were drawn for. Level Adjustment: +0. In spite of the fact that toons are almost immune to physical destruction, they can be incapacitated as easily as humans can be killed. |