[3.5e] Spellknife Class [PEACH]

Post/Author/DateTimePost
#1

shiro910

Mar 30, 2009 17:15:37
SPELLKNIFE
Abilities: Dexterity for daggers and abilities, Charisma for spellcasting.
Alignment: Neutral Good, Chaotic Good, Chaotic Neutral, Neutral, Neutral Evil, Chaotic Evil
Race: Human, Elf, Dwarf, Halfling, Gnome, Half-Elf
Starting Age: As another class
Hit Die: d6
Starting Equipment: 2 Daggers, Thieve's Tools, Spellbook [5 Spells], Spell Component Pouch
Starting Gold: 1d10x10
Starting Skill Points: (6 + Int Modifier) x4
Skill Points for Additional Levels: 6 + Int Modifier
BAB Fort Ref Will Abilities<br /> 1. +0 +0 +2 +0 Sneak attack +1d4, trapfinding, Scribe Scroll, Arcane Dagger 1d6<br /> 2. +1 +0 +3 +0 Sneak attack +1d6<br /> 3. +1 +1 +3 +1 -<br /> 4. +2 +1 +4 +1 Uncanny Dodge [Dex Mod -1]<br /> 5. +2 +1 +4 +1 Trap Sense +1, Arcane Dagger 1d6+1<br /> 6. +3 +2 +5 +2 Sneak Attack +2d6<br /> 7. +3 +2 +5 +2 Trap Sense +2<br /> 8. +4 +2 +6 +2 Uncanny Dodge<br /> 9. +4 +3 +6 +3 Sneak Attack +3d6<br /> 10.+5 +3 +7 +3 Trap Sense +3, Arcane Dagger 1d6+2, Improved Uncanny Dodge<br /> 11.+5 +3 +7 +3 Sneak Attack +4d6, Special Ability<br /> 12.+6 +4 +8 +4 -<br /> 13.+6 +4 +8 +4 Special Ability<br /> 14.+7 +4 +9 +4 Sneak Attack +5d6, Trap Sense +4 <br /> 15.+7 +5 +9 +5 Sneak Attack +6d6<br /> 16.+8 +5 +10 +5 Trap Sense +5<br /> 17.+8 +5 +10 +5 Sneak Attack +6d6, Trap Sense +6, Special Ability <br /> 18.+9 +6 +11 +6 - <br /> 19.+9 +6 +11 +6 Sneak Attack +7d6 <br /> 20.+10 +6 +12 +6 Trap Sense +6, Sneak Attack +8d6, Special Ability