| Post/Author/DateTime | Post |
|---|---|
| #1phoenix_wizardJun 01, 2008 1:35:54 | I've been so excited for 4e comming out, Along with my experianced players. My wife isn't too thrilled, but that's because she's mainly a freeform RPer. I'm just wondering how much refitting I'm going to have to do to my campaign setting. My campaign setting isn't 'typical' D&D in the sense as everyone sees. It's a Scifi/Hi-fantasy setting based on our own galaxy; However Earth is considered to be a spacial anomoly, and is seen as a 1000 year younger version of Terra and is in the middle of a "No fly zone". Magic and tech co-exist very well, at least in 3.5. I'm just hoping that the rules are easy enough to work with so I can update my own setting. Anyone have any idea on how easy it will be to convert or no? |
| #2jimbo7987Jun 02, 2008 20:42:17 | To be honest I have no idea, but your campaign setting sounds really interesting, so let us know how it goes. Just to clarify, earth does exist in your world? That is pretty cool. I'd like to run a game like that one day. |
| #3phoenix_wizardJun 03, 2008 0:51:19 | To be honest I have no idea, but your campaign setting sounds really interesting, so let us know how it goes. Just to clarify, earth does exist in your world? That is pretty cool. I'd like to run a game like that one day. Yeah, Earth does exist. It's about 1,000 years behind Terra in development (I.O.W. It's modern day, while Terra is far future). They have the same people who existed during their times (I.E. G.W. Bush now, existed on Terra 1,000 years earlier). It's a spacial anomoly that no one has been able to figure out. Earth is located in the middle of what's know as "The No Fly Zone". A section of the Milky Way Galaxy that has been baned not only by the Terran Defense Force, but the United Planetary Alliance. I *Just* pre-ordered my books on Buy.com, so maybe I'll have more for ya later once I get things rolling on my campaign setting. If you have some of your own ideas, just give me a buzz at my e-mail. [email]emperor_Corellon@yahoo.com[/email] |
| #4KynesisJun 04, 2008 7:54:01 | If you rely heavily on a differentiation of skills to focus your players on technical strengths (particular kinds of computer use, specialist scientific or research fields...) you may find a few speedbumps - work out in advance what kinds of checks the players are likely to need to make and whether they really do need to stack prof points in them every level to pull off incredible stunts or if said stunts can be fulfilled with simpler checks & more decision-making on the part of the player. Skills have generally been rationalized; your player who enjoyed a special position by virtue of being a highly skilled pilot, engineer, unusual-mount-riding... hero may have to rely on his characters back-story and discussions with the DM about just how much more skilled he is than others in his chosen field - less focus on the stat-stacking and more on the character's reputation, ideas and direction. |
| #5kalanthJun 04, 2008 8:57:18 | The number one hurdle I have encountered while updating my world is the races. Certain nations on my world used abstract races that did not make the cut from what I have been told (Tasloi, Bullywug, Wemic, Centaur, etc). With the loss of these I have had to rewrite histories, census demographics, and so much more. However, this is not much an obstical if you stick to the standard races. Gnomes and Half-Orcs might cause an issue and finding a way to squeeze in the Eladrin and Tiefling is a process as well. If you use gods you might want to go through those as well (if you made your own) as the new alignmnet system will cause some minor tweaking there too. I edited out all the domains, favored weapons, and changed the alignments to match up with the Lawful Good, Good, Unaligned, Evil, Chaotic Evil format. |