| Post/Author/DateTime | Post |
|---|---|
| #1twilight33Apr 30, 2013 17:55:12 | Me and my play group havent been a big fan of the essentials classes, to simplified for our tastes. we like the idea behind some of the classes though so i decided to try and rework the essential classes to be in line with the non-essential classes. what i have right now is a very basic rules set for a level 1 bladesinger. My goals with this rework 1) Bring the bladesinger's mechanics and power level in line with the non-essential classes. 2) Allow the bladesinger to cast without having to make a melee attack. 3) Preserve the interesting attack + casting mechanic the the essential class explores. Concerns 1) all strikers get a bonus damage effect. not sure if getting a weapon damage die is balanced though. 2) may have too much control for a controller secondary. 3) powers are rather bland and generic atm. you can get a simple html document outlining the rules for the bladesinger rework below. www.mediafire.com/view/?prctx8ejuv9tinp |
| #2EisenritterApr 30, 2013 18:16:59 | Pick up a copy of the Forgotten Realms Player's Guide. It's called "swordmage." |
| #3svendjMay 02, 2013 5:52:39 | Unfortunately the document is pretty unreadable in its current form. Please rework it if you want any specific feedback. What I can glean from your post is that you want to make the Bladesinger a striker first, controller second? If so, the class needs a way to do some form of multi-attacking like other strikers. This can be achieved through minor action attacks, multi-attack powers, or triggered attacks. |
| #4twilight33May 02, 2013 9:40:02 | Unfortunately the document is pretty unreadable in its current form. Please rework it if you want any specific feedback. ah thats because mediafire is opening it up as a text document if you save the HTML document to your computer and then open it whatever browser you use will open it properly. i use the 4e power toolkit to make everything and it exports into a spiffy looking format using this method. |