Stormrage Wizard Powers Your arcane powers are called spells, and in the minds of most people, they define what magic is. To you, magic is a wildfire of spells at your fingertips awaiting the command to flow through your adversaries like wildfire.
Level 1 At-will Spells
Great Rage | Stormrage Attack 1 Whisping winds surrounds your weapon and a great swing blows all of your foes away from you. At-will ♦ Arcane, Weapon Standard Action | Close Burst 1 Target: Each creature adjacent to you Attack: Wisdom vs. Fortitude Hit: 1d6 + Wisdom modifier damage, and the target slides 1 square.
Arcane Fire | Stormrage attack 1 Your weapon becomes ablaze with magical flames- searing the heart of your foes with a pain far greater than death. At-will ♦ Arcane, Fire, Weapon Minor Action | Melee weapon Effect: Your weapon deals an additional 1d6 Fire damage until the end of your next turn.
Chilling Word | Stormrage attack 1 With the swiftness of your lips, you cast a spell into your weapon. The mere touch of the end will cause them extreme cold and force them to slow. At-will ♦ Arcane, Cold, Weapon Minor Action | Melee weapon Effect: Your weapon deals an additional 1d6 Cold damage until the end of your next turn. On each opponent you hit, they are slowed (save ends).
Lightning Vortex | Stormrage attack 1 Lightning courses through your blade- stinging each opponent with an immobilizing shock. At-will ♦ Arcane, Lightning, Weapon Minor Action | Melee weapon Effect: Your weapon deals an additional 1d8 Lightning damage until the end of your next turn. On each opponent you hit, they are immobilized (save ends).
Winds of Wrath | Stormrage attack 1 Raging winds surrounds your weapon- waiting for the opportunity to surround your target with howling winds. At-will ♦ Arcane, Weapon Standard Action | Melee Weapon Attack: Wisdom vs. Fortitude Hit: 1d8 + Wisdom modifier damage, and the target is dazed (save ends).
Thirsting Flames | Stormrage attack 1 When you swing with your weapon, a ribbon of fire thrusts forth to meet your opponents- a wave of hot flames that seems to blast forth from the target that you hit. At-will ♦ Arcane, Fire, Weapon Standard Action | Close burst 3 Primary Target: One creature adjacent to you Attack: Constitution vs. AC Hit: 1[W] + Constitution modifier Fire damage, and the target is marked until the end of your next turn. Make a secondary attack against all enemies within close burst 3 centered on the target that you hit with the preceding attack. Miss: Half damage, and make a secondary attack. Secondary Target: All creatures within burst Attack: Wisdom vs. Reflex Hit: 1d8 + Wisdom modifier Fire damage, and the target is marked until the end of your next turn.
Ice Dart | Stormrage attack 1 With the flick of your wrist, you form a thin icicle in your palm and fling it at your target- encasing him in a thin film of ice and impeding his movements for a short while. At-will ♦ Arcane, Cold Standard Action | Ranged 5 Target: One creature Attack: Wisdom vs. Reflex Hit: 1d6 + Wisdom modifier Cold damage, and the target is slowed (save ends).
Thunderous Retort | Stormrage attack 1 You hold your weapon close to you. When an enemy strikes you, a blast of sound erupts from your weapon and flings the target far off in the distance. At-will ♦ Arcanee, Thunder, Weapon Immediate Interrupt | Personal Prerequisite: Ready an action to use this attack when an enemy hits you Trigger: An enemy hits you with a melee attack Effect: Make a normal attack roll against the enemy’s Reflex that had hit you. If the attack hits, the target takes 1d6 + Wisdom modifier Thunder damage, and the target is pushed 3 squares away from you and is knocked prone.
Level 1 Encounter Spells
Flames of Ardune | Stormrage attack 1 A small plume of ash erupts from your weapon as you smash it on the ground. Encounter ♦ Arcane, Fire, Weapon Standard Action | Area burst 1 Target: Each creature in burst Attack: Constitution vs. Fortitude Hit: 1d10 + Constitution modifier Fire damage Increase damage to 2d10 + Constitution modifier at 21st level.
Chill Strike | Stormrage attack 1 Your weapon becomes frigid cold and you slam it into the ground. The floor around you becomes cold and enemies closing in on you may receive an unpleasant surprise. Encounter ♦ Arcane, Zone, Cold, Weapon Standard Action | Area burst 1 Target: Each creature in burst Attack: Wisdom vs. Fortitude Hit: 1d6 + Wisdom modifier Cold damage. Effect: The attack makes a zone of ice that is a close blast 3 centered on you. Any enemy that enters this zone must make an Acrobatics save or fall prone. the zone lasts until the end of the encounter. Increase damage to 2d6 + Wisdom modifier at 21st level.
Winds of Age | Stormrage attack 1 A mere slash with your weapon unleashes a torrent of wind that surrounds you and deflects arrows from penetrating the howling winds. Encounter ♦ Arcane, Weapon Standard Action | Area burst 1 Target: Each creature in burst Attack: Wisdom vs. Reflex Hit: 1d10 + Wisdom modifier damage, and the target is pushed 1 square. Effect: Until the end of your next turn, all enemies that end their move adjacent to you take 1d6 damage and are pushed 1 square. You also gain a +2 bonus to AC against ranged attacks.
Shock Orb | Stormrage attack 1 An orb of lightning appears in your hand. You let go of it and it bursts in a wave of lightning- striking your enemies dumbfounded. Encounter ♦ Arcane, Lightning Standard Action | Area burst 2 Target: Each creature in burst Attack: Wisdom vs. Reflex Hit: 2d6 + Wisdom modifier Lightning damage, and the target is dazed until the end of your next turn.
Level 1 Daily Spells
Arrow of Flame | Stormrage attack 1 With your weapon drawn, you shoot an arrow of flame at your target, encasing him in flames. Daily ♦ Arcane, Fire, Weapon Standard Action | Ranged 10 Target: One creature Attack: Constitution vs. Reflex Hit: 2d6 + Constitution modifier Fire damage, and the target takes ongoing 5 Fire damage (save ends). Special: Bows can be used for this attack as well. The range of this attack is the range of the bow instead, and the attack deals additional Fire damage equal to your Strength modifier.
Thunderblast Cyclone | Stormrage attack 1 You create a whirlwind of deafening sound and direct it towards a nearby target. The whirlwind unleashes a torrent of sound across the room as enemies are cleared out of the way. Daily ♦ Arcane, Thunder Standard Action | Ranged 5 Primary Target: One creature Attack: Wisdom +2 vs. Fortitude Hit: 2d8 + Wisdom modifier Thunder damage, and make a secondary attack against all creatures within area burst 2. Secondary Target: Each creature within area burst 2 centered on the target hit by the preceding attack. Attack: Wisdom vs. Reflex Hit: 1d10 + Wisdom modifier Thunder damage, and the target is dazed until the end of your next turn.
Chill Zone | Stormrage attack 1 The air around you suddenly becomes cold and your blade turns an icy blue. A mere touch can render your foes helpless. Daily ♦ Arcane, Cold, Zone, Weapon Standard Action | Melee weapon Target: One creature Attack: Wisdom vs. Fortitude Hit: 2d6 + Wisdom modifier Cold damage, and the target is immobilized (Save ends). The attack creates a zone with an area burst 2 centered on you. Make a secondary attack against all targets within the zone. Secondary Attack: Constitution vs. Fortitude Hit: 1d8 Cold damage, and all affected targets within zone are slowed until the end of your next turn. The zone lasts until the end of the encounter.
Winds of Arcadia | Stormrage attack 1 You summon the winds of the Arcadian Temple and blast it from your sword at your foes- pushing them aside wherever you please. Daily ♦ Arcane, Force, Weapon Standard Action | Close burst 4 Target: Each creature in burst Attack: Wisdom vs. Reflex Hit: 2d8 + Wisdom modifier Force damage, and the target is pushed 3 squares and knocked prone. Miss: Half damage, and the target is pushed 1 square and not knocked prone.
Level 2 Utility Spells
Grace of Wind | Stormrage Utility 2 You move as fast as the wind, gracefully dodging any attack made against you. Encounter ♦ Arcane Move Action | Ranged 10 Effect: You or one ally within range moves twice his speed and takes no attacks of opportunity when moving.
Ladder of Isis | Stormrage Utility 2 You conjure up an icicle and shape it into a 20 ft ladder and climb up it with ease. Daily ♦ Arcane, Conjuration Minor Action | Personal Effect: You create a ladder out of ice in an unoccupied space adjacent to you. You can place the ladder wherever you see fit, or you can use it as a temporary portcullis for 5 ft wide openings. With another minor action, you can extend the ladder to 30 feet. You can dismiss the ladder as a free action.
Esner’s Flaming Eye | Stormrage Utility 2 You summon a ball of flame and let it float around the room- scouting for any hidden danger or hidden items. Daily ♦ Arcane, Conjuration, Fire Minor Action | Personal Effect: You create a flaming eye that floats around the room after you move. You gain a +5 bonus to Insight and Perception checks until the end of your next turn. You can dismiss the eye at anytime as a free action. The eye can go no farther than 8 squares away from you. The eye has 1 Hit Point and has defenses equal to yours. If the eye is hit, it explodes in an Area burst 1 fireball that deals automatic 1d10 Fire damage (No attack roll required- Minions are affected).
Lightning Reflexes | Stormrage Utility 2 You dodge the next incoming attack with surprising speed. Encounter ♦ Arcane Immediate Interrupt | Personal Trigger: You are hit by a melee or ranged attack Effect: When this power is triggered, you only take half of the damage the attack would’ve done, and you shift 1 square in any direction in an unoccupied square.
Level 3 Encounter Spells
Flaming Bomb | Stormrage attack 3 You make a round fireball and throw it at the nearest opponent. The ball explodes in a fury of roiling flames, engulfing all nearby creatures in flames within seconds. Encounter ♦ Arcane, Fire Standard Action | Ranged 5 Attack: Constitution vs. Fortitude Hit: 1d10 + Constitution modifier Fire damage, and the blast creates an area burst 2 zone that engulfs everyone within the zone. Make a secondary attack against anyone within the zone. Secondary attack: Wisdom vs. Reflex Hit: 1d6 + Wisdom modifier Fire damage, and the target is marked until the end of your next turn. Miss: 1d4 Fire damage.
Spikes of Iis | Stormrage attack 3 Spikes of ice grows out of your weapon as your weapon now becomes a porcupine-like nightmare that sends a shiver down your opponent’s spine. Encounter ♦ Arcane, Cold, Weapon Minor Action | Melee Weapon Effect: Your weapon deals an additional 1d10 Cold damage on your next attack. In addition, the target takes ongoing 5 Cold damage (save ends). When you roll a Natural 20, the target is stunned until the end of your next turn. This power lasts until the end of your next turn.
Power of Lightning | Stormrage attack 3 Lightning crackles through your veins and into your weapon. You lash out and a ribbon of electricity shortly follows. Encounter ♦ Arcane, Lightning, Weapon Immediate Interrupt | Personal Effect: After you move, a line of electricity outlines your path that you made. Any creature that moves through this line takes 1d6 Lightning damage (Wisdom vs. Fortitude). Special: Until the end of your next turn, your weapon deals Lightning damage. Increase Lightning damage to 2d6 damage at 11th level; 3d6 at 21st level.
Winds of the North | Stormrage attack 3 Rocks and debris suddenly float around you, as destructive northern winds erupt from your blade and hurl these objects around and tear flesh from your enemies. Encounter ♦ Arcane, Weapon Standard Action | Close burst 3 Attack: Wisdom vs. Reflex Hit: 2d6 + Wisdom modifier damage, and the target is marked until the end of your next turn.
Level 5 Daily Spells
Cloud of Ash | Stormrage attack 5 A quick swing from your blade covers the area in front of you in a billowing, searing cloud of ash. Daily ♦ Arcane, Zone, Fire Standard Action | Close burst 5 Target: Each creature in burst Attack: Constitution vs. Fortitude Hit: 1d12 + Constitution modifier Fire damage Effect: The attack creates a Close blast 5 zone centered on the nearest affected target. Anyone that ends their move in the zone takes 1d6 Fire damage, and the target is dazed (save ends). Sustain Minor: The zone persists
Snowstorm | Stormrage attack 5 You pillage the area in a thick blanket of snow, as your opponents find it hard to navigate through the zone of the heavy snowstorm. Daily ♦ Arcane, Zone, Cold Standard Action | Area burst 2 within 10 squares Target: Each creature in burst Attack: Wisdom vs. Fortitude Hit: 2d6 + Wisdom modifier Cold damage Effect: The burst creates a zone of thick snow that blocks line of sight until the end of the encounter. Creatures must make a saving throw each round they stay in the zone or take 1d8 Cold damage. You can dismiss the zone as a free action.
Winds of the Seven Isles | Stormrage attack 5 Seven diamonds flash in the air and a huge tornado flashes out from your blade and throws your opponents great distances. Daily ♦ Arcane, Force, Weapon Standard Action | Close blast 3 Target: Each creature within blast Attack: Wisdom vs. Reflex Hit: 2d8 + Wisdom modifier damage, and the target is hurled a number of squares equal to your Strength modifier and is knocked prone. Miss: 1d6 damage, and the target is hurled 2 squares and is knocked prone. Sustain minor: The funnel persists, and you can move it 5 squares in any direction.
Lightning Storm | Stormrage attack 5 You rain flashes of lightning from the sky and on top of your opponents- sending them into shellshock. Daily ♦ Arcane, Lightning Standard Action | Area burst 2 within 10 squares Target: Each creature within 4 Close blast 2 zones Attack: Wisdom vs. Reflex Hit: 2d6 + Wisdom modifier Lightning damage, and the target is stunned until the end of your next turn.
Level 6 Utility Spells
Torch | Stormrage Utility 6 your weapon shines as bright as a torch, providing adequate illumination in deep dungeons or in the dead of night. Daily ♦ Arcane, Conjuration, Weapon Minor Action | Personal Effect: A radius 6 zone of bright light lasts for a number of hours equal to your Constitution modifier. The weapon can be treated as if it was a Flaming weapon, dealing an additional 1d6 Fire damage. In this manner, the amount of time of illumination would be reduced by 1 hour each time you attack a creature with the weapon. Sustain minor: The flame persists for an additional number of hours equal to half your Strength modifier.
Floor of Ice | Stormrage Utility 6 You create an illusory floor that tricks your enemies into believing that it is a sheet of slick ice- forcing them to move slowly along it. Daily ♦ Arcane, Illusion Minor Action | Close burst 5 Effect: You create a 3x5 square sheet of ice in front of you. Any creature that walks on it must make an Acrobatics check or fall prone. The illusory sheet lasts until the end of the encounter. You can dismiss the illusion as a minor action.
Hammer of the Dwarven Gods | Stormrage Utility 6 A surge of power flows through you like thunder- empowering your attacks to hit more often than normal. Encounter ♦ Arcane Minor Action | Ranged 10 Target: You or 1 ally Effect: You or one ally gain a +10 power bonus to your next attack roll and a +5 bonus to all damage rolls until the end of your next turn.
Fly | Stormrage Utility 6 You soar high up and gently sail through the air and land safely on the ground without worrying about falling great distances. Daily ♦ Arcane Move Action | Ranged 5 Target: You or 1 ally Effect: You or one ally gain fly speed up to double your base land speed. If you end your move and you’re still up in the air, you can hover in place as a minor action until the start of your next turn- in which case you will have to fly back down to the ground. During your descent, you can make an attack against an adjacent target that is up in the air or that is adjacent to you before you land.
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