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| #1KerrusOct 21, 2009 16:39:03 | Spurned on by speculation of future divine classes, I came up with a little idea that had been niggling me for a while for a class- it's hardly done, but I thought I'd share it in order to get some more ideas. From what I can tell, though, it is fairly unique and would make for something rather fun to play.
So without further adieu, the rough alpha version of...
The Channeler
Name: Channeler
Implements: Tomes, Holy Symbols Weapon Profs: ??? Simple Melee...
Secondary Stats: Cha, Dex
Notes:
The second set are powers with the 'channel' keyword. Much like stance, rage, polymorph, or the like, you can only use one power with the channel keyword at once. For the Channeler, its encounter and daily 'attacks' are all 'channel' powers- and thus free actions. However, these free actions all trigger off of various types of attack condition. 'An attack hits you' 'An attack hits you that did not originally target you' 'you were hit by a melee attack' 'you were hit by a ranged attack'. A channeler can use one of these powers each time the conditional trigger is met- and given the nature of the class, he will be actively aiming to be hit by attacks.
However, there is still a use for high defences- after all, the channeler will, ideally, only want to be hit by attacks that would have targetted his allies. Some of his powers specify that the enemy rerolls, while others merely make him a new target using the same roll, so there's a breadth of options open for him. But defences are still useful, because even with boosts provided by utility powers (not specced out yet, lol) and by class features (particularly the intercepting channeler/guardian), the channeler will still be taking far more damage then his allies if he's running properly.
Utility Samples
Bolstering Ward Encounter * Divine, Personal, Minor Action Effect: Choose a damage type. The next time you are hit by an attack that deals damage of that type before the end of the encounter, gain temporary hit points equal to 5 + 1/2 your level.
Standing Stones Daily * Divine, Conjuration, Standard Action Effect: You conjure four standing stones in squares adjacent to you. Each stone has 40 HP, AC 5, and Fortitude 30. Whenever an enemy makes an attack against you or an ally adjacent to a standing stone, you can use an immediate action to make the attack hit the standing stone instead. The stones last until the end of the encounter, or until destroyed, whichever comes first.
Splitting Rift Stance Daily * Divine, Stance, standard action Effect: You assume the Splitting Rift Stance. Until the stance ends, each attack that hits you that did not originally target you deals half damage to you and half damage to the creature that made the attack.
Sacrificial Amplification Daily * Divine, Personal Effect: Until the end of the encounter, whenever an ally makes an area or close attack and hits you, you may increase damage dealt by that attack by [Cha mod].
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| #2nachtsiegerOct 21, 2009 17:09:32 | I support the idea and notion of this class completely as it is a breath of fresh air. |
| #3frozenferretOct 21, 2009 17:10:51 | Thats pretty sweet so far - and it is something original |
| #4KerrusOct 21, 2009 17:34:00 | Thanks. I'm thinking there would be a third build/path for it- which would focus on status effects. Its class thingy would probably get a bonus = 1/2 vital stat to saves (so as not to autosave, but very nearly there), and it would use interrupts/channel powers that focus on afflicting an enemy with a status condition that its attack afflicted you with.
Which owuld make for amusing scenarios, like your enemy dominating you and you dominating him and the same time. |