| Post/Author/DateTime | Post |
|---|---|
| #1darklyteJul 03, 2010 8:20:03 | One of my characters will be playing a cleric in our next game and we have come to the conclusion that divine fortune is a rather terrible channel divinity power. Divine Fortune: Free action. You get a +1 bonus on the next d20 roll the make One of the big problems it that you have to declare you are using it on a specific roll and then it only has about a 5% chance of doing anything at all. I believe this needs to be improved. Divine Fortune (modified): Free action. If you do not like the result of your next d20 roll, you may reroll it but you must take the second result. That's the "weakest" fix that I've come up with. The best being a free action allowing you to roll a d20 roll you just made and take either result. Does this fix work okay, or are there other suggestions? |
| #2alitainJul 03, 2010 12:04:33 | You do know that Divine fortune gives a +1 to atk and saving rolls. Not just any d20 roll. But anyway, I don't see your modified as being overpowered exactly, but I also don't see it as exactly necessary. I mean Divine Fortune is just meant to give you a little boost on an atk or saving throw, changing it so you get a free reroll, eh...don't know. But whatever. Again though you need to remember Divine Fortune is only for atk rolls or saving throws so I would make sure you change that since you have it down wrong. |
| #3sallaJul 03, 2010 13:03:14 | Actually, you don't have to declare that you're using it before you roll. It's a free action. You can roll, and if you missed by one, throw the power. |
| #4tediumJul 04, 2010 16:24:25 | *next* roll, so you can't use it on one you've already rolled |
| #5urpriestJul 04, 2010 18:17:09 | *next* roll, so you can't use it on one you've already rolled Immediate Interrupts occur before their triggers, and free actions can always be used with the same timing as Immediate Interrupts. So your next roll is the one you just failed. |