4e Dragon Age!

Post/Author/DateTimePost
#1

naxel

Mar 16, 2011 16:39:19
So I've been thinking about putting together another campaign, just as a side thing. The Dragon Age games (Origins and the second one so far) are good but the tabletop RPG is a little bit lacking. I really wanted to explore the setting though sooo what do?

Use D&D. Duh - how did I not think of that earlier?

Dark Sun's defiling mechanics and inherent bonuses fit perfectly for the ever-present temptation of blood magic as well as helping to define the general 'low-magic' feel of the setting. Simple skill-bonus backgrounds, or even themes, make good options for characters actually choosing Origins. Grey Wardens, templars, and dedicated blood mages all make for great paragon paths (maybe Grey Wardens would even be an epic destiny). I'd personally allow any class, but races would probably be limited to humans, dwarves, elves, and goliaths for qun'ari. I'd allow half-elves and muls for some more options in case players aren't excited about those restrictions.

Has anyone else thought about playing a campaign in the Dragon Age setting? Anyone have any other input?
#2

khorne37

Mar 17, 2011 11:11:39
Sounds like a great home brew campaign to me plus you have ready made maps, locations, NPCS, treasure, plot and side quests.
#3

strand0

Mar 18, 2011 1:47:11
Green Ronin has put out the OFFICAL Dragon Age RPG.
#4

naxel

Mar 18, 2011 2:08:43
Green Ronin has put out the OFFICAL Dragon Age RPG.



Oh, I'm aware. I said in the first post that I think their version is lacking. It only covers a few levels, and I've heard no wind of the second set being released (which would cover, presumably, five more levels)
#5

Krusk

Mar 18, 2011 16:31:39

Why do I feel like I saw a beta for the second box set floating around? Anyway, it wasn't paticularly better than the first box. (Found it)


They did introduce a crappy point buy mechanic (As in not well done), a load of new backgrounds, 5 new levels for classes, a crappy grey warden*, some new talents, new spells (none make the magic system suddenly good), new stunts, new monsters (badley needed) and something called specializations which are basically paragon paths.


*It isn't tied to class levels, and just give arbitrary bonuses. No reason not to take it, tieing back into my biggest gripe with their system. Connecting their fluff so directly to mechanics that you can't break away and use it for anything but the adventures found in the games.


No word when the second box comes out, but this document is dated September 2010.


Overall I would rate this box about 75% as good as the first box. I'll buy this one (and i bought the first for full price) if I fin d it for 15$ or less somewhere.


Note*** no clue if this is an official thing, or something someone gave me and was like "Hey look at this". It does have the traditional playtest feedback report pages at the front, and a couple of lines about how it is owned by green ronin yadda yadda. It says open playtest, so I assume whoever gave it to me is allowed to have done so. It also tells you who to email your playtest results to, and all that. At a green ronin email account.

#6

johnnii

Mar 19, 2011 19:53:44
Yeah, it's quite interesting that 4e has more in common ruleswise with Dragon Age as the original video game than their own tabletop version.
#7

nowiwantmydmg

Apr 04, 2011 17:02:12
I think Warhammer Fantasy Roleplay would be the best fit for it. It fits the "gritty" worldview a bit better than plain old D&D.
#8

cool_guy

Apr 07, 2011 2:18:34
A key point of the setting is that the Chantry hates both the Arcane and Primal power source