4e Improvisor Class

Post/Author/DateTimePost
#1

xxmatrixmasterxx

May 11, 2011 0:37:06
Hey everyone! This my first class ever so treat me well I'm a noob!  It's really on just a work  in progess of mine. Me and a couple friends were tossing around the idea  so this is what I came up with for a new class  -   Class - Improviser

Role - Controller. You make use of all your surroundings, equipment, and even you're opponents to control the flow of battle. You always have a card up your sleeve, and can double as a defender or Striker.

Power Source: Martial. Your talents depend on quick reflexes, toughness, and battle hardened situational awareness.

Key Abilities: Strength, Dexterity, Constitution

Armor Proficiencies: Cloth, Leather, Hide, Light Shields

Weapon Proficiencies: , Simple Melee, Simple Ranged

Bonus To Defense: Fortitude +1 reflex +1

Hit Points at 1st Level: 13 + Constitution Score
Hit Points per level: 5
Healing Surges Per day: 8 + Constitution Modifier

Trained Skills: Perception and dungeoneering (Your Choice) From the class skills list below, choose 4 more trained
Acrobatics, Athletics, Insight, Bluff, Intimidate, Streetwise, Endurance, Heal, Stealth, Thievery

Build Options: Devilish Improviser, Survivalist Improviser

Class Features: Creative Versatility, Exploit Weakness, Improviser tactics, Improvised Strategy

Improviser Tactics:  choose one of the following options. The choice you make provides certain bonuses to improviser powers
   
    Devilish Improviser: when wielding an improvised weapon your weapon damage die is increased by 1 size, 2 sizes at 11th lvl, and 3 at 21st.
   
    Survivalist Improviser: Gain +2 AC when wielding an improvised weapon, +4 at lvl 11, and + 6 at the 11th

Improvised Strategy: Gain + 2 for Bullrush and Grab Attempts.

Exploit  Weakness: Once Per round when you successfully land an attack against  an opponent who is granting you combat advantage you can use the  following effects:

Devilish Improviser: Target is Knocked Prone and takes damage equal to your 1d4 + Dexterity modifier

Survivalist  Improviser: Target becomes weakened until end of your next turn and  gain temporary hit points equal to 1d4 + your constitution modifier

Creative Versatility: Gain a +2 Proficiency bonus when wielding improvised weapons.   LVL 1 At Will Powers:

Forceful Strike:
Gathering strength you throw the entire force of your body into the attack sending your enemy stumbling backwards.

At-Will * Martial, Weapon
Standard Action    Melee Weapon
Target: one Creature
Attack: Strength vs. AC
Hit: 1[W] + Strength Modifier Damage and target is pushed 2 squares
At Level 21 2[W]+ Strength Modifier
Devlish Improviser: Number of squares target is pushed is equal to you dexterity modifier the target may provoke an opprotunity attack from one ally.


Whirlwind Overhead:
Whirling your weapon over head you wind up for your throw your enemies step back instinctively, right where you want them.

At-will Martial, Weapon
Standard action Ranged Weapon
Requirement: must be wielding an improvised melee weapon
Attack: Strength vs. Reflex
Hit 1[W] + Strength Modifier
Effect: All adjacent enemies are pushed 1 square
Survivalist Improviser: Target is Slowed until end of his next turn     Clearing a path
You make and opening in the battle by throwing a nearby object and dart into the fray

At-will Martial, Weapon
Standard action           Close Blast 1
Target: One Creature
Attack Strength vs. Reflex
Requirement must be wielding a ranged improvised weapon
Hit: 1[W] + strength Modifier damage
Effect Shift 4 squares if possible along the exact path of your ranged attack.       Home safe
Gathering speed and taking aim at an enemy you slide into him from a low angle
At-will Martial, Unarmed
Standard action, Unarmed
Special: Shift two squares towards your enemy before the attack, this attack may be used to replace a charge attack
Target: One Creature
Attack: Strength vs. AC
Hit: 1d4 + Strength Modifier and target is knocked prone.       Encounter powers-       Slipping Defenses Your opponent may parry your attack but he’ll find out that you’re more than ready for it Encounter, Martial Weapon Standard Action         Melee Weapon Target: One creature Strength vs. AC Hit: 2[W] + Strength Modifier damage Miss: Make an immediate secondary attack Strength vs. Reflex
Hit: 1d6 + Strength modifier damage     Stop and Stare Your seemingly wild and outlandish attack inspires fear into your opponent even after the blow Encounter, Martial Weapon Standard Action         Melee Weapon Target: One creature Strength vs. Willpower Hit 2[W] + Strength Modifier Effect: You opponent can’t take a move action on his next turn       The Ol Switcheroo - You move nimbly across the battle field to strike your opponent, disorienting him
and taking control of his momentum
Encounter Martial, Weapon
Standard Action         Melee Weapon
Target: One creature
Attack Strength vs. Reflex
Special: You may choose Shift 1 square before or after the attack
Hit: 2[W] + Strength Modifier and switch occupied squares with the target, this
does not provoke an attack of opportunity.
Devilish Improviser: If attack is successful target grants combat advantage until
end of your next turn.       A Quick Bashing -
Picking up the nearest object you quickly smash it over his head
Encounter * Martial, Weapon
Standard Action         Melee Weapon
Target: One Creature
Attack: Strength vs. AC
Requirement: Must be wielding an Improvised melee weapon
Hit: 2[W] + Strength modifier damage and target gets -2 to attack rolls Survivalist Improviser: If attack is successful target becomes dazed (save ends)  

Daily Powers -

    Meatshielder
A swift Strike stuns your opponent and allowing you to take him hostage.
Daily * Martial Weapon
Standard Action         Melee Weapon
Target: One Creature Requirement: Attacker must have 1 free hand Attack: Strength vs. AC
Hit: 2[W] + Strength Modifier target is stunned(save ends) and counted as grabbed  by the attacker
Effect: As long as target is grabbed by the attacker, the attacker gains a +3 to AC
Survivalist Improviser: Attacker can move half his speed as a move action instead of a standard action and doesn't need to make a check
Devilish Improviser: Attack may make a ranged basic attack with a one handed ranged weapon

  Sharing is Caring: Dashing into close range you, you strike you opponent and simultaneously relieve him of his weapon. Daily * Martial, Weapon or unarmed Standard Action         Melee Weapon or unarmed Target: One Creature Requirement: Attacker must have one free hand Attack: Strength vs. Reflex Hit: 3[W] + Str Modifier and target loses his weapon or implement (Not shield). If his weapon or implement is one handed attacker receives it and begins wielding it in his free hand if the weapon or implement is two handed attacker drops his weapon and begins wielding it in both hands       Sack of Potatoes You strike your foe, taking advantage of his momentum and your leverage and use it to your own devastating advantage. Daily * Martial Weapon Standard Action         Area Burst 2 Target: One adjacent creature Attack: Strength vs. AC Hit 2[W] + Strength Modifier and make an immediate secondary ranged attack using first targets body as an improvised ranged weapon Secondary attack:  Strength vs. Reflex Target: Another Creature in Burst Hit: 1d8+ Str modifier damage and both targets land prone in second targets square. Miss: First target lands prone in second targets square.       Level 2 Utility Powers   Just hard to hit Standing in the fray has its own advantages Encounter * Martial Immediate reaction Personal Trigger: enemy makes a melee attack against you Effect: Attacker takes a -2 penalty to the attack roll for every enemy adjacent to you     Unforgiving Exploitation Mistakes like that can cost you the battle….. Daily * Martial Immediate reaction Melee 1 Trigger: Enemy misses a melee attack Effect: Target is disarmed of the weapon used to make the attack. It lands in an unoccupied square 1d6 squares away.      Improvised escape A clever escape is quite your specialty Encounter * Martial Move Action   Personal Requirement: An adjacent enemy has flaking gains flaking against you Effect: Shift to the nearest square with no enemies adjacent to it   Duck and Cover Nothing wrong with surviving….. Encounter * Martial Move Action * Personal Trigger: Enemy makes a ranged attack against you Effect: Immediately drop prone in an unoccupied adjacent square, gain +2 to reflex and on your next turn stand up as a minor action.      

 

#2

slobo777a

May 11, 2011 7:56:23
Interesting idea for a class.

One thing I immediately noticed is that the Devilish versus Survivalist style riders are a bit heavy on the At-Wills. "A Quick Bashing" in particular is little better than an MBA for Devilish, but grants an At-Will Dazed  for Survivalist, which goes too far the other way and is over-powered for an At-Will.

In addition, for a controller you need some multi-target and/or area-effect powers. I think this is something that a lot of attempts at Martial controllers have trouble establishing.

#3

xxmatrixmasterxx

May 11, 2011 12:41:48
Interesting idea for a class.

One thing I immediately noticed is that the Devilish versus Survivalist style riders are a bit heavy on the At-Wills. "A Quick Bashing" in particular is little better than an MBA for Devilish, but grants an At-Will Dazed  for Survivalist, which goes too far the other way and is over-powered for an At-Will.

In addition, for a controller you need some multi-target and/or area-effect powers. I think this is something that a lot of attempts at Martial controllers have trouble establishing.


Thanks for the Help =P it's always nice to get advice form someone more experienced. I'm thinking I could bump "A quick bashing up to encounter power and give it a 2[w]. This would allow me to throw in a mulit-target attack. Which is really hard like you said cuz as a martial power source I can't really pull something like a wizy Twave but I thinki something like this can do maybe


Whirlwind Overhead:
Whirling your weapon over head you wind up for your throw your enemies step back instinctively, right where you want them.


At-will Martial,Weapon
Standard action  Ranged Weapon
Requirement must be weilding an improvsied melee weapon
Attack: Strength vs. Relfex
Hit 1[W] + Strength Modifier
Effect: All adjacent enemies are pushed 1 square
Survivalist Imporvisor: Target is Slowed until end of his next turn
#4

natural20username

May 11, 2011 21:54:28
Daze is too powerful for at-will power, otherwse it looks like a grate start.
#5

oug

May 13, 2011 1:43:43
This is looking awesome! I love the idea of the improviser, it's full of flavour. Can't wait to see some more abilities. One thing, though, is that maybe you could do the improvised weapon like the monk did with unarmed strike, where you're not restricted by weapon. Maybe you could make one of the builds specialise? Just thrwing it out there.
#6

xxmatrixmasterxx

May 14, 2011 1:42:56
I've made some changes thanks for the suggestions everybody! I'm still working on paragon paths if anybody has some good idea for those I'm totally open to them so please feel free to post! XD