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| #1SurrealistikFeb 11, 2013 19:18:20 | This is a bit of a two parter, as the Assassin suffers from poor power selection, ridiculous fragility and a terrible striking mechanic. The power selection issue I'm addressing beyond this revised profile. What I've done so far; let me know what you think: "The shadows betray you... because they belong to me!" Hit Points & Surges: Hit Points At 1st Level: 12 + Constitution Score Why? Increased to standard striker levels to bring the Assassin's staying power up to par with other strikers. Surge count increased to Executioner levels. Assassin’s Shroud Assassin's Shroud - Assassin Feature When you make an attack against the target, before its attack roll, if any, you can choose to invoke all of your shrouds on the target. If you do, your shrouds vanish, each dealing 1d6 extra damage, +1 extra damage for each shroud on the target beyond the first. Reduce the number of shrouds by 1 before dealing this extra damage on a miss. Creatures you're hidden from aren't aware of your shrouds. If the target is reduced to 0 hit points or less, you can transfer all but one shroud from it to another enemy you can see within this power's close burst as a free action. Level 11: 2d6 damage per shroud + 2 damage per shroud beyond the first Why?
Deathstroke: (New Mechanic) Deathstroke X: When you drop a non-minion creature to 0 hit points or fewer while invoking X or more shrouds with an attack (referred to as a Deathstroke attack) you gain an additional described benefit.
You gain the Shade Form and Shadowcast powers. Shade Form - Assassin Feature
Sustain Minor: The form persists until the end of your next turn. Shadowcast - Assassin Feature
Sustain Move: The duplicate persists until the end of your next turn.
Shadow Step: Shadow Step - Assassin Feature Why?
Overall not as necessary as the others, but there are definitely solid reasons for its implementation. |
| #2SurrealistikFeb 15, 2013 21:52:59 | New Class Feats (WIP): Heroic: Show Inescapable Shroud Requirements: Assassin's Shroud feature Benefit: Increase the size of the Assassin's Shroud to a close burst 20. Further, if your assassin’s shroud target is within 20 squares of you, you can use Assassin's Shroud on it, even if it is hidden to you or you have no line of sight or effect to it. False Guise Darkness Falls Shadowtrace Reaper's Stroke Hidden Avoidance Swift Discorporation Perfect Likeness Spectral Duplicate Umbral Dissipation Opportunistic Double Improved Deathstroke Improved Shadow Step
Improved Shade Form
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| #3SurrealistikFeb 15, 2013 21:53:15 | Level 1 Assassin At-Will Powers: Show Revised At-Will Powers: [color=Green]Inescapable Blade - Assassin Attack 1[/color] [color=Green]Executioner's Noose - Assassin Attack 1[/color] [color=Green]Leaping Shade - Assassin Attack 1[/color] New At-Will Powers: Anathema Rend - Assassin Attack 1 [color=Green]Blink Strike - Assassin Attack 1[/color] [color=Green]Spectral Strike - Assassin Attack 1[/color] [color=Green]Gloom Blade - Assassin Attack 1[/color] [color=Green]Shrouding Strike - Assassin Attack 1[/color] [color=Green]Phase Blade - Assassin Attack 1[/color] [color=Green]Binding Blade - Assassin Attack 1[/color] [color=Green]Death Mark - Assassin Attack 1[/color] [color=Green]Seeking Strike - Assassin Attack 1[/color] [color=Green]Dusk Strike - Assassin Attack 1[/color] [color=Green]Blight Spike - Assassin Attack 1[/color] [color=Green]Seeking Shades - Assassin Attack 1[/color] [color=Green]Shadowcast - Assassin Attack 1[/color] [color=Green]Swirling Shades - Assassin Attack 1[/color] [color=Green]Shadow Blade - Assassin Attack 1[/color] [color=Green]Fell Projection - Assassin Attack 1[/color] |
| #4SurrealistikFeb 15, 2013 21:53:25 | Level 2 Assassin Utility Powers: Show Gloom Shroud - Assassin Utility 2 Shadows coalesce and twist about your form, allowing you to become one with the darkness. Daily ✦ Shadow, Illusion Minor Action - Personal Effect: You gain concealment. While you're in lightly obscured squares, you're invisible. While you're in heavily obscured squares, you're hidden. You are not invisible or hidden to creatures that your square is not lightly or heavily obscured for. If you make an attack, you lose the invisibility and hidden qualities from this power until the beginning of your next turn. These effects last until the end of your next turn. Sustain Minor: The effect persists. Shrouded Sight - Assassin Utility 2 Death's Gaze - Assassin Utility 2 Eye For Weakness - Assassin Utility 2 Shroud of Darkness - Assassin Utility 2 Shadowmeld - Assassin Utility 2 Gloomcast - Assassin Utility 2 |
| #5SurrealistikFeb 15, 2013 21:53:34 | (or what I have so far) Level 13 Assassin Encounter Powers: Show Deflecting Strike - Assassin Attack 13 With a deft swipe of your blade, you turn a foe's attack against itself. Encounter ✦ Shadow, Weapon Immediate Interrupt - Melee weapon Trigger: A creature you can sense attacks you. Target: The triggering creature. Attack: Dexterity vs. The target's attack roll. Hit: If the attack is a melee, ranged or close burst attack, you change one target of the triggering attack from you to another legal target within range of that attack other than you. If the attack is a ranged or close burst attack, when you change the target of the triggering attack, that attack's origin square changes to your square, and you determine the range and area of the attack from your square for the purposes of choosing the new target. If you change the target to the triggering creature in this way, that attack has combat advantage against it. If the attack is a close blast, wall or area burst attack, that attack has no effect on you instead until the start of your next turn. Special: You can make this attack even if the target isn't within your weapon's reach.
Veil In Terror - Assassin Attack 13 Impaling Strike - Assassin Attack 13 Scything Assault - Assassin Attack 13 Reaper's Stride - Assassin Attack 13 Umbral Snare - Assassin Attack 13 |
| #6SurrealistikFeb 15, 2013 21:53:42 | (or what I have so far) Level 22 Assassin Utility Powers: Show Consume the Soul - Assassin Utility 22 At the draw of its last breath, the soul of your prey is grafted to your own, awaiting its future consumption. At-Will ✦ Healing, Shadow Free Action - Personal Trigger: You drop your non-minion assassin's shroud target to 0 hit points or fewer. Target: Your living assassin's shroud target Effect: The target's corpse crumbles to dust. You gain a soul graft that lasts until you use this power again. While the soul graft exists, the target cannot be brought back to life by any means. You can expend the soul graft as no action to choose any one of the following effects:
If the graft is used in this way, the target cannot be brought back to life except by a creature of a level higher than your own. Labyrinth of the Lost - Assassin Utility 22 Aspect of the Reaper - Assassin Utility 22
Death Snare - Assassin Utility 22 Reaper's Implement - Assassin Utility 22 Stalking Grounds - Assassin Utility 22
Sustain Minor: The zone persists and you teleport to any square inside the zone. You must be inside the zone to sustain this power. Special: If you drop your assassin's shroud target to 0 or fewer hit points while it's within the zone, you can increase the size of the burst by 1, and sustain the power as no action until the end of your next turn. False Shards - Assassin Utility 22 False Shards Teleportation - Assassin Utility False Shard Show Shadow animate (size is equivalent to your size) HP: your healing surge value Defenses: your defenses, including any temporary bonuses or penalties Perception: Darkvision Speed: your movement speeds and types Immune: your attacks Resist: 30 necrotic Vulnerability: 15 radiant -------------------------------------------------------------------------- Traits: Extension of Self: You can see and hear and use shadow and Assassin powers, Assassin paragon path and epic destiny powers as if you were in this creature's square in addition to your own. You may also speak through this creature. Whenever you take a move action, this creature can also take a move action. Uncanny Likeness: A creature must exceed an Insight check versus a DC equal to 15 + your Bluff skill in order to differentiate between this creature and you. -------------------------------------------------------------------------- Move Actions: Move * At-Will (1/round) Effect: The false shard either walks, shifts, runs, stands up, squeezes, or crawls. -------------------------------------------------------------------------- Skills & Attributes: Your skills and attributes. Alignment: Your alignment - Languages: Your languages, Telepathy 100 (you only) |
| #7SurrealistikFeb 15, 2013 21:53:58 | Reserved. |