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| #1sir_duckmanDec 12, 2008 5:32:20 | We all loved them in 3.5. But now they're gone. So it's about time someone brought them back. So without any further adieu, I would like to introduce the 4E SOULKNIFE!!!:D (Note: Class is not yet complete. Please post criticisms, comments and ideas. More will come) Soulknife "You think I am unarmed? Well, you are sorely mistaken. As long as I have my mind, I shall never be defenseless." Soulknives are those that control their minds in order to give them great physical power. They can manifest their own wills to create a semi-real weapon; fragments of their own souls. They focus all of their power into these blades, recognising that they are more powerful than anything available from an average merchant or dealer. They also realise that their Mindblades will falter whenever their will does, so they spend a great deal of time decreasing all emotional influence. Class Traits Class Traits Role: Striker Power Source: Psychic. You use nothing but the strength of your mind to manifest your mindblade. Bonus to Defenses: +1 Will, +1 Reflex Key Abilities: Strength, Dexterity, Wisdom Armor Proficiencies: Cloth, Leather, Hide Weapon Proficiencies: Simple Melee, Simple Ranged, Martial Melee, Martial Ranged Trained Skill: Stealth Trainable Skills: Acrobatics (Dex), Athletics (Str), Dugeoneering (Wis), Perception (Wis), Insight (Wis), Psionics (Int) Health at 1st Level: 12 + Constitution Modifier Hit points per level: 5 Healing Surges: 5 + Constitution Modifier |
| #2sir_duckmanDec 12, 2008 5:48:29 | (Powers 1-10) |
| #3sir_duckmanDec 12, 2008 5:50:34 | (Powers 11-20) |
| #4sir_duckmanDec 12, 2008 5:51:08 | (Powers 21-30) |
| #5sir_duckmanDec 12, 2008 5:51:43 | Paragon Paths Paragon Paths Master of the Mind MASTER OF THE MIND PARAGON PATH "Wizards? By the time I'm through with them, they'll be nothing but a babbling bunch of idiots." A Master of the Mind is a Soulknife who has both a ranged and melee Mindblade. They use both of these to their full potential in combat, tricking and surprising their foes with psychic attacks. Requirements: Soulknife Class, at least one melee and ranged Mindblade Fiddle with the Brain (Level 11): Whenever you spend an action point to make an extra attack with your melee Mindblade, you may cause the target to move 3 squares in any direction. This movement provokes oppurtunity attacks. Psychic Shot (Level 11): If you use an action point to make an extra attack with your ranged Mindblade, the creature is also immobilised until the end of your next turn. Adding Injury to Insult (Level 16): Whenever you use your one of your Mindblades to attack a target under a Mind-affecting ability, you may increase the duration of that ability by one turn. |
| #6sir_duckmanDec 12, 2008 5:52:18 | Feats Create Mindblade Create Mindblade Requirements: Wisdom 14, Manifest Mindblade class ability Benefit: Choose a melee or ranged weapon. You can create this weapon as a free action in your hand. The moment it leaves your hand, it disappears. You can attack with this weapon as if it was a normal weapon of its chosen type for factors like damage, proficiency, range, critical hit rolls, feats etc. If your Mindblade is a ranged weapon, you may treat it as if it has infinite ammunition. You may only choose one Mindblade weapon. Afterwards, you may not change your choice. This weapon does not weigh or cost anything. You may give this weapon enchantments and bonuses as a normal weapon, including cost. You may summon your mindblade again as a free action. Special: Soulknives can use this feat to gain an extra Mindblade. You may select this feat multiple times. Each time, choose another Mindblade. |
| #7sir_duckmanDec 12, 2008 18:16:08 | This is a race from Psionics Handbook 3.5 that was good at Soulknife. Just figured I'd redo it with the Soulknife class. |
| #8alumanDec 12, 2008 19:27:11 | How to make spoiler blocks You make These by going [ sblock="Title"] and putting [ /sblock] at the end. Obviously without spaces. |
| #9sir_duckmanDec 12, 2008 21:15:50 | THANK YOU :D |
| #10alumanDec 13, 2008 0:22:56 | Now that I have some time to go through this let me...see Class Traits Role: Striker Power Source: Psychic. You use nothing but the strength of your mind to manifest your mindblade. Bonus to Defenses: +1 Will needs more defense, I suggest +1 reflex. Key Abilities: Strength, Dexterity, Wisdom I'm going to assume there is going to be like Psicana or something for psionics, and it will be Int based. So you might want to stab into the mix. Health at 1st Level: 12 + Constitution Modifier |
| #11alumanDec 13, 2008 0:31:13 | Feats Specilization doesn't exists anymore. I would leave this for the mindblade alone, not let others tread on his turf. Improved Psychic Strike Make it deal 1d8 instead of 1d6 if you scale on the tier like I suggested. |
| #12sir_duckmanDec 13, 2008 3:16:30 | Thanks again for the help. Again. And yes, there will be a difference between the builds when it comes to Paragon Paths. Also I might make some abilities stronger based on which build you choose. Also, javelins and spears would have infinite ammo. They usually do, unless your DM is actually an extreme bereaucrat. |
| #13sir_duckmanDec 15, 2008 17:24:27 | I'm going to be on holiday until January, so this class is going to get less updates than usual. Sorry! |
| #14kyrl_darkeyesDec 16, 2008 17:06:08 | whould a soul knife be like a rouge/ mage?? |
| #15alumanDec 16, 2008 18:06:01 | whould a soul knife be like a rouge/ mage?? Soul Knives are a 3.5E class of psionic users who were more like Rogue/Psions. |
| #16mkillDec 17, 2008 6:28:21 | Designing a whole class is a very time-consuming task in 4th edition. You should limit your self at first and expand later, if you ever want to finish it. - Design Advice - 1) Concentrate on the melee build first. You can add Soulbow and other build options later once you have one solid, finished build. 2) Wait with the class feats. A 4th edition class should work fine without feats, they're just icing on the cake. Write powers first. 3) Choose one class as your main inspiration and balancing point. For the Soul Knife, that's either the Ranger or the Rogue. Make sure that your new class is about on par with that class, a bit better in some areas but worse in others. - Proposed Changes - Psychic Strike Note that all Striker classes so far (except for the Barbarian, but we haven't seen the final writeup yet) have a bonus damage ability that works exactly once per turn. Yours doesn't. You've tried to balance that by raising the cost to a move action, but I don't like that. It severely restricts the Soulknife's mobility. Bonus damage should be a minor action, and apply only to one attack against one enemy per turn. You may give this weapon enchantments and bonuses as a normal weapon, including cost. This needs to be fleshed out. I see two ways to create that mechanic: A) The mind blade gains a ritual to "absorb" powers from a magic weapon into his body to enchant his mind blade. Advantage: Magic weapon can't be lost or stolen Disadvantage: You can't carry different weapons with different enchantments B) There are bracelets, power crystals or similar items for the weapon slot that give the wearer's mind blade certain powers. Advantage: Works like normal magic weapons mechanically Disadvantage: You can't use normal magic weapons (although there could be a ritual to create a "Soulknife crystal" out of a normal magic weapon) |