4e version of T1-Village of Hommlet

Post/Author/DateTimePost
#1

katorial

Aug 06, 2008 22:59:38
Pretty please. This was a gem of a module. I think by Gary Gygax himself!
#2

strand0

Aug 07, 2008 17:53:59
Some folk are converting Temple of Elemental Evil... Homlet is part of that. :D
#3

palladinthug_dup

Aug 08, 2008 13:42:47
I've been looking over the T1 and Return to ToEE modules since I got my 2 4E games started on Maptools. Honestly for the village not much will be changing. Erathis will be taking Cuthbert's place. Most of the time selecting a substitute for Gods will be simple.

If you feel Bahamut would be a more logical choice given he is now the new justice God, by all means; select his clergy. The NPCs of the temple will not change in their personalities or the services they can provide.

The village of Hommlet was designed to be very generic, and a simply base of operations for the adventurers who pass through it. They have their basic needs fulfilled here as well as having a Blacksmith, ammunition, scrolls and other services.

What would cause some trouble is the Druid in town. Since he is an NPC simply treat him as a cleric. Your players need not know the difference.

I cannot imagen too much changing. The plot hooks, NPCs and goals all remain the same essentially.

If your referencing a 4E version of Hommlet in terms of which rituals, magic items, and items should be availible then I recommend sticking to heroic tier items only with very limited magical services. The campaign is designed so that the nearest major city is far enough out of the way to be an inconvenience.