| Post/Author/DateTime | Post |
|---|---|
| #1hellgrammite00Dec 02, 2008 19:51:30 | Hi guys, I am finishing up my Necromancer, but dont feel a 100% happy with my rebuke undead class feature. It basically ended up being a necrotic version of Pelor's radiance (channel divinity). Any suggestions? I felt adding a command undead bit to it might be too powerful (With my necromancer, Command undead = 5th level daily power, but a feat will allow you to use it a number of times per day equal to your intelligence modifier.) Here is what I have working so far. Rebuke Undead -------Necromancer Feature Encounter: Shadow, Implement, Necrotic Standard Action Close burst 2 (4 at 11th level, 6 at 21st Level) Target: Each undead creature in burst Attack: Charisma vs. Will Special: This attack ignores resistance to necrotic damage. Hit: 1d10 + Charisma modifier necrotic damage, and the target is stunned until the end of your next turn. Increase damage to 2d10 + Charisma modifier at 5th level, 3d10 + Charisma modifier at 11th level, 4d10 + Charisma modifier at 15th level, 5d10 + Charisma modifier at 21st level, and 6d10 + Charisma modifier at 25th level. Miss: Half damage, and the target is not stunned. |
| #2hellgrammite00Dec 03, 2008 19:53:21 | Bump? No takers? edit: (alright here is a preview of one of a few dozen new powers.) Level 2 Utility: Fatigue Negation You lay your hands on an ally. Suddenly he begins coughing up a strange, black substance, but feels refreshed afterwards. Daily: Healing, Shadow Standard Action Melee touch Target: You or one ally Effect: The target regains the use of their second wind. |