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| #1CybrenOct 07, 2014 23:51:08 | So, I have always disliked the binary nature of feats. This doesn't totally address that issue, in that feast are still a "have it or do not have it" sort of thing, but it alleviates it somewhat by making them require less rare a resource and varying their cost, presumably allowing weaker feat options to see more play. This is both an idea in development and one that might prove redundant when the DMG is released. In addition, I always find it occasionally interesting to grant non-XP, non-loot rewards to players. DMs might consider granting bonus BP as an alternate to giving Inspiration or Bonus XP for whatever reason, or perhaps just use the concept as a gauge of the value of different abilities for non-loot rewards. Alternatively, DMs might only say that a handful of choices can be taken "on the fly", and that others require in-game events to acquire. Who doesn't love a training montage?
1 BP
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| #2cowleymenOct 13, 2014 0:53:38 | I would remove the +1 ability, and under +3 bp just put as normal, "+2 to one ability score, or +1 to two ability scores."
I really like this as alternative to just magic weapons and gear for alt loot options. Im not particulary good at balance issues, as i tend to get fairly stoked with things one way or the other. So I will wait to see what other people weigh in on this idea, think its niffty thought pattern though.
Though I like no more trees, some of the feats in this addition are so roleplay heavy that i really think that you have to work with your DM to get real advantage to them (looking at actor, keen mind and observant) |
| (Reply to #2)Cybren | I've been making a couple of adjustments. I want to do some playtesting before tinkerin with it a lot This is the current concept https://docs.google.com/document/d/1vATMtGEle9h1-YlEIaVlAHg6D-IUNveZPcFb3LTwf_M/edit
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