"Buying" Feats?

Post/Author/DateTimePost
#1

jstrong2

Aug 04, 2010 12:29:04
I'm running a campaign that has very few magic items, so I'm at a bit of a loss as to what to do with all of the gold my party has.

One idea I had was to allow players to buy Feats for their characters (i.e., buy special training) for a level-appropriate amound of gold (e.g. training = value of a basic magic item 3 levels higher than the players current level.

Thoughts? 

Maybe do the same for skills, giving a +2 to a trained skill for the same cost?

#2

mellored

Aug 04, 2010 16:52:44
Might want to look at divine boons and grandmaster training.
#3

MWSAber

Aug 04, 2010 21:12:28
Look at inherent bonuses too
#4

FlashbackJon

Aug 05, 2010 15:44:40
In fact, the whole chapter (in DMG2) will cover almost every question you have. 
#5

sir_pagilus

Aug 27, 2010 4:17:58
Buying feats seems like a pretty logical idea to me. Although I would look at it like you said as paying for training. You could even make it so they have to find specific people and places willing give out training. But I don't see how that is an unreasonable idea and I like it. I'm gonna have to remember that for when I play.