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| #1LWhiteheadDec 12, 2011 14:07:40 | Hi I've decided that a 16th Century world is much better for D&D 4th setting and world, that's 1500's for thos who are counting the years an era were Men wore Ruffs and Ladies that had money wore Farthingales well Humans that is. The Cannon was just becoming part of standered warfare while Rifles were Matchlocks hand guns were still very hard to mass produce, Magic Users were of the Dr Dee style of character at least for the Humans that is. I could use some help on this setting and think that it would make for better idea for an official D&D setting, LW |
| #2KruskDec 13, 2011 10:12:36 | You won't find many people willing to just write a setting for you. You will find tons willing to help you flesh out your ideas.
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| #3abk_calisDec 15, 2011 15:38:41 | Actually canons had been around for hundreds of years by then. The culverin, semi-culverin and demi-culverin were examples of late period canons. Although I hated the movies, Elizabeth and Elizabeth The Golden Age do a remarkable job with the sets, clothes and weapons of the time. I would base a game in this genre by using historical hooks for the game. Emerging nations vying for new lands, exploring beyond the great sea and fighting for control of valuable resources. You could change up the races of the existing nations, for example Western Europe could be a mix of human and elven nations, Eastern a mix of Human and Dwarves. You could have the moutains like the Alps and the Urals still controlled by giants and orcs/goblinoids. The seas could be filled with monsters and maybe throw Atlantis in there as asea elf kingdom. There are just as many possiblilties with a renaissance world as a medieval world. For the firearms, maybe add a 1/6 chance of misfire or like you said, they are limited so only elite forces like royal guards have them. Infinate possiblities...in fact, I think you've just given me the idea for a new campaign! ![]() Good luck with your campaign! |