| Post/Author/DateTime | Post |
|---|---|
| #1greatfritoOct 20, 2008 19:42:37 | I'm working on the Soulknife again, and attempting to craft a design that is a bit more distinct from the other strikers. Suffice to say, early redevelopment stages. One thing I want to keep is the two mind-blade fighting style. However, I want to keep it distinct from the Ranger (and now the Fighter) versions. It will already be a bit unique, in that it will be Dex-primary instead of Str-primary - but I want powers that reward use of multiple weapons, without multiple attacks. My current "what if?" thought is going more along the lines of what the Two-Weapon Fighting feat does - a benefit for using two weapons, but the same number of actual attacks. In this case, I'm looking at something like the following: |
| #2pigknightOct 20, 2008 20:29:48 | Get rid of the +Ability. |
| #3Crimson_ConcertoOct 20, 2008 22:45:52 | The name of the power is Paired Strike? Why not just make it mechanically identical to Twin Strike? Kind of like Careful Strike and Sure Strike are mechanically identical (or close enough). Then, there would be no issue with balance. :P I mean, the issue seem almost identically flavored... |
| #4greatfritoOct 21, 2008 1:29:48 | The name of the power is Paired Strike? Eh, mostly just to be different. I may still just go with the reflavor anyways, but... I'd like to not have to (it wouldn't be exactly the same anyways, as this will key off of Dex). I want to at least explore non-core options. That said, some average damages (if I'm doing this right) Assumptions:
Paired-Strike As-Written (w/1d6 blades): 6 / round + Psychic Strike As-Written (w/1d4 blades): 4.8 / round + Psychic Strike No Mod (w/1d6 blades: 4.2 / round + Psychic Strike (Specialization adds +.6 / round; Two-Weapon Fighting adds +.6 / round) (Augmented Weapon adds +1.2 / round) Twin Strike As-Written (w/longsword): 5.4 / round + Hunter's Quarry As-Written (w/longbow): 6.05 / round + Hunter's Quarry (Specialization adds +1.2 / round; Two-Weapon Fighting adds +.6 / round) (Superior Weapon adds +1.2 / round) Sly Flourish As-Written (w/dagger): 5.75 / round + Sneak Attack As-Written (w/shuriken): 6.5 / round + Sneak Attack (w/Dagger, Specialization adds +.65 / round; Two-Weapon Fighting adds +.6 / round) Differences Paired-Strike >(.25/round)> Sly Flourish >(.35/round)> Twin Strike Assumptions:
Paired-Strike As-Written (w/1d8 augmented blades): 8.8 / round + Psychic Strike As-Written (w/1d6 augmented blades): 7.7 / round + Psychic Strike No Mod (w/1d8 augmented blades: 6.6 / round + Psychic Strike Twin Strike As-Written (w/bastard sword): 9.35 / round + Hunter's Quarry As-Written (w/greatbow): 8.5 / round + Hunter's Quarry Sly Flourish As-Written (w/dagger): 7.5 / round + Sneak Attack As-Written (w/rapier): 7.975 / round + Sneak Attack As-Written (w/superior crossbow): 8.525 / round + Sneak Attack Assumptions:
Paired-Strike As-Written (w/1d8 augmented blades): 13.75 / round + Psychic Strike As-Written (w/1d6 augmented blades): 12.25 / round + Psychic Strike No Mod (w/1d8 augmented blades: 10.75 / round + Psychic Strike Twin Strike As-Written (w/bastard sword): 19 / round + Hunter's Quarry As-Written (w/greatbow): 18.9 / round + Hunter's Quarry Sly Flourish As-Written (w/dagger): 13.2 / round + Sneak Attack As-Written (w/rapier): 14 / round + Sneak Attack As-Written (w/superior crossbow): 15 / round + Sneak Attack |
| #5szatany_dupOct 21, 2008 7:33:18 | One way to make soulknife more distinct could be making powers that attack mind/soul as well as deal damage. Such powers could bestow effects that make retaliation more difficult, but only against the Soulknife. For example: Slice Mind At will 1 - Psionic - Standard action Melee weapon Attack: Dex vs. Will Hit: 1[W] + Dex modifier damage. Effect: Until the beginning of your next turn, first attack against you made by target has a penalty to attack roll equal to your Wis modifier. |