A Battle Skill Challenge (God of War style)

Post/Author/DateTimePost
#1

themaster408

Oct 09, 2008 0:23:31
Do you think there could be a very cinematic death of perhaps a giant enemy that you grab on (maybe his leg or pants), slash him, jump up higher on him, slash through his neck, or find a weak spot on that huge dragon be a good skill challenge?

If you don't know the game God of War (even a bit of Shadow of the Colossus idea), after so much damage you could go into this cinematic thing where if you hit the right buttons you'd do crazy things like the above, dodging his left hand smacking you while jumping onto the right hand and eventually scoring a hit on his eye or something. If you messed up, you got hit. Would there be any kind of skill challenge for something like this do you guys think? Should there be one? Any suggestions?
#2

athistaur

Oct 09, 2008 6:48:40
I think it's certainly worth a try.
I would initiate this skill challenge if the dragon hits the last 10% of his HP.

Skill Challenge "Final Blow"
Complexity 1 ---- 4 Success before 3 Failures
Primary Skills: Athletic, Acrobatics, Nature

Athletic(moderate DC): You jump onto the monster or throw your weight into a final strike.
Acrobatics(moderate DC): You try to stick to the monster, without falling. The first failure in Acrobatics closes off this approach.
Nature(moderate DC): You aim for the vital spot of the Monster. No more then 2 Success can be scored with Nature.

Goal: The character finishes the Monster off. It breaks down and dies.
Failure: The character underestimatet his chances. He is knocked prone and lose a healing surge.

However, if you would repeat one and the same skill challenge over and over, it will become boring eventualy.
If you want to do this i would keep it to Complexity 1 and prepare a new Skill challenge for each Solo Monster.
#3

themaster408

Oct 09, 2008 9:56:26
Thank you, that's good advise (I like the using Nature idea of it).
#4

soel_griffin

Oct 10, 2008 2:28:24
Bluff - to fake it out, helping climbing allies avoid attacks

Insight - to determine the creature's reaction to movement on itself, to choose the quickest path to a weak spot (if its a colossal creature.)

Thievery - if it is wearing clothing/armor, this can be used to unbuckle the fasteners, slowing the creature's reaction more.