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| #1NovacatMay 29, 2009 22:43:11 | OK, so very soon in my campaign, the party will come across a group of brothers called The Elemental Four. Each of these brothers is a master of one of the classical elements: Air, Earth, Fire, and Water. Before the fight, each of the brothers will give the party a test. After all four have given their tests, they have to fight those brothers whose tests they failed, if any. So the fight may be against just one of these four, or against all of them, or even none of them, depending on how many of the tests are passed. So, these are four elite mages who excel at teamwork with each other, and who may be fighting in tandem with each other. I thought it'd be interesting to incorporate "Dual Tech" powers (a la Chrono Trigger) for each combination of two brothers. They need to be very powerful, because it will cost both participants their standard actions. By the way, the party is level 3, and each of these brothers are a level 4 elite. Now I just need to come up with the powers, and I would appreciate any suggestions. The combinations I need are: Air/Earth Air/Fire Air/Water Earth/Fire Earth/Water Fire/Water Here's something off the top of my head: -Air/Fire- Inferno Hurricane (Encounter; Standard from each caster) • Arcane, Fire, Lightning A swirling vortex of wind and lightning rise up, before becoming engulfed in hellfire. Area Burst 5 within 10; +8 vs Ref; 3d6+5 lightning and fire damage, and slide target 3 squares and knock target prone. So I'm looking for cool suggestions on cooperative monster powers that fit the elemental theme. |