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| #1keyunpJan 09, 2009 15:42:27 | (don't have Open Grave, won't even be able to look at) All abilities are taken from other class with radiant changed to necrotic. NECROMANCER CLASS TRAITS Role: ??Controller. Power Source: Shadow. Key Abilities: Wisdom, Intelligence, Constitution Armor Proficiencies: Cloth, Leather Weapon Proficiencies: Dagger, Sickle, Scythe, Greataxe, Halberd Implements: Orbs, wands Bonus to Defense: +2 Will Hit Points at 1st Level: 10 + Constitution score Hit Points per Level Gained: 4 Healing Surges per Day: 8 + Constitution modifier Trained Skills: Arcana. From the class skills list below, choose three more trained skills at 1st level. Class Skills: Arcana (Int), Dungeoneering (Wis), Endurance (Con), History (Int), Intimidate (Cha), Perception (Wis), Religion (Int), Stealth (Dex). Build Options: Class Features: Ritual Casting, Undead Mastery, Channel Necromancy, Undead Companion. Ritual Casting You gain the Ritual Caster feat (page 200) as a bonus feat, allowing you to use magical rituals (see Chapter 10). You start knowing the Ritual: Raise Undead Companion. Channel Necromancy Animate Dead Necromancer Feature You use your own life force to animate a dead body. At-Will ✦ Conjuration, Arcane, Necrotic Minor Action Ranged 5 (10 at 11th level, 15th at 21st level) Effect: Spend 1-4 healing surges, but don’t regain any hit point. At the end of your turn place a zombie token in an open square within range with hit points equal to your healing surge value time the # of surges spent. Special: Can only spend 1 healing surge for each small or medium non-minion enemy that has been killed. Small or Medium natural animate (undead) Senses Perception +0; darkvision HP *; Bloodied *; see also zombie weakness Defenses: same as the Necromancers Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 4 Slam (standard; at-will) +(necromancers basic melee) vs. AC; 1d6 + 2 damage. Limited Control If adjacent to an enemy the zombie cannot move and must attack an adjacent enemy. As a minor action you move a zombie closer to the nearest enemy. Zombie Weakness Any critical hit to the zombie reduces it to 0 hit points instantly. Str 14 (+3) Dex 6 (–1) Wis 8 (+0) Con 10 (+1) Int 1 (–4) Cha 3 (–3) Undead Companion Statistics If you are unconscious or aren’t present, your undead companion can not act independently. SKELETON STATISTICS Ability Scores: Strength 15, Constitution 13, Dexterity 17, Intelligence 4, Wisdom 14, Charisma 4 Size: Medium Speed: 6 squares Defenses: Base: AC 11, Fortitude 11, Reflex 11, Will 11 and all + level + ability modifier. Hit Points: 15 + 8 per level Attack Bonus: Level + 4 Proficient: Light armor, Shields, Simple Melee Weapons, Crossbows, and any weapons the Necromancer is proficient with. At level 11 gains proficiency with Heavy Armors, and Military Ranged Weapons. Melee Basic Attack: Claw; level + 4 vs. AC; 1d6 + Strength modifier damage. Immune: Disease, Poison. Resist: 10 Necrotic. Vulnerability: 5 Radiant Vision: Darkvision Level 1 At-Will Spells Dire Shadows Lance of Faith Sacred Flame Predator Strike Level 1 Encounter Spells Ray of Enfeeblement Vampiric Embrace Cause Fear Divine Glow Synchronized Strike Plague Lash Level 1 Daily Spells Freezing Cloud Cascade of Light Guardian of Faith Partnered Savaging |