A Cut and Paste Necro

Post/Author/DateTimePost
#1

keyunp

Jan 09, 2009 15:42:27
(don't have Open Grave, won't even be able to look at)

All abilities are taken from other class with radiant changed to necrotic.

NECROMANCER
CLASS TRAITS
Role: ??Controller.
Power Source: Shadow.
Key Abilities: Wisdom, Intelligence, Constitution
Armor Proficiencies: Cloth, Leather
Weapon Proficiencies: Dagger, Sickle, Scythe, Greataxe, Halberd
Implements: Orbs, wands
Bonus to Defense: +2 Will
Hit Points at 1st Level: 10 + Constitution score
Hit Points per Level Gained: 4
Healing Surges per Day: 8 + Constitution modifier
Trained Skills: Arcana. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Dungeoneering (Wis), Endurance (Con), History (Int), Intimidate (Cha), Perception (Wis), Religion (Int), Stealth (Dex).
Build Options:
Class Features: Ritual Casting, Undead Mastery, Channel Necromancy, Undead Companion.

Ritual Casting
You gain the Ritual Caster feat (page 200) as a bonus feat, allowing you to use magical rituals (see Chapter 10). You start knowing the Ritual: Raise Undead Companion.

Channel Necromancy
Animate Dead Necromancer Feature
You use your own life force to animate a dead body.
At-Will ✦ Conjuration, Arcane, Necrotic
Minor Action Ranged 5
(10 at 11th level, 15th at 21st level)
Effect: Spend 1-4 healing surges, but don’t regain any hit point. At the end of your turn place a zombie token in an open square within range with hit points equal to your healing surge value time the # of surges spent.
Special: Can only spend 1 healing surge for each small or medium non-minion enemy that has been killed.

Small or Medium natural animate (undead)
Senses Perception +0; darkvision
HP *; Bloodied *; see also zombie weakness
Defenses: same as the Necromancers
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4
Slam (standard; at-will)
+(necromancers basic melee) vs. AC; 1d6 + 2 damage.
Limited Control
If adjacent to an enemy the zombie cannot move and must attack an adjacent enemy. As a minor action you move a zombie closer to the nearest enemy.
Zombie Weakness
Any critical hit to the zombie reduces it to 0 hit points instantly.
Str 14 (+3) Dex 6 (–1) Wis 8 (+0)
Con 10 (+1) Int 1 (–4) Cha 3 (–3)


Undead Companion
Statistics

If you are unconscious or aren’t present, your undead companion can not act independently.
SKELETON STATISTICS
Ability Scores: Strength 15, Constitution 13, Dexterity
17, Intelligence 4, Wisdom 14, Charisma 4
Size: Medium
Speed: 6 squares
Defenses: Base: AC 11, Fortitude 11, Reflex 11, Will 11 and all + level + ability modifier.
Hit Points: 15 + 8 per level
Attack Bonus: Level + 4
Proficient: Light armor, Shields, Simple Melee Weapons, Crossbows, and any weapons the Necromancer is proficient with. At level 11 gains proficiency with Heavy Armors, and Military Ranged Weapons.
Melee Basic Attack: Claw; level + 4 vs. AC; 1d6 + Strength modifier damage.
Immune: Disease, Poison. Resist: 10 Necrotic. Vulnerability: 5 Radiant
Vision: Darkvision

Level 1 At-Will Spells
Dire Shadows
Lance of Faith
Sacred Flame
Predator Strike

Level 1 Encounter Spells
Ray of Enfeeblement
Vampiric Embrace
Cause Fear
Divine Glow
Synchronized Strike
Plague Lash

Level 1 Daily Spells
Freezing Cloud
Cascade of Light
Guardian of Faith
Partnered Savaging