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| #1ifritusDec 17, 2009 15:57:31 | i have that problem folks. where i have a;; the stuff thought out. but cant think of a name for the class!! this one is a Primal Leader. ill run through it... theyre born, then left in the wilds... for Primal Spirits ill guide their animal foster family to them... where they will be raised... learning age-old survival tactics. he's a leader... and the "animal" families ive came up with are Bear(strength and staying power) Wolf(Teamwork and strategy) and Serpent(Cunning and Agility) Wisdom I think is a good primary score, with bear Strength, Wolf Charisma and Serpent Dexterity. i also went melee... and SPECIFIC melee weapon groups for each.. with one class feature giving them proficiency in a Superior wepon of their type. here is the "choice" class feature.. which is the only other one, aside form the leader ecounter healing power. basically, this flavourally chooses your chars foster parents(animal) and hence the survival tactics they use tactics of the Bear the bear symbolises brute strength and staying power Brutal Weapon: you gain proficiency with the Mordenkrad. In addition, you gain a +1/3/5 bonus to the hit and damage rolls of opportunity attacks with Weapons from the Hammer group when you are bloodied Resilience: you add your Strength modifier to hit points at first level, and gain an extra healing surge. At-will power: you get the power associated with this feature (an attack that deals sec-striker damage and gives an adjacent ally a +Str to dmg on their next attack) Tactics of the Wolf the Wolf symbolises teamwork and strategy Tactical Weapon: you gain proficiency with the Spiked Chain. in addition, when you are wielding a reach weapon and are flanking an enemy. both you and the flanking ally gain a bonus to your next melee damage rolls agaisnt the flanked enemy equal to your Charisma modifier. Member of the Pack: when you or an adjacent ally spends a healing surge, gain an extra +1/3/5 hit points per adjacent ally At-Will power: get the power associated with this feature(a pure leader power, which gives a +2 bonus to damage per adjacent ally.. for the inital attack with the power, and imparts it to one adjacent ally for their next melee attack. Tactics of the Serpent the serpent represents cunning and agility Cunning Weapon: you gain proficiency with the Katar. In addition, when you are wielding a Light Blade in each hand, you gain a bonus to the damage rolls of opportunity attacks equal to your Dexterity Modifier Agile Armor: When wearing Hide armor, ignore the speed penalty. At-Will power: one that does Wis damage.. then incites a basic melee from either you or an adjacent ally if the target goes on an munches you for giving him a wee nick. (a feinting attack if you will) --- thats i think.. the concept laid bare... im actually not sure if my features are overpowered. but let me see what you guys think.. and id greatly appreciate any thoughts on a name for the class. as i am COMPLETELY lost when trying to think of one ![]() ![]() ![]() i really like the concept of this char... it really appeals to me. ( im saying that now.. not down the line stuggling to think of Epic powers for em ![]() yours gratefully Ifritus |
| #2ifritusDec 20, 2009 6:44:53 | no thoughts at all? hmph. |