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| #1lycanthrope0Aug 30, 2010 18:50:15 | So for the last few years i have been working on a rewrite of the general 3.X edition rules. and i finaly comepleted it so it is posted up at the BrilliantGameologist boards heres the link feel free to comment here or thier |
| #2KruskAug 31, 2010 9:45:04 | Fighters why bother allowing them to have more than one signature weapon, or +1 to their one good weapon. They will always choose to boost their good weapon, over gaining a new +1 weapon at level 14, when they find a thousand of them every fight as loot. Codify out when and how often they get a new CM, because your wording is so confusing. Same for signature weapon. CM is Level 1, 5, 9, 13, 17. (At first level and ever 4 levels thereafter?) or Levels 1, 4, 8, 12,16, 20. ( A more fluid progression) +1 on the roll per 4 levels, = 5 +1 per manuver known (5 or 6), + 9 from the weapon= 18 or 19? Signature Weapon- 1st level +1 to attack. 3rd, +2 damage. 5th a simple +1. (To attack, or attack and damage I don't know, but I am going to guess both?) 9th you get another vague +1. 10, 12, 14, 16, 18, and 20 also give the vague +1. So in the end +9 to hit and +10 damage? Defensive fighting, combat focus, armored mobility, feint. You are going to have people pretty much negating this, when subtracting 1 point per, CM to saving throws. Thats holy crap good out of nowhere. Also, for armored mobility, you are seriously going to have people subtract 10% of the speed penalty from heavy armor. The movement penalty of heavy armor is usually 10 feet. 10% of 10 feet is 1 foot. They will move 21 feet per round instead of 20. Later in the game they will be subtracting 180% from the speed penalty. 180% of 10 is 18. So someone in heavy armor will be going 48 feet per round instead of 30? (18 comes from the minimum CM bonus I counted up from doing my best to count up how many they get at max) Lastly, what does side by side even do? Rogues Your CM bonus is going to be 23 + dex, vs the fighters 38/39 + str. We are almost in the realm of auto fail, hope you don't try to do these against fighters. Or any monster designed to give a fighter a challenge. Cheap shots- What does this do? Knee bash- What happens if they fail this save? What sort of action is throat chop? Eye gouge? Garrotte? Barbarian No spot, listen, or search, you better grow crops then barbarian, because you can't hunt very well. Or track. Ok I could give the rogue only getting a +23 to his CM check, but the barbarian too? Thats just silly. Pounce and headlong charge are going to mean X4 damage on all attacks. That seems insane in power compared to anything else presented so far. Monks Did you mean 1.6.11.16 or 1.5.10.15.20. You wrote the first, but again the second makes more sense. Also, I love that monks are going to have a 30+ CM, while rogues and barbs are going to have 23. Maybe monks can compete with things ment to challenge fighters on this front. Probably not. Monks dodge- The dodge feat blows and everyone knows it. dont make them waste feats for powers. Also, does this dodge bonus now stack with their class feature dodge bonus? Square classes- Play a fighter, and you will be a little better than a core 3.5 fighter. Not warblade good, but you can do alrightish. Oh barbarians can do crazy damage, if you ignore their combat maneuvers. Other than that ignore the rest. Bard Inspire courage is crazy good. We all know how easy it is to get super high skills. This is going to be a +20 to stuff very regularly. Lullaby- How many steps are there in hostile/friendly? or are you using the 3.x diplomacy chart? Counter song- No one else can ever cast spells. Fun times. Broken as anything. Especially without a range. Literally "everyone who wants to cast a spell in the world must ask me first, and maybe I will let them" Ranger- Animal companion- Must have no less hit die than the rangers class level? So a million is ok, but 1/2 is not? Two handed weapons is clearly the best. you get some CMB uses, and 3 things. The others give you a single feat, that anyone can take. (Even if your CMB does suck). Also there is no list specified for what to pick from. Sorcerer Arcane strike is a total waste, unless you plan for them to burn through all their spells in a single strike, hoping for a one hit ko. Actually, even that seems to suck. Curse- No one will fail this save. Paladin I love that he gets detect oposition after smite. So he is running around for a level just guessing if people are evil. I also love that it is usable at will, as a move action. It should totally not even be an action, he just "knows". Medium BAB, for this class is terrible. A fighter can simply take power attack, and be a paladin all day long. (cut his BAB down and call his power attacking a smite) Hbrid classes- Play a bard and never let anyone cast again, while giving your allies + super huge to attack. Everyone else here is totally useless in every party. Wizard- Why did you give wizards a power boost? Add int mod to variable effects, is not only super open to interpretation, but super good. Cleric Prayer book is probably a good limiter. Druid Why the prayer book limiter for clerics and not druids? Even with nerfed wildshape, and animal companion this class seems best. The big three- Basically all just as good as you remember, but the druid looses his animal friend. Wizards get a boost for some reason. Martial study is going to be taken a lot, and be quite broken. Mostly for people gaining that extra +2 CMB. Sniper shot- Whats the skirmish bonus, or do you mean "If i have this i can do it" feats in general, only these feats,or these feats + core book, or these feats + old feats? This seems like way too small of a list. Obtain a familiar- How do i do this? Not going to even get into spells now, but basically you have a lot of work to do before this is even complete, yet alone a new edition. |
| #3lycanthrope0Sep 01, 2010 17:39:57 | updates and gramatical fixes are up |
| #4the_yakkSep 01, 2010 17:55:59 | No item by item response to the comments of someone who read over your work, and criticed it, just "updated"? That doesn't encourage contribution! |
| #5lycanthrope0Sep 01, 2010 20:20:59 | No item by item response to the comments of someone who read over your work, and criticed it, just "updated"? most of the work is being done on the other boards. thats why i just posted the update here. i did read through everything and most of his concerns/questions are being fixed by the charts going up witch 5 have been added today. the 6th to come shortly |
| #6KruskSep 02, 2010 11:09:44 | Can you pos a change log on this board? I don't like the idea of being asked to go to a new board an make an account ( I already have one but you didn't now that) just to help you homebrew |
| #7lycanthrope0Sep 02, 2010 12:16:15 | Can you pos a change log on this board? I don't like the idea of being asked to go to a new board an make an account ( I already have one but you didn't now that) just to help you homebrew i can do that. heres a quick list. 5 level charts were added the double bonus to CM roll for fighters is gone Rogues gained an extra CM to round them out a bit. prereqs added to some feats. a few new feats added ( more being added as i get the charts done) and a few gramatical errors fixed. |
| #8lycanthrope0Sep 04, 2010 10:34:20 | all Class charts are up and done Two Weapon Style for rangers is done and i am hoping to get Archery done later today. and i have added a few feats over the last couple of days i will also leave a diary type post the day after every play test session please post if you use anything (within regular DnD or as a stand alone game)
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| #9lycanthrope0Sep 09, 2010 21:06:25 | first playtest session with everyone making characters is done and an update is on the thread now. |