A proposition for fans of classic AD&D

Post/Author/DateTimePost
#1

fightingfish18

Nov 27, 2008 1:40:34
Well, being somewhat disappointed in the 4e MM, I've decided to put forth a suggestion for a collaborative effort to convert some of the classic monsters from AD&D 1e to the 4e rule set. These monsters include, but are not limited to: Faerie Dragon, Mist Dragon, Cloud Dragon, Dragon Horse, Eel, Bael, Belilial, Glasya, Mammon (yes, i am a unique monster fan), Dragon Turtle, Quasit, and some of the most important, the Modrons. If anyone is interested in undertaking this, let me know and I will gladly accept help. Thanks for your consideration
#2

kouk

Nov 27, 2008 2:35:11
FWIW, Faerie Dragons and Dragon Eels are in the Draconomicon.
#3

fightingfish18

Nov 29, 2008 14:11:23
that still dosent account for the uniques and the modrons
#4

tequila_sunrise

Nov 30, 2008 14:06:39
I probably won't have the time to help you out, but I did write a nifty Monster Maker that's very useful for the crunchy part of designing monsters.

TS
#5

tequila_sunrise

Nov 30, 2008 18:54:56
Okay, I got to reminiscing about modrons and well...

Monodrone
Level 1 Minion
Size and Type Medium Immortal Humanoid (Modron)
Initiative +0
Senses Perception -2
HP 1; a missed attack never damages a minion
AC 14; Fortitude 12; Reflex 10; Will 14
Speed 6
Spring-Loaded Punch (standard; at-will)
+6 vs. AC; 4 damage
Projectile Gears (standard; at-will)
Ranged 5; +6 vs. AC; 4 damage
Languages Common, Mechan
Str 18; Con 14; Dex 6; Int 18; Wis 6; Cha 6

Primus
Level 30 Elite Controller (Leader)
Size and Type Gargantuan Immortal Humanoid (Modron)
Initiative +15
Senses Perception +17
Overhead Gears aura 40; any flying creature in the aura has a maximum altitude of 20 feet (which puts them within Primus’ reach).
HP 550; Bloodied 275
AC 38; Fortitude 36; Reflex 34; Will 38
Resist 40 necrotic, 40 radiant
Saving Throws +2
Speed – (Primus never leaves the Pool of Centrifugal Energy)
Action Points 1
Spectral Grip (move; at-will) • Force
Ranged 40; Primus pulls one target up to 40 squares.
Necrotic Fist (standard; at-will) • Necrotic
Reach 4; +27 vs. Ref; 3d8 + 10 necrotic damage, and the target is weakened until the end of Primus’ next turn.
Radiant Fist (standard; at-will) • Radiant
Reach 4; +27 vs. Ref; 3d8 + 10 radiant damage, and the target is blinded until the end of Primus’ next turn.
Double Strike (standard; at-will)
Primus makes a Necrotic Fist attack and a Radiant Fist attack.
Primus’ Judgement (standard; recharge 5-6)
Close burst 40; +27 vs. Fortitude; 4d6 + 17 necrotic and radiant damage, and the target stunned (save ends). Primus’ allies within the burst gain a +5 bonus on their next attack roll.
Languages Common, Mechan
Skills Arcana +23, Heal +17, History +23, Religion +23
Str 26; Con 20; Dex 14; Int 26; Wis 14; Cha 14

I don't remember all the modron ranks in between, but that's a start.

TS
#6

atompenguin

Dec 02, 2008 13:15:42
http://en.wikipedia.org/wiki/Modron_(Dungeons_&_Dragons)

If you want information on modrons, look no further. I'm too young to remember these things, but my father was a big fan of them.
#7

tequila_sunrise

Dec 03, 2008 11:08:20
Wow, the stuff what can be found on Wiki...

TS
#8

atompenguin

Dec 03, 2008 19:35:07
Wiki has pretty much everything.

I think there is an online expansion to the Manual of the Planes for 3e somewhere on the wizards site that has better information on the Modrons than that site though.

http://www.wizards.com/default.asp?x=dnd/we/20010921a