| Post/Author/DateTime | Post |
|---|---|
| #1fightingfish18Nov 27, 2008 1:40:34 | Well, being somewhat disappointed in the 4e MM, I've decided to put forth a suggestion for a collaborative effort to convert some of the classic monsters from AD&D 1e to the 4e rule set. These monsters include, but are not limited to: Faerie Dragon, Mist Dragon, Cloud Dragon, Dragon Horse, Eel, Bael, Belilial, Glasya, Mammon (yes, i am a unique monster fan), Dragon Turtle, Quasit, and some of the most important, the Modrons. If anyone is interested in undertaking this, let me know and I will gladly accept help. Thanks for your consideration |
| #2koukNov 27, 2008 2:35:11 | FWIW, Faerie Dragons and Dragon Eels are in the Draconomicon. |
| #3fightingfish18Nov 29, 2008 14:11:23 | that still dosent account for the uniques and the modrons ![]() |
| #4tequila_sunriseNov 30, 2008 14:06:39 | I probably won't have the time to help you out, but I did write a nifty Monster Maker that's very useful for the crunchy part of designing monsters. TS |
| #5tequila_sunriseNov 30, 2008 18:54:56 | Okay, I got to reminiscing about modrons and well... Monodrone Level 1 Minion Size and Type Medium Immortal Humanoid (Modron) Initiative +0 Senses Perception -2 HP 1; a missed attack never damages a minion AC 14; Fortitude 12; Reflex 10; Will 14 Speed 6 Spring-Loaded Punch (standard; at-will) +6 vs. AC; 4 damage Projectile Gears (standard; at-will) Ranged 5; +6 vs. AC; 4 damage Languages Common, Mechan Str 18; Con 14; Dex 6; Int 18; Wis 6; Cha 6 Primus Level 30 Elite Controller (Leader) Size and Type Gargantuan Immortal Humanoid (Modron) Initiative +15 Senses Perception +17 Overhead Gears aura 40; any flying creature in the aura has a maximum altitude of 20 feet (which puts them within Primus’ reach). HP 550; Bloodied 275 AC 38; Fortitude 36; Reflex 34; Will 38 Resist 40 necrotic, 40 radiant Saving Throws +2 Speed – (Primus never leaves the Pool of Centrifugal Energy) Action Points 1 Spectral Grip (move; at-will) • Force Ranged 40; Primus pulls one target up to 40 squares. Necrotic Fist (standard; at-will) • Necrotic Reach 4; +27 vs. Ref; 3d8 + 10 necrotic damage, and the target is weakened until the end of Primus’ next turn. Radiant Fist (standard; at-will) • Radiant Reach 4; +27 vs. Ref; 3d8 + 10 radiant damage, and the target is blinded until the end of Primus’ next turn. Double Strike (standard; at-will) Primus makes a Necrotic Fist attack and a Radiant Fist attack. Primus’ Judgement (standard; recharge 5-6) Close burst 40; +27 vs. Fortitude; 4d6 + 17 necrotic and radiant damage, and the target stunned (save ends). Primus’ allies within the burst gain a +5 bonus on their next attack roll. Languages Common, Mechan Skills Arcana +23, Heal +17, History +23, Religion +23 Str 26; Con 20; Dex 14; Int 26; Wis 14; Cha 14 I don't remember all the modron ranks in between, but that's a start. TS |
| #6atompenguinDec 02, 2008 13:15:42 | http://en.wikipedia.org/wiki/Modron_(Dungeons_&_Dragons) If you want information on modrons, look no further. I'm too young to remember these things, but my father was a big fan of them. |
| #7tequila_sunriseDec 03, 2008 11:08:20 | Wow, the stuff what can be found on Wiki... TS |
| #8atompenguinDec 03, 2008 19:35:07 | Wiki has pretty much everything. I think there is an online expansion to the Manual of the Planes for 3e somewhere on the wizards site that has better information on the Modrons than that site though. http://www.wizards.com/default.asp?x=dnd/we/20010921a |