A quick little character flaw: "Easily Smitten".

Post/Author/DateTimePost
#1

goujoe_the_bumpkin

Dec 26, 2009 16:42:11
Well, D&D wiki seems to be down, so I figured I'd post this on here while the urge struck me. This really isn't anything more then a purely roleplay thing, though perhaps someone can suggest actual mechanical implementations.

Basically, the flaw is titled "Easily Smitten" and as you can guess by the name, it pertains to my character (A dashing mistsoul (homebrew manifestation) genasi, swordmage explorer) easily getting crushes on the women that he comes across. It just consists of the woman making a charisma based attack against Sergei's (my character) will, and if the attack succeeds he is "smitten". We're thinking of whipping up a small chart to determine just how much he's enamoured with them (a certain number over his will, he he finds them attractive, a bit higher then that, he has a crush, a high enough amount, he's in love, etc.)

The flaw is mostly just for comedic purposes, causing Sergei to make idiotic moves to try and impress the women he's currently struck with. Just an idea that someone else might be able to use in their game.

Update: I am currently rebuilding my character from scratch (It's my first character, so a friend mostly built it for me, now my DM is allowing me to re-do him as I am more familiar with the rules) and I decided to focus on this flaw a bit more. I don't know quite how flaws work in 4e, but I'm hoping they give an extra feat like back in 3.5. I'm not entirely sure how to implement the mechanical workings of it, so I would love some suggestions as far as the flaw goes.

 

Flaw: Easily Smitten


Benefit: Take an extra feat

Special 1: When encountering an NPC of your character's gender preference, the NPC makes a non-combative charisma based attack against your Will. If you fail the will save, one of the following effects happen:
Tie to 3 above – Attracted: 
4 to 7 above – Crush: All above effects, plus: Take a -2 (or -4?) to all CHA based skill checks involving the NPC. This ends after 3 days without seeing the NPC, or until another NPC scores a higher "attack" against you.
8 -11 above – In Love: All above effects, plus:
12-15 above – Head Over Heels: All above effects, plus: At the beginning of each encounter, roll d4. On a roll of four, decrease your initiative by 5, because you're too distracted while thinking of your True Love. (Possible: You can't take part in surprise rounds as well)
16 or above – Soul Mate: All above effects, plus:

Special 2:
When encountering a combat enemy of your character's gender preference, the enemy makes a charisma based attack against your Will. If you fail the will save, one of the following effects happen:
Tie to 4 above – Attracted: 
5 to 9 above – Crush (could use a different name): All above effects, plus:
10 to 14 above – In Love (could use a different name): All above effects, plus:
15 to 19 above – Head Over Heals (could use a different name): All above effects, plus:
20 or above – Soul Mate (could use a different name): All above effects, plus: You cannot take hostile action against the enemy from which the attack originated from.





I'll post possible effects as they come to me, I would greatly appreciate suggestions.

#2

rudi_schteppen

Dec 26, 2009 18:34:11
This sounds like it'd make for interesting character interaction, to say the least.

I'm actually quite intruiged with how your group deals with 'Sergei' ogling everything female.
#3

powerattackfortwenty

Dec 26, 2009 20:17:58
First thought on this: Brock from Pokemon.


More on topic, sounds like a very fun roleplaying idea
#4

goujoe_the_bumpkin

Dec 26, 2009 20:53:03
This sounds like it'd make for interesting character interaction, to say the least.

I'm actually quite intrigued with how your group deals with 'Sergei' ogling everything female.



Well, he's got a decent will save, so only occasionally has it made him do something particularly stupid. Plus he's pretty much the most charismatic of the group (our pally's got higher CHA, but the player is titanically awkward and usually says the #1 worst thing to say in any situation, so it's a combination of my character's CHA/diplomacy and me knowing the right thing to say) so it's usually not too much of a problem (It's actually scored us help in certain situations when he's charmed help out of women, along with him pinching one or two valuables off women who have let him into their home, lol!

He actually failed his will save massively when he went up against the female of our gaming group, who's playing a female teif rogue. She has been out of town for the last couple of gaming sessions, so we haven't really carried it out quite yet, but it'll certainly be interesting once she's around again, heheh.
#5

goujoe_the_bumpkin

Dec 30, 2009 5:02:36
Working on the mechanical implementation of the flaw, could use some help. See the first post.
#6

magicwings

Dec 31, 2009 0:55:26
Not to sure how Flaws work in 4e, but I'll try to help however I can.

When encountering an NPC of the opposite gender, the NPC makes a non-combative charisma based attack against your Will. If you fail the will save, one of the following effects happen:


First problem. Some people don't work that way. ^_^ That and some people have homebrewed races with three or more genders.  "of your character's gender preference" is the best wording I can come up with, although the wording kinda sucks.

I'd change the spectrum of the results a little bit. Failing the check horribly and ending up in the soul-mate category is definately possible because of one bad dice roll. 15+ seems a little more fair than compared to 9+. And just shift the others accordingly, maybe giving them 3 numbers for the result to enter instead of two.

Probably your best way of mechanically implementing this is to including "all of the above plus..." at the begining of nearly every result.
And a few possible results too:
At the begining of each encounter, roll d4. On a roll of four, decerase your initiative by 5, because you're too distracted while thinking of your True Love. (Possible: You can't take part in suprise rounds as well) A nuisance, but tolerable.
-X to will save, where X is each day you've gone without seeing your True Love. (Possible: Or since being rejected, or since not being smitten and feeling lonely.) This one could get really bad if it accumulates. If the True Love is in the party, however, not quite a problem.
In combat, if your True Love is involved, you take psychic damage equal to half of all damage your true love takes. Now you're screwed, especially if the True Love is in the party.


#7

goujoe_the_bumpkin

Dec 31, 2009 2:01:53
Some excellent suggestions, Magicwings! I'll see what I can do with them.