A Short Collection of Alternate Class Features

Post/Author/DateTimePost
#1

ekko

Jul 27, 2009 16:23:18
I've noticed that I have a fair amount of alternate class features and possible features for future classes just lying around on bits of paper. I'm intending this mainly as a thread to keep that collection organized for my future use in coming up with alternate class builds, but I hope it will also be a resource for other people who wish to add a new build or a new class. I have a lot of trouble with designing powers, so an alternate class feature posted here probably won't have any power support for a long time.

So, without further ado, the list begins!
Aegis of Deceit - Alternate Swordmage Feature
You can use the aegis of deceit power.







#2

kieferz

Jul 29, 2009 14:15:15
Magecrafter Wizard (Replaces Spellbook): You do not gain daily powers. Instead, you gain the Enchant Magic Item ritual at 1st level, and you can craft items for half of the normal cost. Any items made using this discount function poorly for other characters; none of the items’ powers or properties apply for anyone but yourself. You also can recharge one item’s daily power at each milestone you reach.

Alternate Implement Masteries
Runeslate of Power: Once per encounter as an immediate interrupt when you hit with one of your spells that deals damage, you may gain a bonus to the damage roll equal to your Wisdom modifier + ½ level. Even if the spell hit multiple targets, the bonus only applies to one.

Runeslate of Affliction: Once per encounter as an immediate reaction when you hit with one of your spells that deals damage, you may cause the target to take ongoing damage equal to your Wisdom modifier (save ends). The damage type is the same as the spell that you hit with. If the spell hit more than one target, only one takes this damage.

Orb of Weakening: Once per encounter as an immediate reaction when you hit with one of your spells, you may cause the target to take a penalty to one defense equal to your Wisdom modifier (Save ends).

Staff of Retribution: Once per encounter as an immediate interrupt when you are hit by a melee attack, you may cause your attacker to take damage equal to your Constitution modifier + ½ level.

Wand of Focus: Once per encounter as an immediate interrupt when you use a ranged or area power while threatened, you may gain a bonus to AC equal to your Dexterity modifier against the resulting opportunity attacks.