A shot at the Hybrid Assassin [PEACH]

Post/Author/DateTimePost
#1

LordArchaon

Sep 22, 2009 20:06:42

I can't help it, I have to make some temporary rules for one or two of my players, if anyone wants to contribute, here's my general idea:



 


Base stats all as Wizard/Invoker except Weapon Proficiencies as Assassin, +1 Fort or Will, and +1 trained skill like Bard and Ranger.
... [no doubts on this part]



Assassin Shroud (Hybrid): As the Assassin's feature except you can only apply an Assassin Shroud once every other round (unless a power or feat specifies otherwise) and can only invoke your shrouds with an Assassin power.
--- [This prevents a striker/striker to build up damage too much, can also be done like "you can only apply Assassin Shroud in a round in which you don't use another class's power", but then I think it may becomes too taxing]



Shadow Step (Hybrid): As the Assassin's feature, but you can only use it once per encounter.



Shade Form (Hybrid): As the Assassin's feature but you cann only use it once per day.



HYBRID TALENT OPTIONS:



Guild Training (Hybrid): As the Assassin's feature but you can only benefit from it when using an Assassin's power.



Shadow Step: As the Assassin's feature, replaces the Hybrid version.



Armor Proficiency: You gain proficiency with Leather Armor and Light Shields.



--- [I thought that giving Guild Training as Hybrid Talent but still limited and making Shade Form irremediably daily were good represntations of the fact that you never gain complete control over your "shadow soul" when following the hybrid path...]



 


What do you think?



EDIT: An interesting alternative to the implementation of Assassin's Shroud I wrote would be making it usable when you don't attack OR when you attack with an Assassin's Power, unless a feat etc specifies otherwise. This way you can still build it up fast when hidden.


#2

LordArchaon

Sep 23, 2009 21:02:37

What's up? No comment whatsoever?

#3

Stuntman

Sep 24, 2009 16:59:52

Here's my comments:



Base stats all as Wizard/Invoker except Weapon Proficiencies as Assassin, +1 Fort or Will, and +1 trained skill like Bard and Ranger.
... [no doubts on this part]



Agreed.