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| #1Damon_TorFeb 01, 2011 1:51:30 | There are a few basic problems with the Beastmaster Ranger build, but mostly that it operates within a system it strays too far from: 4e's system of weapons, implements, and the four defenses. The system assumes players will have their weapons and implements scale with their level in a very particular way, adding bonuses to attacks, damage, and extra damage on a critical strike. Enemy defenses and hitpoints scale to keep pace with this assumed progresion. 3a. The Vadalis-bred Griffon companion counts as both a raptor and a cat for the purposes of meeting prerequisites for powers and feats. 3b. Add the Simian to the list of companions that can benefit from the "Beast" line of the following powers: Enclose the Prey, Driving the Quarry, Hearten the Beast, Beast Latch, Defensive Posture, Harried Quarry, Herd the Prey, Blade and Fang, Ferocious Roar, Overwhelming Fury, Beastly Vise, Huntsmaster's Mauling. 3c. Add the Horse to the list of companions that can benefit from the "Beast" line of the following powers: Synchronized Strike, Pack Alertness, Paired Predators, Invigorate the Beast, Beast Rush, Knockdown Pounce, Blood Frenzy, Hounding Beast, Chase Down, Primal Rampage, Catch and Drop.
Beast Training You work to keep your companion in top shape, teach it new tricks, and encourage certain abilities. Some rangers can call upon the primal spirits during this process, endowing the beast with powers beyond its biological capacity. Level: 2 Component Cost: Two Healing Surges: one from you, one from your Companion Category: Martial Practice Market Price: 0 Time: One Extended Rest Key Skill: Nature or Dungeoneering (no check) Duration: Until you use this Martial Practice again Select a common weapon enchantment of your level or lower which can effect any weapon or any melee weapon. At the end of the extended rest, your beast companion gains the magical properties of that enchantment, as if the beast's attacks were made with that weapon. Your companion benefits from any powers and properties the enchantment may posses, and the beast companion is considered to be "wielding" the weapon, not you.
Beast Mastery Expertise Prerequisites: Beast Mastery Class Feature You gain a +1 feat bonus to weapon attack rolls, and your Beast Companion gains a +1 feat bonus to attack rolls. These bonuses increase to +2 at 11th level and +3 at 21st level. Brutal Maul Prerquisites: Beast Mastery Class Feature (Bear) When you use the Beast Training Martial Practice, you can choose from any common enchantment of your level or lower that can be found on an axe or hammer. Your beast companion benefits from any feats you have that would effect attacks made with an axe or hammer.
Prerquisites: Beast Mastery Class Feature (Boar) When you use the Beast Training Martial Practice, you can choose from any common enchantment of your level or lower that can be found on a spear or pick. Your beast companion benefits from any feats you have that would effect attacks made with a spear or pick.
Prerquisites: Beast Mastery Class Feature (Cat) When you use the Beast Training Martial Practice, you can choose from any common enchantment of your level or lower that can be found on a light blade or heavy blade. Your beast companion benefits from any feats you have that would effect attacks made with a light blade or heavy blade.
Prerequisites: Beast Mastery Class Feature (Wolf or Lizard) When you use the Beast Training Martial Practice, you can choose from any common enchantment of your level or lower that can be found on a heavy blade or an axe. Your beast companion benefits from any feats you have that would effect attacks made with a heavy blade or axe.
Prerequisites: Beast Mastery Class Feature (Serpent or Spider) When you use the Beast Training Martial Practice, you can choose from any common enchantment that can be found on a light blade or a spear. Your beast companion benefits from any feats you have that would effect attacks made with a light blade or spear.
Prerequisites: Beast Mastery Class Feature (Raptor) When you use the Beast Training Martial Practice, you can choose from any common enchantment of your level or lower that can be found on a light blade or bow. Your beast companion benefits from any feats you have that would effect attacks made with a light blade or bow.
Prerequisites: Beast Mastery Class Feature (Horse) When you use the Beast Training Martial Practice, you can choose from any common enchantment of your level or lower that can be found on a mace or a hammer. Your beast companion benefits from any feats you have that would effect attacks made with a mace or hammer.
Prerequisites: Beast Mastery Class Feature (Simian) Your beast companion can wield and is proficient with any one melee weapon you are proficient with. When he does, he uses that weapon's mundane properties instead of his own, but can use either his own magical properties or that of the weapon (your choice). Your beast companion benefits from any feats you have that would effect attacks made with that weapon.
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| #2Damon_TorFeb 01, 2011 2:28:09 | Reserved for Q&A |
| #3thespaceinvaderFeb 01, 2011 3:16:03 | I can see nothing but good things here. This is a very nice set of rules to make Beast Mastery what it actually should be, rather than a means for Archers to get ranged OAs. |
| #4bamms34Feb 01, 2011 14:35:57 | In referencing Beast Mastery Expertise, you can sort of get around this by taking Versatile Expertise, and selecting your weapon group and Unarmed. It will add itself to the beast's attack bonuses on the CB. What it could use is a Versatile Focus option that works the same was for scaling damage. This would allow the beast to gain a +1/2/3 bonus to damage at the time taken (Heroic), 15th and 25th levels. Damage scaling is the biggest problem with the beast attacks. A Beast Expertise feat would be cool with a straight +1 to hit at each tier, and a benefit similar to the other expertise feats, such as: When your beast companion hits with an attack, it marks the target until the end of your next turn. Something like that would be cool for giving you a defensive bonus, or an OA if your DM doesn't like targeting your Beast companion. What I'd really like to see play tested, is the Instinctive Effects from the Summoner Druid's power suite applied to the Beast Ranger. Your dailies could now be tied to granting your beast an entry attack, then allowing it have an instinctive effect for the remainder of the encounter. |
| #5Damon_TorFeb 01, 2011 23:32:45 | In referencing Beast Mastery Expertise, you can sort of get around this by taking Versatile Expertise, and selecting your weapon group and Unarmed. It will add itself to the beast's attack bonuses on the CB. I tried not to reinvent too much. I'll note that Feats like versatile expertise and versatile focus should not actually be effecting your companion at all: the fact that they do in the CB is due to a limitation of the program. Unlike the attacks of summons and conurations, attacks your beast comanion makes are not your attacks made through the beast, but it's own attacks, and thus not subject to feats that effect you. |