| Post/Author/DateTime | Post |
|---|---|
| #1Delazar78Dec 15, 2009 6:15:35 | I'm tinkering with the idea of running an heroic (level 1 to 10) campaign set in Real World Europe in the year 1000. |
| #2pluisjenDec 15, 2009 6:24:26 | Make sure your players are OK with the idea of using real life religion in the game. Not everyone enjoys that. Also, if you want to display realistic medieval life, make sure you read up... it's nothing at all like what you see in the movies & games made about them. Life back then basically sucked, big time. Is your idea that players have to make new characters to use a newly available race/source? That can be fun, especially if the world and the story are gritty and death happens a lot. (But in that case, make sure to have something that is continuous, so the story doesn't die when the last original character does) I also see these as most basic power sources for the races: Dragonborn - Martial Human - any Halfelf - any Halfling - Martial Elf - Primal Dwarf - Divine Tiefling - Arcane Eladrin - Arcane Gnome - Arcane Shifter - Primal Halforc - Martial or Primal Deva - Divine Goliath - Martial or Primal Good luck with your campaign |
| #3Delazar78Dec 15, 2009 7:27:02 | Make sure your players are OK with the idea of using real life religion in the game. Not everyone enjoys that. good suggestion, knowing them I'm pretty sure they won't mind, thanks for the tip. Also, if you want to display realistic medieval life, make sure you read up... it's nothing at all like what you see in the movies & games made about them. Life back then basically sucked, big time. Yes, one of the main reason to use this setting is also that there's a lot of info on the internet (I mean, it's REAL history), so I'll try to keep it as near to reality as possible. At the same time, this is still DnD, so it's going to be leaning heavily on the movies/games side of things ![]() Is your idea that players have to make new characters to use a newly available race/source? That can be fun, especially if the world and the story are gritty and death happens a lot. (But in that case, make sure to have something that is continuous, so the story doesn't die when the last original character does) Yes, since everyone will start as human, and they only have access to Martial Powers. So, once the Devas are in play, if they want to play one, they'll have to change character. The "glue" to keep all this togheter whould be the fact that Apocalypse is NOW, so this won't end until the end of the campaign (and maybe won't end at all, depending on how the heroes fare) Good luck with your campaign thx |
| #4SinasilverDec 15, 2009 8:07:39 | Why not allow a character to multi-class into the new power sources as they appear? If demonic hoardes and divine legions tear holes in reality and start crawling out of the woodwork, I could see first a great many "exteme aligned" individuals siding accordingly.. And then later moving on to teach. That might now really sound realistic I guess.. But.. Presumably this is replacing arms races. Instead of who has the best metal, the best technique for sword making etc, and trying to steal it.. They'd want to learn to harness these powers if at all possible. In essence, each character must START in the aloted power source, But can multi-class into anything they can meet the requirements for and find a teacher for? It could also be a good source of quests for you. It's easy to become a warlock.. Pacts are a dime a dozen when the hoards start setting up camps.. But who teaches you to commune with forgotten spirits you can neither see or hear? Who teaches you the to summon fire and ice from the sky by communing with forgotten gods? As for my votes on power sources to go where? I think you might be going about it wrong. Power sources loosly collect similarly themed classes. But most classes have two "sub-sources" in my opinion, at least. Barbarians have spirit rages.. But when I think of dwarves, I think of axe-wielding, iron clad berserkers. When I think of elves.. I don't think of barbarians. I think of rangers and druids. It's be more work, but you might consider grouping classes accordingly by race, instead of power sources? Power sources are in my opinion, just to broad to be epitomized by race. |
| #5Delazar78Dec 15, 2009 8:33:43 | I was going more with the idea ONLY Devas can be DIVINE, (and only leves can be primal etc.)Humans simply won't be able to access these power sources (in the same way as Tieflings won't be able to access the Divine Power Source). It is VERY restrictive, I know, but that was the initial idea. I like your suggestion of having Humans wanting to learn how to harness these new power sources, I may consider it. My initial idea was to play on the sense of alienation and real distance between the races, which simply can't do what other (races) can, but each of them has a special gift (the power source accessible to them). And an Elven Whirling Barbarian seems quite allright (also thinking about Kagonesti Elves from Dragonlance)... ![]() |
| #6DreamstryderDec 16, 2009 1:00:37 | Back to historical Europe's scriptures and ideas. The idea of people invoking the Devil and such may offer the Warlock class as the only Arcane class available to others. Prophets as divine representatives may mean invokers are available to other races, too. These classes may still be unavailable when their sources (gods and devils) are not yet manifest. These 2 classes have as part of their flavor a native connected to a foreign power. If you want to round things out, a shaman could be the Primal "exception class." Taken too far, and you'll just wind up with anything-for-anybody again; this is just an idea for thought. |
| #7Delazar78Dec 16, 2009 2:17:43 | I was also thinking of allowing Humans with "heritage" feats to access the Power Source of their heritage. |
| #8guangDec 17, 2009 7:59:37 | Isn't there an RP that did something like this? I forget the name though. Something about a storm, and a rift, and some people changing into elves and other fantasy creatures. Anyway, might be a good resource to help flesh things out. Sorry can't be more specific. |
| #9Delazar78Dec 26, 2009 3:53:03 | I think Shadowrun had something similar to what you're describing. |
| #10Delazar78Dec 26, 2009 3:55:35 | AD1000 – House Rules and Guidelines Allowed Races and Classes At the start of the Campaign, the only available Race will be “Humans”, and the only available Power Source will be “Martial”. The Martial Power Source will be available to every Race. As new Races are introduced, new Power sources will be available, as follows: All Races – Martial (Fighter, Ranger, Rogue, Warlord) The only allowed Classes are from PHB1 and PHB2. For Feats/Powers/Non Magical Equipment etc., all material in the DDI is allowed. Feat and Powers related to classes not allowed or not yet introduced in the game are not allowed. Rituals Raise Dead Ritual: This ritual does not exist. Dying Inherent Enhancement Since Magic Items will be extremely rare, this Campaign will use the “Inherent Enhancement” Rules for DMG2. |