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| #1sithloreFeb 03, 2011 9:41:43 | So ok, my campaign focus about Thraizdun trying to escape his prison with the help of his cultists. I decided to affiliate aberrants with him like in the previous editions, just to add more diversities to the creatures the players will face. So here's the campaign outline (the campaign begin at lvl 8): Heroic The players will find themselves imprisonned in the cells of a forgotten temple, having been abducted by the cult of elemental evil. Escaping their cells, they will have to face aberrants and sahuagins and even a beholder before getting out to reach the nearby town of Ocixem. Recounting their adventure to the locals, they will soon be contacted by someone who call himself the fifth guardian, and that the players are the four descendants of the four guardians (there is only 4 pc in my group). He will reveal them that the four guardians were tasked with protecting the 4 cubes of infinity, and that only thoses of their blood could retrieve them. The fifth guardian tells them it was his dutie to protect them, but that he has been weakened by their enemies, and that the players must now find an old sage living in the nearby mountains to discover what is the purpose of the cubes and where they are. As the players reach the monastery where the sage live, they find it attacked by a force of ogres, elementals and some aberrants. When they fight their way throught, the must protect the sage from a boss. After that, the sage will reveal that the cubes serve to weaken the planar limits of reality, and to discover their location, they must find an ancient book that his guarded by a ferocious clan of demon whorshipping minotaurs in the labyrinth. After retrieving the book, the players will learn that the cubes are hidden in the underdark. Paragon The players will have to travel in the Underdark to an ancient fortress that once belonged to the guardians, but now is infested by monsters. Once having it clean out, they will search for the first cube, who is in the possession of kuo-toas in their lair. The second is in a drow city, the third in a illithid city, and the last in a beholder hive. After having battled these enemies, and having some hit and run with the cult of the elemental eye, the players will gather the four cube in their fortress. However, the fifth guardian will appear and reveal himself to be a thrall of a mind flayer lich, and will steal the cubes while the fortress is attacked by a heave force of elementals and aberrants. The players will then have to strike back. Epic This is where things begin to get heavy. The cult of elemental evil as already used the cubes to free Imix, Solkara, Ogremoch and Mual Tar form their prisons, provoking cataclysm in the material plane and its echoes. The players are summoned by Bahamut to his astral domain who is under attack by elemental hordes. After having helped Bahamut regain his domain, he will ask the players to secure an alliance with both Lolth and Tiamat, who are also under attack. The players will then travel to their domains, battling both elementals, aberrants and the evil gods minions until having securing the help of both goddess. The players will then have to go back in the material plane to battle Imix legions, who lay waste to the mortals cities. After the retreat of Imix, the players will be tasked to lead the assault in the elementary chaos against the Temple of Elemental Evil. Once inside, the players will have to battle their way to stop the foul ritual intending to release Tharizdun from his prison, having in the way encounters with the primordials before facing Mual Tar directly. So, what do you think of it? |