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| #1brother_bearAug 02, 2009 19:45:45 | HI all, I was wondering if anyone had translated or figured out conversions for AD&D 2ed kits for 4th edition? The kit in particular I was after was the Dwarven Vindicator. What do you all think? Vindicator The Vindicator is imbued with the spiritual power of his deity. When this power is manifested, he becomes a fearless and powerful warrior. He is able to enter a rage similar to that experienced by Battleragers; his face becomes contorted and he grinds his teeth together. See Battlerager for details concerning changes in appearance. A Vindicator must have a minimum Strength of 15, Intelligence no higher than 10, and Wisdom no higher than 14. Barred: Vindicators cannot belong to any religion that is concerned with peace or love. They worship gods of war, death, elemental forces, lightning, fire, strength, or thunder. Role: They are often the most potent force of a religion, expected to give their lives for their religion. Most are well aware that their lives are likely to be short, though sometimes glorious. Secondary Skills: Vindicators may choose any secondary skill. Weapon Proficiencies: They must be proficient in battle axe (one or two handed) and warhammer, regardless of the restrictions imposed by their religion. They cannot start play with any ranged weapon other than warhammer, and may not have any other ranged weapon proficiency. Bonus Nonweapon Proficiencies: Endurance, Intimidation, Religion, Singing. Recommended Nonweapon Proficiencies: Appraising, Armorer, Blind-fighting, Dancing, Direction Sense, Healing, Herbalism, Sound Analysis, Underground Navigation, Underground Survival. Equipment: Vindicators must start play with a battle axe and a warhammer. They may wear any type of armor, but it must be slightly larger in size than normal to accommodate their increased size when in a killing rage (see Battlerager). Distinctive Appearance: They usually have facial and body tattoos. Special Benefits: Vindicators gain all the special benefits of Battleragers, but are not allowed to specialize in any weapon. Because of their higher Wisdom, Vindicators are usually able to exert more control over their own actions. Special Hindrances: Vindicators have the same hindrances as Battleragers, except that members of their own religion do not react to them with a negative penalty. When enraged, Vindicators cannot cast any spells, but may benefit from spells cast prior to becoming enraged. |
| #2koukAug 02, 2009 20:58:31 | Seems like a Barbarian/Avenger or a refluffed Warden would work pretty well to me. |
| #3sallaAug 02, 2009 21:01:35 | Or even just a Battlerager fighter. |
| #4arderkragAug 02, 2009 21:11:39 | HI all, I would just make it battlerager paragon path. Part of the reason I like Paragon Paths so much is how similar they are to kits. |
| #5Hocus-SmokusAug 02, 2009 21:45:39 | I've been going through a lot of the old 2E kits and reminiscing. The cool thing is, you can pretty much make most of them as-is with just flavor changes or the appropriate multiclass/hybrid/PP selections. That being said, there are several that I would love to try to port over to 4th. For me, experimentation is half the fun of D&D. |
| #6NovacatAug 03, 2009 1:14:50 | Wow... those restrictions basically make that impossible to play, don't they? |
| #7brother_bearAug 03, 2009 4:53:05 | Well that post sparked some good answers, cheers all. I did find it a bit weird, or maybe I just read it wrong, that a Fighter with the multiclass Cleric feat would only be able to cast a few spells. I have fond memories of my Vindicator flinging off spells before running towards the biggest badguy. But I did see that there were some pretty good Paragon Paths that would fit, only that doesn't kick in til level 11, which means he doesn't really have anything cool til then. |