| Post/Author/DateTime | Post |
|---|---|
| #1BuddhaKaiJan 27, 2014 13:56:46 | So I'm looking into an attempt to bring the AD&D2e multiclassing system into Next, and I figured I'd ask for a second opinion of sorts. What I mean is that a level one character can start with full benefits of two classes. For an example, we'll build an Elven Fighter/Mage.
Just a disclaimer to start: These are my own rules using Next and AD&D2e as ideas, and are mostly for my own campagin setting. Where they may not make sence in a "normal" D&D setting or game, the choices here where made with my own homebrew setting in mind.
So far, this is what I have:
Firstly you must follow the basic D&D next rules for multiclassing, except how multi classing actually works. You don't start off at level one in one class and then take a second class at level two. nstead you take both classes at first level.
You have to meet the prerequisite ability scores for both classes. So a Fighter/Mage needs to have a 15 in both Str and Int.
You gain all class abilities stated for your class for each level you take. However you must choose which class you follow when taking the Extra attack and Ability Score increase. Meaning you only gain these benefits from either the Fighter or Mage class, not both.
Hit Points will be rolled for both classes, then your Con bonus added. You then divide the total by howmany classes you have, which for now will be a maximum of 2 classes. So a Fighter/Mage with a Con bonus of +1 has 8 HP (10+6+1 = 17 / 2 = 8.5, or 8 HP rounding down) When factoring you Hit Dice pool, you choose the greater of the two classes Hit Dice, so the Fighter/Mage's Hit Dice would be D10s.
Proficiency Bonus seems to be static for each class depending on level, so all level 1 characters would have a +1 proficiency bonus.
A Mage can't wear amor, so a Fighter/Mage would loose the Fighter's Armor proficiencies alltogether, but otherwise you gain all proficiencies for both classes. Fighter gives proficiency with all simple and martial weapons, so a Fighter/Mage gains these as well. The character would also gain all tool proficiencies for both classes.
Skills...I'm a little bit unsure how many skills a level one character is supposed to have, let alone be proficient in. Between your class and background, it looks like you start with four skills you're proficient with? In that case, you would choose only one skill to have proficiency with from either class. Our Fighter/Mage will choose to have proficiency in Arcane Knowledge.
Asside from all this, there are also rules for which classes can be taken together: Barbarians cannot multiclass with Cleric, Fighter, Mage, Monk or Paladin. Bards cannot multiclass with Mage or Monk. Clerics cannot multiclass with Barbarian, Druid, Monk, Paladin, Ranger or Rogue. Druid cannot multiclass with Cleric, Fighter, Monk, Paladin or Ranger. Fighters cannot multiclass with Barbarian, Druid, Monk, Paladin or Ranger. Mage cannot multiclass with Barbarian, Bard, Monk, Paladin or Ranger. Monk cannot multiclass with any class. Paladin cannot multiclass with Barbarian, Cleric, Druid, Fighter, Mage, Monk, Ranger or Rogue. Ranger cannot multiclass with Cleric, Druid, Fighter, Mage, Monk or Paladin. Roue cannot multiclass with Cleric, Monk or Paladin.
This choice is made under the assumption that some classes are too similar to multiclass with, (Barbarian/Fighter, Mage/Bard, Paladin/Ranger) or that the classes don't seem to fit together (Taking the barbarian for example here- a Barbarin would never be calm enough to cast arcane or divine spells as a mage or cleric, but may multiclass with druid essensially becoming a shaman. The Barbarian may multiclass into rogue or ranger for stealth, and may even get in a sneak attakc before raging. The Barbarian won't multi class with a Monk, as the Monk needs to remain calm at all times and require so much concentration on just being a monk, which is why monks cannot multi class.) All these reasons, and maybe some more, where made to keep over powered multiclass combinations out of the game for the most part.
What do you think? Does it all seem to work or is it flawed somehow?
|
| #2BuddhaKaiMar 10, 2014 13:26:39 | 14 views and no comments....ok, sure.
For the record, I decided against this method of multiclassing. I liked how it worked out in 2e AD&D, but a friend of mine who is playtesting this method (who also knows the gae better than I do and who intentionally looks for game breaking builds and rules) and I have decided that the method may not mesh well in Next's system. With all other multiclassing restrictions in play (stat restrictions and all) we fouond that it allows some builds (particularly a Fighter/Rogue build) can get some high level abilities in half the time.
He's playesting a level 3 Fighter/Rogue(assassin) build. With his action surge, cunning actions and a second attack from two weapon fighting, (remember he takes all abilities from each class as he gains levels, he's not a Fighter3/Rogue3 totaling a 6th level character, he's a 3rd level Fighter and Rogue all at once, as is the way of 2eAD&D Dual classing/gestalt) a level 3 Fighter/Rogue can hide on his first round, gain two attacks in his second round, the first attack being a sneak attack and then hide with his cunning action, and then for his third round, attack with a sneak attack, and two normal attacks using his off hand and his action surge. At third level, he's using a combination of abilities he should only be able to get around 6th level total (3 levels of Fighter and 3 levels as rogue)
I'm fine with this build for a 6th level character, I'm not fine with it being applicable at half the level though using this multiclassing method. |