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| #1beelzebossJan 05, 2012 18:11:30 | I just bought the seekers of the ashen crown premade adventure. Just found I didn't read the backside close enough and missed the eberon logo. The backside does state that you can adapt it to any D&D setting. Now my question is: how do you do that? This is my first time adapting an campiagn so I've got no clue on how to do it. I want to adapt it to a regular classic 4th edition D&D setting. Can anyone help me in that? This topic may be in the worng place but I didn't know where to post it. picture of the front side of the campaing: ![]() |
| #2ToeSamaJan 05, 2012 18:44:47 | For the core setting, adaptation of the encounters is rather easy. Simply set the entire adventure somewhere in the Nentir Vale, pick up a copy of Threats to the Nentir Vale, and mix and match monsters in an out of the encounters. As for the RP and story aspects, consider where in the Nentir Vale the adventure is set, and work what factions around that area would have interests in the crown. Hammerfast could be a good starting point for the adventure, one of its many tombs having been defiled, and the Dwarves seeking to hire adventurers to clear it out. You could use the Hammerfast supplement to add more depth to the location. Alternatively, you could look at the details of the Chaos Scar on the Wizards website, and use it as the primary location for the adventure. Location changes and enemy alterations are all that is really needed, and maybe a slight adjustment to how NPCs react based on where in the Vale the characters are. But all in all, it's just taking the bare bones of Seekers and using it to build and adventurer in another location. Hope this helps. Happy Gaming ![]() |