| Post/Author/DateTime | Post |
|---|---|
| #1aethelasMay 04, 2009 12:37:05 | In a few weeks I'll be DMing a campaign, and I'm leaning towards basing it off of the game Ancient Domains of Mystery (silly title, great game). I'm just curious if anyone else has run such a campaign before; and if so, if they have any tips based on their experience. Thanks! |
| #2gregt_314May 05, 2009 4:00:27 | Um.. I loved ADOM, but it didn't exactly have a greatly fleshed out world. Is there really anything to be gained from porting it into D&D in some way? Especially considering that the design concept of ADOM was, "I want to make a D&D style Roguelike." |
| #3aethelasMay 05, 2009 8:01:44 | The honest answer? This is my first time DMing, and this gives me an already-created world, with existing characters, locations, quests & some sequence. Although I will of course add to that; that takes a bit of the load off of me. I've talked with all but one of my players (I'll talk to her shortly) to check that they're okay with the limitations of the ADOM world (primarily, the lack of a large city/town in which to do city/court roleplay). Does that make sense? |
| #4gregt_314May 05, 2009 18:12:58 | Sorry, I was in a bit of a grumpy mood yesterday. Sure, if ADOM sounds good to you, go with it. However, if it's just that you want a ready-made world ready to go, the Nentir Vale detailed in the back of the DMG is both better detailed and more adventure-friendly than ADOM and comes with an included adventure to boot. |