| Post/Author/DateTime | Post |
|---|---|
| #1uglyvanJul 27, 2010 14:51:59 | the system consists of 10 basic attributes: 7 Domains from the LICORNE system + 3 Classes from the 15 classic available AD&D classes each of those 10 basic attributes graduates from 1 to 10; then, every character shares 21 common secondary abilities (taken from a combo of two LICORNE Domains), plus 7 class specific abilities from each class, plus 3 abilities relative of the unique 3-class combo; this rounds to 45 abilities; as there are 7 abilities from each of 15 classes, plus 3 special abilities for each of the 15 unique 3-class combos, plus 21 common abilities, the system consists of a rough 171 abilities (7x15 + 3x15 + 21 = 171) |
| #2uglyvanJul 27, 2010 14:58:16 | the 7 LICORNE Domains are: Nature Esprit Influence Corps Outils Relationnel Logique we will translate them with Animal nature Psyche Charisma Blood Dexterity Harmony Intelligence now we call this system BADCHIP so, remember: BADCHIP = LICORNE |
| #3uglyvanJul 27, 2010 15:04:13 | the 15 classic available AD&D classes are (well, in fact not all classes have been developed so far, and perhaps some relabelling has to be done): AB Fighter AC Brawler AD Ranger AE Priest AF Paladin BC Ninja BD Illusionist BE Monk BF Thief CD Psionicist CE Druid CF Shaman DE Archmage DF Bard EF Ruler to select your 3-class combo, just pick one from each of letters A-B-C-D-E-F |
| #4IgfigJul 28, 2010 1:27:12 | Hooray, Uglyvan is back! I'm disappointed that you got rid of the Janitor class. |
| #5uglyvanAug 11, 2010 8:43:07 | the 15 classic available AD&D classes are (well, in fact not all classes have been developed so far, and perhaps some relabelling has to be done): ... or, we could use a five-class combo with one Major / one minor of each of five Class Domains like: Faith War Trade Magics Politics Fw Paladin (read Faith to the help of War) Ft Druid (druids give plenty of food resources) Fm Monk (monks help to uncover hidden secrets) Fp Priest (priests make for good politicians) Wf Archer (only faith allows you to land a fatal blow onto your enemy) Wt Healer (wars make good healers) Wm Fighter (lots of magic items found on the battlefield) Wp Assassin (War to the help of Politics) Tf Farmer (trade is food) Tw Thief (trade is goods) Tm Merchant Tp Craftsman Mf Magician Mw Necromancer Mt Elementalist Mp Demonologist Pf Bard Pw Sage Pt Spy Pm Ruler here you can select Fighter (Wm) + Necromancer (Mw) + Farmer (Tf) + Spy (Pt) + Priest (Fp) or Fighter (Wm) + Paladin (Fw) + Magic User (Mf) + Spy (Pt) + Craftsman (Tp) or Fighter (Wm) + Paladin (Fw) + Bard (Pf) + Craftsman (Tp) + Elementalist (Mt) |
| #6uglyvanAug 11, 2010 8:58:05 | Those last twenty classes come from ADOM the Roguelike (at least for the 17 first ones; the Sage and the Spy come from previous editions of Ad&d, and the Ruler is from what I had read from a campaign siege for Ad&d letting you take control of countries and rule your citizens) |
| #7uglyvanAug 11, 2010 16:22:19 | We could also associate skills to the twenty classes: |
| #8uglyvanAug 11, 2010 16:45:21 | Then, we could also associate classes two at a time with Major-minor/minor-Major Class Domains: This leads to a ten-class system; my previous try in this regards was: Acrobat Brute Craftsman Detective Fighter Herbalist Hunter Jeweller Ruler Teacher now with the help of manual research, we find: TM merchant-elementalist = Brute TP craftsman-spy = Craftsman FW paladin-archer = Detective WM fighter-necromancer = Fighter FT druid-farmer = Herbalist WP assassin-sage = Hunter FP priest-bard = Ruler WT healer-thief = Teacher There sadly doesn't have any Acrobat (nor Jeweller) left: FM monk-magician : the monk would easily pertain to the Acrobat class, while the magician would have a Jeweller bear (serry this is my poor english back up) MP demonologist-ruler : well the ruler could easily claim for the Ruler class, but the demonologist (with his intimidate skill) certainly drives us somewhere else... the Ruler class (aka priest-bard FP) has skills of both History and Religion; I do believe these are important skills when you wanna rule a country... |
| #9bone_nagaAug 12, 2010 2:01:02 | This is great. I've been following every one of his posts, and yet I still don't have the slightest idea what he's saying. |