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| #1thelorekeeper_dupMay 12, 2009 6:23:24 | I was looking for a good template, or method to create adventures that works for a variety of ideas. This could make adventure creation easier, as you'd just need to pick and choose the various requirements you need. Here's a demo I made, hopefully everyone can help improve my idea. Adventure Creation Template A good adventure requires all of the following: · Adventure Hook · 2 Easy Encounters · 1 Climactic Mild Encounter w/ Villain · 2+ Skill Challenges · Interacting with Villain’s forces (his minions or him directly) · Plot Twist (optional) · Resolution of problem |
| #2yellowdingoMay 12, 2009 8:25:02 | Create a Campaign Setting A. DECIDE ON A REGIONAL AREA SETTING • A VALLEY • A BARONY • AN ISLAND B. DRAW A MAP OF THE REGION • PLACE DUNGEONS AND BASE TOWN • LOCATE AREAS UNDER HUMAN CONTROL • LOCATE AREAS UNDER NON-HUMAN CONTROL C. OUTLINE THE BASETOWN I. COMMUNITY SIZE • MAJOR CITY 15,000+ • LARGE TOWN 5,000-14,999 • SMALL TOWN 1,000-4,999 • VILLAGE 50-999 II. COMPONENT BUILDINGS • CHURCH • SHRINE • TEMPLE • INN • TOWNHOUSES • THIEVES GUILD • TOWN MILITIA III. DECIDE WHO RUNS THE TOWN • A SHERIFF APPOINTED BY A BARON • A TOWN COUNCIL WITH A CHARTER • A POWERFUL MERCHANT PRINCE • A HIGH LEVEL NPC ADVENTURER D. FILL IN IMPORTANT DETAILS AND POINTS OF INTEREST E. CREATE SPECIAL ENCOUNTER TABLES AND GENERAL LAIRS F. BUILD AN ADVENTURE I. CHOOSE A SCENARIO (1D20) 1 EXPLORE THE UNKNOWN 2 INVESTIGATE AN ENEMY OUTPOST 3 RECOVER RUINS 4 DESTROY AN ANCIENT EVIL 5 VISIT A LOST SHRINE 6 FULFILL A QUEST 7 ESCAPE FROM ENEMIES 8 RESCUE PRISONERS 9 USE A MAGIC PORTAL 10 FIND A LOST RACE 11 SURVIVE ENVIRONMENT 12 WIN A WAR 13 SETTLE A DEBT 14 ENCOUNTER AN OLD VILLAIN 15 RETRIEVE AN ITEM 16 PROTECT ENDANGERED NPCS 17 GAIN WEALTH AND POWER 18 INVESTIGATE A CRIME 19 WIN A TOURNAMENT 20 SOLVE A RIDDLE II. DECIDE ON A SPECIFIC SETTING (1D20) 1 CASTLE/FORTRESS 2 PALACE 3 TOWER 4 ANCIENT TEMPLE 5 CRYPT/TOMB 6 LOST CITY 7 ABANDONED MINE 8 CAVES/CAVERN 9 SHIP 10 TOWN/CITY 11 CATACOMBS 12 MILLITARY CAMP/FORT 13 TAVERN/INN 14 MANSION 15 SHACKTOWN 16 FOREST GROVE 17 ARENA 18 VILLAGE/HAMLET 19 CARAVAN ON ROAD 20 ISOLATED FARM III. SELECT SPECIAL MONSTERS THESE ARE NOT RANDOMLY SELECTED CREATURES. THESE CREATURES ARE CENTRAL TO THE STORY OF THE ADVENTURE. THESE CAN BE THE RAIDERS WHO BURNED FARMER JARNO’S BARN AND TOOK HIS COW NOW HOLD UP IN A RUIN OR WOLVES ATTACKING LIVESTOCK FROM A NEARBY LAIR IN THE WOODS. IV. DRAW THE MAP V. STOCK THE DUNGEON VI. FILL IN THE FINAL DETAILS Detailed in: BASIC D&D, EXPERT D&D |