Adventure Creation Template

Post/Author/DateTimePost
#1

thelorekeeper_dup

May 12, 2009 6:23:24
I was looking for a good template, or method to create adventures that works for a variety of ideas. This could make adventure creation easier, as you'd just need to pick and choose the various requirements you need.

Here's a demo I made, hopefully everyone can help improve my idea.



Adventure Creation Template


A good adventure requires all of the following:

· Adventure Hook
· 2 Easy Encounters
· 1 Climactic Mild Encounter w/ Villain
· 2+ Skill Challenges
· Interacting with Villain’s forces (his minions or him directly)
· Plot Twist (optional)
· Resolution of problem
#2

yellowdingo

May 12, 2009 8:25:02
Create a Campaign Setting

A. DECIDE ON A REGIONAL AREA SETTING

• A VALLEY
• A BARONY
• AN ISLAND

B. DRAW A MAP OF THE REGION

• PLACE DUNGEONS AND BASE TOWN
• LOCATE AREAS UNDER HUMAN CONTROL
• LOCATE AREAS UNDER NON-HUMAN CONTROL

C. OUTLINE THE BASETOWN

I. COMMUNITY SIZE

• MAJOR CITY 15,000+
• LARGE TOWN 5,000-14,999
• SMALL TOWN 1,000-4,999
• VILLAGE 50-999

II. COMPONENT BUILDINGS

• CHURCH
• SHRINE
• TEMPLE
• INN
• TOWNHOUSES
• THIEVES GUILD
• TOWN MILITIA

III. DECIDE WHO RUNS THE TOWN

• A SHERIFF APPOINTED BY A BARON
• A TOWN COUNCIL WITH A CHARTER
• A POWERFUL MERCHANT PRINCE
• A HIGH LEVEL NPC ADVENTURER

D. FILL IN IMPORTANT DETAILS AND POINTS OF INTEREST

E. CREATE SPECIAL ENCOUNTER TABLES AND GENERAL LAIRS

F. BUILD AN ADVENTURE

I. CHOOSE A SCENARIO (1D20)

1 EXPLORE THE UNKNOWN
2 INVESTIGATE AN ENEMY OUTPOST
3 RECOVER RUINS
4 DESTROY AN ANCIENT EVIL
5 VISIT A LOST SHRINE
6 FULFILL A QUEST
7 ESCAPE FROM ENEMIES
8 RESCUE PRISONERS
9 USE A MAGIC PORTAL
10 FIND A LOST RACE
11 SURVIVE ENVIRONMENT
12 WIN A WAR
13 SETTLE A DEBT
14 ENCOUNTER AN OLD VILLAIN
15 RETRIEVE AN ITEM
16 PROTECT ENDANGERED NPCS
17 GAIN WEALTH AND POWER
18 INVESTIGATE A CRIME
19 WIN A TOURNAMENT
20 SOLVE A RIDDLE

II. DECIDE ON A SPECIFIC SETTING (1D20)

1 CASTLE/FORTRESS
2 PALACE
3 TOWER
4 ANCIENT TEMPLE
5 CRYPT/TOMB
6 LOST CITY
7 ABANDONED MINE
8 CAVES/CAVERN
9 SHIP
10 TOWN/CITY
11 CATACOMBS
12 MILLITARY CAMP/FORT
13 TAVERN/INN
14 MANSION
15 SHACKTOWN
16 FOREST GROVE
17 ARENA
18 VILLAGE/HAMLET
19 CARAVAN ON ROAD
20 ISOLATED FARM

III. SELECT SPECIAL MONSTERS

THESE ARE NOT RANDOMLY SELECTED CREATURES. THESE CREATURES ARE CENTRAL TO THE STORY OF THE ADVENTURE. THESE CAN BE THE RAIDERS WHO BURNED FARMER JARNO’S BARN AND TOOK HIS COW NOW HOLD UP IN A RUIN OR WOLVES ATTACKING LIVESTOCK FROM A NEARBY LAIR IN THE WOODS.

IV. DRAW THE MAP
V. STOCK THE DUNGEON
VI. FILL IN THE FINAL DETAILS

Detailed in: BASIC D&D, EXPERT D&D