| Post/Author/DateTime | Post |
|---|---|
| #1always_a_fighterJul 12, 2009 22:29:45 | Okay, here's the low down on my players: I had 4 but now I'm down to 3 because the game wasn't fun to her, oh well can't please everyone. Well the 3 characters I have left are as follows: Human Barbarian: Pretty much a viking character, smash your face in kinda guy. Human Monk: Leader of his own temple/faction and trying to recruit people to join, doesn't understand why no one wants to join. Constantly trying to be better than everyone else. Kobold Fighter: Wanted to be a scrappy little lizard, doesn't quite understand he's a fighter and constantly uses his crossbow when I designed his character (he's a new player) to use a short sword. So I had originally planned a dungeon with traps for the 4th player(she was a rouge) but then she left and now they are in a dungeon getting pelted by traps, no more dungeons. I guess what I'm asking is what kind of adventures can a party of 3 combat characters have other than just go kill this thing and that other thing. Thanks in advance! |
| #2mothsbaneJul 13, 2009 3:30:51 | No more dungeons? Dungeons hardly need traps; in fact, traps are probably the most unlikely part of the dungeon environment, magic and monsters aside. Lots of the tried-and-true adventure patterns can work for an all-fighting party: retrieve the item, protect the caravan, etc. Or you could do some more urban/investigatory stuff, in towns or wilderness. Merchants disappearing in a high mountain pass, maybe. Link for a whole series of adventures (I assume you're 4E), though only some of them are for free. If you find the party is too hamstrung without support roles (especially a healer), throw in an NPC. That'll give the players someone to interact with on adventures, too. You shouldn't give the kobold player a hard time about the crossbow. The party already has two front-line melee fighters, so it makes a certain degree of sense for someone to stay further back and snipe other foes; plus ranged attacks are often just smarter in general anyway. Maybe the player didn't really know what kind of character he wanted to play (sounds like it, since you built the character for him), and is growing into the role. That should be encouraged. In fact, some DMs might allow the character to be tweaked/rewritten a bit, if the player is a real novice. So long as everyone has fun and the changes aren't abused, what's the big deal? You say no one wants to join the monk's temple - is it a very small, unknown deity?? This sounds like it could provide an excellent campaign arc; seems like the player wants to do a whole kind of missionary thing. Why not run with it? It'd almsot certainly lead to plenty of adventure opportunities beyond the aforementioned "kill this/kill that" approach, which usually gets old quickly (why not play video games?). |
| #3garner_adamJul 13, 2009 12:26:26 | The newbie who ends up going ranged is a common scenario. Happened to my buddy awhile back when one of the players was given a melee rogue but only used guess what... a crossbow! Long story short they kept the character changed the class. Every one was much more happy. |